@the-sands said in Skills and Fluff in WoD:
Is it the earlier line that makes it sound like everyone needs to take it or is it the list of examples that suggests only people who spend quite a lot of time behind the wheel who should buy it?
Right - that's what I was getting at. Games/GMs need to decide which one to follow, and that decision may vary from one GM to another. Since it's unclear in the game text, it needs to be made clear.
But now doesn't that open up the counter argument that Bob was expecting '6 dice means 6 dice' and is told 'no, even though you have the same pool you can't do that'? There's nothing anywhere in the rules that suggest to Bob that he could suddenly be penalized simply because his Skill is only 1 die.
See... that's where I think we disagree. There's never been any statement in any rulebook ever that says "you can attempt any task in the universe with your dice". Skills have limits. That's Rule Zero, or the basic rule of common sense, or whatever you want to call it.
Where those limits lie is ultimately up to the individual GM. We can (hopefully!) all agree that it's OK for a GM to say: "No, you can't jump over that giant chasm no matter how many Athletics dice you have. You're going to fall and die." Similarly, I have no problem as a GM telling a commercial airline pilot: "No, you have no chance of successfully launching this space shuttle no matter how many Piloting dice you have." Or a GM telling a paramedic: "No, you have no chance of successfully performing brain surgery no matter what your medicine dice are."
I prefer it when a system spells out these limitations so that all players are on the same page in advance. (FS3 does, for instance.) But even if the system doesn't, I have no problem whatsoever with a GM making that limit.
One really big danger I see is that if your argument is 'no, you have to have Medicine-3 to attempt this' then shouldn't we forbid people from buying Medicine-3 unless they have earned their Master's degree, done 4 years of med school, and 3 years of residency (the requirements to be a GP)? After all, they aren't a GP so they are purchasing a skill their character 'can't' have by the dot-definition. Doesn't that mean they are cheating? If I expected that only characters with medical degrees could purchase Medicine-3 then doesn't that give you 'an advantage over me' because I'm following a more literal interpretation?
Just because you got an advantage doesn't mean you're cheating. Cheating to me implies deliberate and malicious action.
But I think app review is an important part of any game, and addresses this problem. Whether you're a tabletop GM saying: "Yo, dude, you're a 16-year-old high schooler; how the devil did you get Piloting 5?" or a MU staffer saying, "We interpret Medicine-3 to mean an actual doctor and that is inconsistent with your background; you must lower your skill." I have absolutely done that.