@popes I agree that this would be the best approach! The last thing I think anyone would want is to feel restricted in this way.
Posts made by fatefan
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RE: Power Rangers: Power of the Grid
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RE: Power Rangers: Power of the Grid
@popes I see you mentioned developing a policy about the # of PCs needed to form a megazord and so on. It may also be worth mentioning how flexible you plan to be (hopefully very) re: the "color" makeup of any given ad-hoc team in a scene--for example, if you have 3 blue rangers and two yellow, or the like.
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RE: What Types of Games Would People Like To See?
@WildBaboons I believe Tenebrous Isles is still around but I don't know how active it is.
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RE: What Types of Games Would People Like To See?
@Cadi said in What Types of Games Would People Like To See?:
Avatar: The Last Airbender. Any time period. I want to play a Sand bender or Air bender, damn it!
Allow me to point you over to this thread!
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RE: Magicy Shenanigans - high fantasy or more modern
While most PbtA games wouldn't work well for a MU*, I think that the Broken Worlds game for K6BD could probably translate quite fantastically.
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RE: Avatar / Korra game considerations
@Wretched It probably could be fun, but I am not convinced that the scope needs to be expanded beyond human PCs.
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RE: Avatar / Korra game considerations
@GreenFlashlight I think keeping the PC focus on humans will be fine.
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RE: Avatar / Korra game considerations
@Ominous Good question. I'm looking into FS3 options at the moment, so skill specialties (like lightning) might be one way to make this happen.
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RE: Avatar / Korra game considerations
I know that the Fate SRD has the Stormcallers example mechanic that could be reshaped just a bit.
Or maybe take some of the basic work of World of Elements to build on?
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RE: Avatar / Korra game considerations
@Cupcake I'm definitely sold on the post-Korra timeline, in part for the reasons you laid out.
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RE: Avatar / Korra game considerations
Thanks, all, for the great ideas so far. I'm putting some notes together to guide me. If anyone might want to be involved in developing this in a more substantive fashion, send me a message and I'll get a Discord going & (when things progress well enough) set up the game.
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RE: Avatar / Korra game considerations
@silverfox That is likely what I would try to set up, codebase-wise.
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RE: Avatar / Korra game considerations
If the recent history is a big deal, then sure, detail it, but otherwise?
For some of us, I think this is all we might need. I know that others might want clear "anchors" for thinking about thematic relations and the like. There are some great points about about when possibly to situate the game to try to take care of some central issues (such as there being no PC avatar and why, for in-game reasons as well as OOC policy).
Isn't that up to the players, though?
Yes, for sure. But there are also ways to try and facilitate these opportunities--like having things set in Republic City to avoid the game setup of a bunch of single wandering players maybe bumping into each other or not in the wilderness or having people buy into a given realm and then not feel able to travel easily. (This can be as much a perceived problem as any infrastructural one, but it's worth reflecting on regardless, I think.)
I'm also a fan of consent games, but I also think that if and when PCs potentially come into conflict, it can be helpful to have some sort of third-party arbitration to determine the outcome. I don't know if there's any best answer to this issue, admittedly. Maybe a system that can determine conflict outcomes if players don't want to go pure-consent conflict for a given scene?
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RE: Avatar / Korra game considerations
@Coin This is a really good point. I'd hate for anyone to feel like they had to play a bender just to have any RP agency.
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RE: Avatar / Korra game considerations
@Ganymede A very excellent point, thank you.
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Avatar / Korra game considerations
As I'm watching Avatar: The Last Airbender on Netflix, I find myself thinking about what a MU* in 2020 might look like based on ATLA and/or the Legend of Korra, depending on what timeframe might work best.
What would you argue are necessities for success for such a game?
I've got a few that come to mind, but I recognize players may come to the table with some significantly different expectations:
- Clear point in game world/timeline
- Long-term central storyline(s) that all PCs can contribute to
- Opportunities for easily grouping together PCs in scenes
- Wide range of backgrounds & bending abilities
- Some sort of coded conflict resolution system
Given the above, how might you rank/prioritize these (and/or anything else that might be important)? Are any missing the mark?
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RE: Pro Wrestling MU?
Another game/system to add to the list: World Wide Wrestling https://ndpdesign.com/wwwrpg/
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RE: Looking for G1 Transformers MU
@ZombieGenesis In terms of using at all as a player?
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RE: Looking for G1 Transformers MU
Suddenly working from home has given me some time to multitask, so I've decided to work on this game idea. My plans are to implement a relatively simple combat system based on the (admittedly all-over-the-place) tech spec stats, an easy-access roster/app system, and, hopefully, some enjoyable storytelling involving giant transforming robots.
If anyone is interested in helping out, let me know. Since having working code is always the biggest initial hurdle to overcome, I'll note that I've got Volund's system almost all up and running, and the combat stuff is about 75% ready.