@thenomain said in Heroic Sacrifice:
@faraday
Isn't this kind of ironic for someone who runs/ran a BSG game? In the five year run did they have one single unmitigated and unconditional success?
I don't see the irony personally. I can think of many victories throughout the course of the series, and only a few "wow sucks to be you" outright botches on the part of the main characters. And even when there were failures, those failures were part of a bigger arc leading to something meaningful, not just "wow, bad day for the Viper pilots I guess" randomness. So for me it's not about having unmitigated successes, it's about having the right level of challenge and meaningful failures that dovetail into a bigger story.
RL has the Olympic failures @WildBaboons mentioned, but we generally don't write novels or movies about those people (unless it's the punchline in a comedy). Nobody wants to tune into American Sniper and have him just randomly miss the critical shot in the movie for no reason whatsoever.
@thenomain said in Heroic Sacrifice:
I think this can be mitigated through the hobby think that we are telling a story and not I am telling my story.
Theoretically yes. In practice, I see that as a bridge too far for people. Because there is no "the story" in the game except insofar as it comprises the sum of the individual parts. And if that's the case, who's to say which individual story is the one that should end at any given moment?
I think it's a game industry problem more than a MU problem. You see it in tabletop, where players are often reluctant to part with their characters. There are rare souls who play all games like they would Paranoia (character death? bring it ON!), but those are the exception rather than the rule in my long experience. You see it in video games. How many have permadeath any more? Almost none right? Because it sucks.
I agree with @Cura that players are complicated, and I'm likewise uncomfortable with incentivizing failure as a form of victory. That just seems like an extremely slippery slope to me.