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    Best posts made by faraday

    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Warma-Sheen I did not twist words, I quoted excerpts of what you said verbatim. If you cannot see how badly those things can be taken by multiple people then, to quote you again, "that's on you".

      I stand by my point and see no value in debating yours.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Regarding administration on MSB

      @prototart said in Regarding administration on MSB:

      Like, I don't invite people I know RL to do stuff cus MU*s have a huge problem with abusers and corruption and shit like that, not because somebody's rude here or whatever

      I'm saying it's related and pervasive. You're free to disagree.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      @Auspice said in The ADD/ADHD Thread (cont'd from Peeves):

      I have one shelf of my bookshelves at home of just notebooks, but there's more on the built-in shelving behind my desk. My backpack and purse both have a notebook (.... I think the backpack has 3 tbh) in them.

      :eyes the mountains post-its scattered all over the house, notebooks in drawers, backpacks, purses... so many notebooks:

      No, I can't relate to that at all.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Regarding administration on MSB

      @ixokai Uh yeah, when you start the response with "God I hate (your) response...", shout at me in all caps, and accuse me of being passive-aggressive and putting up a steel wall to discussion, I consider that a rant. What's your definition?

      posted in Mildly Constructive
      faraday
      faraday
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Jeshin said in Real World Peeves, Disgruntlement, and Irks.:

      I don't understand when I played on an AresMUSH it prompted me if I wanted to connect a character to an AresCentral handle. If you don't do that than isn't there no privacy concern? Isn't the point of the AresCentral feature to share characters across games and allow msging and stuff?

      Right, handles are completely optional. You can even have more than one if privacy is your concern. There are technical and usability reasons why handles are public, which I alluded to in the conversation I shared. Maybe I'll elaborate on that at some point for those who actually care, but right now I'm kinda exhausted.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Regarding administration on MSB

      @ganymede said in Regarding administration on MSB:

      But I think we need to talk about this. This is important. I think I understand why Faraday suggests but one review post per game. But what about the game owners and their staff? Should they be permitted to respond to the post? If so, doesn't that imply the need for multiple posts in the same topic?

      What I meant was one thread, like "BSGU Reviews" and then each individual can vote on a star rating and post a single review as a 'response' to that thread. Or just ditch the star rating and let the reviews stand on their own merits if folks are worried about it being abused.

      Whether you allow staff to respond is a valid question, but I tend to think that in absence of any tools to support that, it's just going to end up in a "You!" "No you!" type of fight any time something negative is posted. Especially with other players and the peanut gallery chiming in.

      Staff can post general remarks on their ads thread. And if there's something more to discuss like.... "Wow a lot of people don't like the XP system on BSGU, what's up with that?" then someone could make a different thread (in either the hog pit or constructive section, as appropriate) for people to discuss that further.

      That's just my brainstorming on the subject, anyway. Not saying it's a perfect system or anything.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: A Lack of Imagination

      @Goblin said in A Lack of Imagination:

      Found a test online! https://aphantasia.com/vviq/

      It's one of those annoying ones where you get all the way to the end and then they demand your personal info/email before they'll send you the results.

      But judging by how all of my answers were "dim and vague" at best, I don't think I really need them to send me a score 😛

      @Apos I also can 'hear' music in my head far more clearly than I can 'see' images. And yeah there are definitely degrees. I know my cabinets are a sort of orangish brownish color, but I couldn't describe the countertops if my life depended on it.

      I have trouble recognizing faces too, especially if they're out of their usual context.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: How should IC discrimination be handled?

      @auspice True, true. And heck, if there's one thing I'd be glad to have a disconnect about, it's erring on the side of "people being less horrible". (Shocker, I know.)

      posted in Mildly Constructive
      faraday
      faraday
    • RE: A Lack of Imagination

      @Rinel said in A Lack of Imagination:

      but do any of you who don't do the picture thing enjoy the building aspects of games like Minecraft?

      Not at all. Or building things like legos. My kids can envision and then build these elaborate structures, but I can't manage anything better than a blocky box.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Regarding administration on MSB

      @thatguythere said in Regarding administration on MSB:

      Though in your examples the only things I would consider worthwhile would be the policy and code discussions, on a game I consider babbling about movies or sports to be a negative on a channel.

      That depends on your POV right? I mean we've got a whole section here for "Tastes Less Gamey" including a thread about hockey and IIRC one about basketball. There have also been various threads about all sorts of "pop culture" things. To me that sort of stuff builds community, even if I personally keep the <Sports> channel on mute because it's not my thing. (I like sports, I just don't follow it closely enough to have any comment beyond "Go Steelers!" :))

      But my point is - we don't normally see those discussions turning into dumpster fires on our games. The community as a whole is capable of reeling itself in when there are enforced standards.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: A Lack of Imagination

      @Auspice said in A Lack of Imagination:

      I've been having this weird experience with watching that Lego Masters which I swear must be how some people are with sports (I mean I enjoy watching sports but I don't get shouty at them). Like the camera interviews they'll be like 'gosh we don't know what to do for this' and I'm like HOLY SHIT YOU FUCK NUGGET IT'S OBVIOUS JUST......

