@seraphim73 said in What isn't CGen for?:
I would also add that I want to make sure that the most awesome parts of the character's story aren't behind them -- I want characters who do awesome things on grid, not brag about the awesome things they did in their background.
I really don't mind characters having done awesome things in their background. I more mind somebody who wants to do All The Awesome Things. They were a child-savant mathematician from a rich family who got their third degree black belt by age 12, were top student at the naval academy, top gun at flight school, and earned the medal of valor for saving a shuttle full of schoolchildren on their first mission out.
Yeah... no. (And I actually have seen backgrounds almost as bad as that.)
@seraphim73 said in What isn't CGen for?:
a BG is to make sure that the player understands the setting to some degree and has a character that fits into it
My favorite arguments for backgrounds... there was this one guy who was trying to play a literal Vampire on a straight-up historical Wild West MUSH. He did a lot of weird stuff before staff caught on to what he was doing.
Also on B5MUSH (which didn't have bgs in the early days), I was in this scene once with a Pak'ma'ra character, who was posing like there was more than one of him. Puzzled, I looked at his desc, and realized that he was described as having three bodies. I was all: "Dude, why are there three of you?" "Because the other four died." "..." He honestly thought that the Pak'ma'ra were some kind of symbiotic pack organism, heaven knows why.
If wacky BGs were a once-in-a-blue-moon occurrence, you might be able to get away without them. But they really aren't. Many players come to games with honest misconceptions about the theme or really unsuitable character concepts.
@thatguythere said in What isn't CGen for?:
Pretty much every TT I have been in required a background anyway
Interesting - the TT games I've been in have never required backgrounds. So I can understand how it can be a foreign concept to some.
@seraphim73 said in What isn't CGen for?:
I don't think that justifications for high stats mean that characters can't take high stats,
Yeah, totally. I don't really care if you want your marine to be a virtuoso violinist due to some interesting quirk of their background (or a scientist, like @Ganymede's char). Mostly I'm just interested in continuity: Is there a sensible reason for it, or was it just "I didn't realize what the numbers meant".