@Misadventure said in MU* Mystery RP:
The GM says there is a cleverly difficult set of tests between the players and their goal. They players then decide that there is a very difficult and trapped, locked door that leads into a set of rooms that goes nowhere.
This style is common on Storium. The storyteller lays out a scene set and some challenges. The challenge cards are bounded with certain outcomes for success or failure, which keep the story from going completely off the rails, but within those bounds the players can make up anything reasonable.
It works, but I've always found it a bit unsettling. Like you're always in this gray zone where you don't know what the storyteller will find reasonable or not before you write your move/pose. I can't even imagine how I'd do that in something like a tomb raider challenge or murder mystery without the larger context of what's going on (which only the storyteller knows).
It's very different from the traditional "The door is locked" style @Ganymede described.