      Lol whereas I watch Lego Masters (the kids are really into it) and I'm like.... OMFG HOW CAN THEY EVEN DO THAT? I'm in awe 🙂

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: How much Code is too much Code?

      @arkandel said in How much Code is too much Code?:

      What I've noticed in similar situations in the past is that RP tends to 'spill out of' temp rooms once you incentivize the practice.

      Yeah like @Three-Eyed-Crow said it's really not a matter of incentivising RP out of the temp rooms. The temp rooms are an integral part of how scenes are done.

      Personally I prefer them because I feel it mixes the best of both grid rooms and RP rooms. You have the pre-set descs and locations of a grid, but you can feel free to go beyond those to any location while still clearly marking your scene as public for any to join. I also personally prefer expressly seeing a scene marked as <PUBLIC> because it always felt weird to be paging people all: "Hey do you mind if I join?" Especially when you're staff and it's like... what, are they gonna say no? Or am I just going to crash in and ruin their fun.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Sunny said in Real World Peeves, Disgruntlement, and Irks.:

      My point is that it's not a 'rumor', it's been a warning from emergency management sources that has not been retracted yet.

      Not judging you for following your workplace guidance at all. All we can each do is follow the best advice available at the time, and that advice is changing daily (or even hourly) as new information becomes available.

      In this particular case, the alarm seems to have been sounded by one health minister's opinion, without any scientifically-backed evidence. It then became a viral sensation, despite being challenged by the general medical community. While you could debate whether that's a 'rumour', it certainly meets my criteria for information that shouldn't be touted as fact-based advice.

      Current guidance from WHO and other trusted sources say there's no particular reason to avoid ibuprofen when treating covid-19 (beyond the normal side effects and contraindications).

      WHO Ibuprofen

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @surreality said in The Death Of Telnet: Is It Time To Face The Music?:

      Set up a /me <pose> alias or command.

      I just added this to Ares for you, though it doesn't work in Atlantis because Atlantis sucks up anything that starts with '/' apparently.

      @aria said in The Death Of Telnet: Is It Time To Face The Music?:

      It was quit literally what I started in.

      Not really. I mean you said it yourself - it had far less coded capabilities, email groups instead of boards, licensing fees, proprietary system, etc. That is worlds different than a modern web app with everything you currently have in a MUSH reborn in a free, open-source and extensible codebase.

      @arkandel said in The Death Of Telnet: Is It Time To Face The Music?:

      That places a higher onus on developers here. Not only do people need to be good with code but they need an extra thick skin to handle all these gripes without wondering too much why they're doing all this extra work for what sometimes seems like an unappreciative community.

      Given that the current state of affairs leads potential game-runners to "Step 1: Do you have a coder", I would turn that back and ask why the community really wants to put more onus on the coders. I'm not saying it has to be all rainbows and sunshine, but man... it's really hard to keep swimming upstream against a constant tidal wave of negativity.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      We don't call the 1918 Spanish Flu "the American flu" because the first reported case was from Kansas.

      The 1918 Spanish Flu is a perfect example of why NOT to label viruses based on nationality, because Spanish people were unfairly discriminated against / blamed as a result back in 1918. It didn't come from Spain; it had nothing to do with Spain, really. They just bore the brunt of the ill will because they were the first country to be honest about something being wrong.

      So yeah, please stop. It has an actual name.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Charging for MU* Code?

      @tempest said in Charging for MU* Code?:

      Really, we're talking about contracts and shit?

      Uh, you kinda replied to a post about "contracts and crap" with comments about commissions, so yeah - that's what we're talking about. I agree that doing it as a favor-with-a-tip or as a paetron type deal is the better solution here than trying to deal with it as a contract-for-hire and dealing with the inevitable scope creep that always happens (which is what @Tinuviel was commenting upon when you replied.)

      posted in Mildly Constructive
      faraday
      faraday
    • RE: Health and Wealth and GrownUp Stuff

      @surreality Sounds like you need to find better people to reach out to, because anybody making cracks about that needs to be whacked upside the head. Hoping you find some support in these rough times.

      Watching penguins cheers me up. Here's my favorite penguin web cam in case you like it too: Penguins

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: Charging for MU* Code?

      @ganymede said in Charging for MU* Code?:

      I see the same premise here. I can tell Thenomain what I'd like to see, and he can charge what he feels is reasonable.

