@lithium
I was unduly snarky too, sorry.
@lithium said in Social 'Combat': the hill I will die on (because I took 0 things for physical combat):
The whole idea of player agency is something I don't understand.
Likewise, the "you're cheating" argument is something I don't understand because games have different rules.
On a full-consent game ... you're not cheating because the game literally has 100% player agency.
On BSGU... you're not cheating because the game policies expressly give you agency.
On Fate... you're not cheating because (as I understand it... please don't nuke me if I got it wrong from 2nd hand information) the game rules provide "outs".
Even on WoD, the game rules acknowledge that some things are not possible no matter the die roll, and that other things require modifiers - sometimes extreme modifiers depending on the situation.
So unless a game system has an expressly written rule for resolving social conflict with expressly listed available modifiers and limits, this whole "you're cheating" thing doesn't hold any water for me.
@lithium said in Social 'Combat': the hill I will die on (because I took 0 things for physical combat):
We're not writing a book here. We really aren't. We're playing a game in a medium that involves writing, not writing a book and using dice to determine the outcome.
You can't make a blanket statement about "we" are doing. That may be what you are doing, but that doesn't mean it applies to everyone equally.
MUSHes are not a book. They're also not a game. They're somewhere in-between and different people view them differently. It's that Narrative->Simulation continuum I'm always going on about. I fall more heavily on the Narrative side and you fall more on the Simulation side. That doesn't mean you're a bad person or you're wrong or anything - it just means you like to play differently.
Why the heck can't people just leave it at that and stop attacking each other?