@insomniac7809 That's entirely fair. The game is clearly centered on a single adventuring party's worth of characters (with each's unique die reflecting that, if nothing else).
A MU* approach would have to allow for the possibility of multiple parties having been brought to Die, whether at the same time or at different times, and there'd need to be a way to deal with having multiple godbinders, fools, and even masters--unless the master role becomes, effectively, a "staff PC" role for antagonist/storytelling purposes.