@deathbird said in Web portals and scenes and grids oh my!:
Currently 'where' has the grid listed under 'other' which gives secondary importance to it. Plus the 'scene' command already exists
Grid and Scenes are different things. You can have an open scene on the grid, in which case it will appear in the "Scenes" section. The default +where display is actually designed to highlight places where RP can be found. If you're on grid, start a scene there and mark it 'open' to show people you're available for RP. Give it a description so folks know what to expect. There's a lot more flexibility with the scenes system than with "Oh look, Deathbird is hanging out in Sharkey's Bar" while still having you be physically present on the grid.
@Ganymede said in Web portals and scenes and grids oh my!:
I see it cropping up on Ares games more and more as the key to involvement in plots. I could be wrong but this is the impression I ge
You may be right as to it becoming more common, but I think you're putting the cart before the horse. IF it is indeed becoming more common, it's because the PLAYERS need and want the flexibility of asynch RP. If they were playing on Arx, that need and want wouldn't go away. Those plots just wouldn't exist, or they would be being done in google docs or TP rooms or whatnot.
Which, hey, some people may prefer. That's fine. I don't object to peoples' preferences. What I object to is the assertion (not yours directly) that Ares is somehow the cause of the culture.
Ares just gives people the tools to play their way. If their way isn't in line with your way, then maybe that's not the game for you. There's nothing wrong with that.
@Lotherio said in Web portals and scenes and grids oh my!:
Would could help Ares is removing these from that list, so synchronous players get a picture of what is actually synchronous activity?
Then you're relegating asynch RP to a second-class citizen, implying that those kinds of scenes don't "count" because they're not "active".
That said, I realize that competing expectations about pacing is a legit concern and I've been working on tools to make that expectation more clear. It's not as simple as adding a "speed" preference to the scenes because one person's "slow" or "fast" may mean something entirely different to someone else.
@L-B-Heuschkel said in Web portals and scenes and grids oh my!:
I for one always sit in a public room on grid when available to play, on Ares games, and I have never, ever had someone walk in on one without paging first. Not once. Never ever.
I've sat on public rooms on Penn games too and had the same experience. This isn't an Ares thing.