@Sunny said in SerenityMUSH - Discussion:
It's not a fair request to make of somebody.
It's a fair thing to discuss the pros/cons of a fresh start with somebody who's professed goal is "we want people to come play on our Firefly game". Nobody has a right to demand anything of them, sure, but I don't see anyone doing that.
They can't escape the fact that SerenityMUSH has a lot of red flags that others have already pointed out (lack of control over the server and database, lurking dinos who could come back and upend things at any moment, fragile code, etc.). To say nothing of just the horrible reputation the game has acquired over the years. They have to decide whether the nostalgia factor is balanced out by that baggage.
@SerenityMush said in SerenityMUSH - Discussion:
If it were only a question of digging a few rooms and handing out a few weapons and ships, sure, I'd be happy to do it, but it will require so much more.
That entirely depends on what kind of game you want. If you think that the coded H-Space/DSS/Com/Medpack/Econ code is an essential selling point of the game you want to run - then yeah, absolutely, starting from scratch makes no sense.
In contrast though - here's a game I set up this morning using the Cortex skills system (which is what the Serenity RPG uses) just to prove a point that it can be just a question of digging a few rooms (with ships represented as rooms) and telling stories if you want it to be.
And if you don't? That's cool. Best of luck to you.