@Miss-Demeanor said in Where's your RP at?:
Why are people so afraid to have characters die? Why is death such a terrible thing in a game? Yeah, its the end of a story. Not the only story, just one of many. You can make a new story. Stories don't have to stop just because one person dies. The narrative continues under a new voice.
For some of us, it takes a lot of work to get involved in a story. I'm not talking about the nuts and bolts of chargen, I'm talking about the work of really, truly developing a character. Their backstory, their personality, their patterns of speech and little tics that make them interesting. (Some people can do this right off the bat; I can't. I know I'm not alone.)
And then you have to build up relationships with other characters. I'm not talking romances, I'm talking real connections that let you do scenes that are more than just "hey how's the weather" or "let me ask you about your backstory".
And then sometimes you have a story in mind. Not the game's story, your story. Some arc that you want to do with the character.
All told, that is a ton of work and investment, and it really sucks to lose all that and have to build it all back up again just because your character got sucked out of an airlock due to a bad die roll. (True story.)
You don't have to knock off main characters left and right to generate tension. Battlestar the TV show was very gritty and interesting - lots of complications, and yet main character deaths were pretty rare.
Now if folks want to run a game that has deaths-a-plenty - that's totally fine. Their game, their rules. I just won't play there unless it's so awesomely amazing I can't resist (like TGG).