@ganymede said in Charging for MU* Code?:
I see the same premise here. I can tell Thenomain what I'd like to see, and he can charge what he feels is reasonable.
Yes I understand that concept. What I'm saying is that it's a well-demonstrated fact that software projects don't work that way. It's not like drafting a standard will or power of attorney where it's been done a bunch of times before and you know roughly how much effort is involved. Every project(*) is radically different, and how something is done (i.e. the details of the screens or the commands or the mechanics underlying them) actually does matter to the "customer".
(*) - with the exception of incredibly trivial or bounded/repeatable tasks like "install my suite of code", which are uncommon and really not what I'm talking about here.
You can say, "Hey Fara I want you to do my Mass Effect system" and I have no idea whether that's a 2-hour, 20-hour or 200-hour project without first doing a lot of legwork - including discussions on mechanics, commands, etc.
Sure I can just do my best to gauge the effort based on a quick convo, but I'm then taking on huge "risks" in not assessing a fair value for my time and effort or not properly bounding the project. I'm just setting myself up for headaches down the road if it turns out that your vision is actually 10x more complicated than I thought it was going to be (especially if I don't really want to put that kind of effort into it), or if we end up butting heads all "but I thought that was included..." "no that's extra..."
Incidentally, here's a great analogy about why software project estimates are regularly off by a factor of 2-3.
@thenomain said in Charging for MU* Code?:
Just for those who are suggesting it: Patreon does not have a "tip jar". I really wish it did. A whole lot of people wish it did.
Really? Wow that's incredibly dumb. Well you can still set up a PayPal tip jar.