      Yes I understand that concept. What I'm saying is that it's a well-demonstrated fact that software projects don't work that way. It's not like drafting a standard will or power of attorney where it's been done a bunch of times before and you know roughly how much effort is involved. Every project(*) is radically different, and how something is done (i.e. the details of the screens or the commands or the mechanics underlying them) actually does matter to the "customer".

      (*) - with the exception of incredibly trivial or bounded/repeatable tasks like "install my suite of code", which are uncommon and really not what I'm talking about here.

      You can say, "Hey Fara I want you to do my Mass Effect system" and I have no idea whether that's a 2-hour, 20-hour or 200-hour project without first doing a lot of legwork - including discussions on mechanics, commands, etc.

      Sure I can just do my best to gauge the effort based on a quick convo, but I'm then taking on huge "risks" in not assessing a fair value for my time and effort or not properly bounding the project. I'm just setting myself up for headaches down the road if it turns out that your vision is actually 10x more complicated than I thought it was going to be (especially if I don't really want to put that kind of effort into it), or if we end up butting heads all "but I thought that was included..." "no that's extra..."

      Incidentally, here's a great analogy about why software project estimates are regularly off by a factor of 2-3.

      @thenomain said in Charging for MU* Code?:

      Just for those who are suggesting it: Patreon does not have a "tip jar". I really wish it did. A whole lot of people wish it did.

      Really? Wow that's incredibly dumb. Well you can still set up a PayPal tip jar.

      posted in Mildly Constructive
      faraday
      faraday
    • RE: Shadowrun: Modern

      If you talk about Shadowrun the RPG then the defining points for me are:

      • The Team. Even when the team is an ad-hoc one thrown together for one mission (common in the GenCon circuit) or a dysfunctional team where they're fighting each other as much as the opposition, it's still a team approach where everyone plays a role.
      • The Run. Playing SR for me has always been like acting out your favorite heist movie. That's the best part.
      • The Theme. Most SR games are built around the central theme of barely-scraping-by 'runners eeking out a living in the underbelly of polite society. As someone else said - it's being under the bootheel of The Man or, alternately, sticking it to him.

      But as I've mentioned on other threads, I'm a huge fan of the fiction. I also helped to write some of the sourcebooks that expanded the game beyond the traditional 'runner tropes. So I see SR as being more than just the RPG... it's about the world.

      It's hard to pinpoint a specific thing about the world that makes it SR, because for me it's like... the whole package. The fantasy elements are obviously a big thing that makes it unique. Dragons. Megacorps. (Someone said we have that today, but we really don't - nowhere near on the same scale of power.) Docwagon. Lone Star. Stuffer Shack. The Native American Nations (I realize their approach isn't very PC these days, it's still a defining feature of SR for me). The international scene, with Denver and Aztlan and the Tir.

      It's just an extremely colorful world with a lot of great hooks. I tried Cyberpunk at one point and never got hooked on the world in the same way.

      posted in Tastes Less Game'y
      faraday
      faraday
    • RE: 'The Magicians' mechanics with FS3

      @il-volpe said in 'The Magicians' mechanics with FS3:

      @faraday Keeping in mind that this huge huge list of action skills is not, actually, a thing that I or anybody suggested and what I'm contemplating has, mmm, 12, is this still honestly a hairy deal?

      10-12 is the recommended number. I was just responding to @Auspice, who brought up the giant skill list. I realize you did not suggest that yourself.

      @il-volpe said in 'The Magicians' mechanics with FS3:

      GoB has sheet dinos. Not like WoD sheet dinos with big blocks of maxed-out stats, but nevertheless.

      It depends on how you define dino. Any game that's been constantly doling out XP for what - 5 years? - is going to have some characters with max-ed out skills. What makes FS3 different is that even someone with maxed-out skills does not typically have a crushing advantage over your typical starting 'professional' level character. And new players can start off expert in their field of choice. Usually what you see is FS3 dinos grow horizontally (with skill breadth) whereas in other game systems they grow vertically and end up towering over newbies in effectiveness.

      @il-volpe said in 'The Magicians' mechanics with FS3:

      @auspice said in 'The Magicians' mechanics with FS3:

      The overall game core is Ares. Like Evennia, Rhost, Penn, etc. The game system (for sheet/dice mechanics) is FS3.

      Huh. I would have guessed that the MU* core is Ares and the dice system with it would be FS4, but cool beans. My error.

      FS3 stands for Faraday's Simple Skill System. I add an 'edition' after it for subsequent versions. The one everybody's used to is FS3 Second Edition. Ares uses FS3 Third Edition.

      posted in Mildly Constructive
      faraday
      faraday
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