@ashen-shugar said in Alternative Formats to MU:
- First... rewrite the whole damn thing. From scratch.
That's what we did, though, with Ares and Evennia. Are they perfect? Of course not. But they’re new. Imagine them once they've had 30 years to evolve like the existing MU servers have.
Actually, no... if you guys are still using Ares in 30 years I think I'll cry.
So if you all want to see it happen, you all are going to have to help us with it.
Speaking just for myself, what I want isn't coding help it's player help. Like @Ganymede mentioned - she doesn’t use the BSGU web portal. That’s understandable (and she's certainly not the only one), but the only way these platforms are going to get better is by people using them, finding the glitches and pain points, and providing feedback.
And when providing feedback to devs, a little bit of patience and kindness goes a long way. It’s hard to maintain your enthusiasm for a project against a barrage of criticism. A bug is a bug, but it matters whether you report it as "Grr, this is broken again..." or "FYI I stumbled across this..."
@arkandel said in Alternative Formats to MU:
For me RP needs to be real time. Again, it doesn't mean this is the only 'valid' way to do it, but that's what would work for me.
I really do think it’s just a matter of establishing a social contract about how things are done on web-MUs. We already do that for telnet RP. Nothing about the technology says you can’t take 2 hours to pose. The people control that. The same can apply to web. You’re expected to pose every 10-15 minutes or excuse yourself. And the IC:RL time ratio can help force folks to resolve scenes in a timely fashion because otherwise it’ll be so stale it won’t matter.
The only thing the technology impacts is making sure it’s easy to receive notifications so people don’t routinely lose track of scenes the same way I forget about the Verizon guy I started a tech support chat with.