If I were adding to a comic/superhero wishlist, I'd love to see a game that was willing to make (and let players make, through TPs) consequential changes to the world/game over time. It's difficult to care about the stakes of something when you know that the initial status quo must always be maintained--and I say that with the acknowledgment that a recognizable world is key to bringing in new players.
Posts made by fatefan
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RE: Comic/Superhero Games
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RE: What Types of Games Would People Like To See?
@Ominous So kind of like (to name a few comics for inspiration) throwing the OMAC Project, Damage Control, the Powers Bureau, and Checkmate into a blender? Sounds awesome.
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RE: What Types of Games Would People Like To See?
@Coin It got released early last night, so feel free to binge at will. So far, it's over-the-top as expected but not (yet?) as cringey-edgy as the comic.
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RE: FATE experts?
@RDC said in FATE experts?:
Does FAE still do Refresh-traded-in-for-power?
In Dresden FAE (edited to correct "FAE" specifics), after choosing a mantle, you start with three refresh and can trade them in, as part of CG, for stunts (to a minimum of one refresh).
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RE: What Types of Games Would People Like To See?
I'd love to see a game with a theme like that of the comic The Realm, modern post-apocalypse + dark fantasy tropes.
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RE: A fully OC supers MU
@ZombieGenesis said in A fully OC supers MU:
I think you'll find that most supers players are open to a great many things and as long as you're passionate about what you're doing you'll be okay.
I do appreciate this sentiment, but the overwhelming majority of supers-game players (in my experience) seem to prefer freeform/statless RP--to the extent that I've watched games trying to use statted systems effectively abandon them as staffers decide not to use or promote those systems.
So how to implement something that can be not only accessible but that clearly and easily facilitates RP for the supers crowd?
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RE: What Types of Games Would People Like To See?
@bitchface Elfquest would be so awesome to see again.
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RE: What Types of Games Would People Like To See?
@SG I keep thinking about the possibilities for a Grendel game. Do you see the PCs pretty much all as Khan soldiers interacting with different NPCs, Grendel Tales-style? Would the game be best served if set around a kind of wandering through different territories?
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RE: What Types of Games Would People Like To See?
@SG That does sound awesome, except the "Jedi" problem will inevitably pop up: too many will want to play the equivalent of a Grendel Prime badass and not "Dogshit the Grendel impostor & local extortionist"
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RE: What Types of Games Would People Like To See?
@Ghost @ZombieGenesis There was a GI Joe MUSH that I ran for a year or so around 2007. It used the WEG-based D6 system mostly as a path of least resistance. It had quite a bit of coded objects to facilitate the "smashing action figures against each other" atmosphere, where you could quickly jump in a HISS and fire lasers and your enemy and then leap out and kickbox or whatever. Then, between scenes, you could easily heal back up if desired. (After all, how long does someone really stay "down for the count" in the GI Joe universe, other than Duke for part of the movie?)
It was a lot of fun, all in all, and I've thought about spinning it back up, but I don't know if anyone would show up for it.
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RE: What Types of Games Would People Like To See?
@gryphter I'm intrigued by your suggestions. Two questions, and neither is meant to be snarky:
- What would you see the focus of an Umbrella Academy being? A larger/extended family of fuck-ups?
- Would it be possible to have a TMNT game that did not quickly become a "furry" game? (Is this even worth wondering about?)
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RE: A fully OC supers MU
I would really love to see an OC supers MU*.
I have given some thought to setting up something in a lesser-used setting, just to have some existing thematic infrastructure to fall back on, e.g. Astro City or the Valiant universe. I even played around a bit with the Valiant RPG to see how it might be suitable, since it's pretty lightweight.
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RE: If you work hard, son, maybe someday you'll RP
I will admit I'm about at the end of my rope on this issue, at least when it comes to superhero/comics games.
I've offered specific scene ideas on various chat channels and in OOC lounges; I've offered to do so on the fly for any takers; I've @mailed people to try to schedule scenes; I've even set up a round or two of a scene customized for another player and had that player log out in the middle of it, no later explanation provided. All I tend to get are alts at risk of inactivity because trying to get scenes for logs is apparently now a Herculean task for me.
I'm starting to think I must be doing something that just doesn't jive with MUSH culture any more. Is it just time to hang it up and find some other way to use my time?
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RE: Lancer RPG
@juke It definitely seems to be the case that the mech part of it is very tactical, with a lot of potential customization options for mech suits etc., but the out-of-mech stuff is incredibly rules-light and narrative-focused.
I feel compelled to try to work through what a MU* system setup for it could do and whether it might function well at all.
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RE: Lancer RPG
@Thenomain I admit I am tempted to try the $10 Patreon tier for a month just to see what kind of relevant lore he posts that might be useful...
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RE: Lancer RPG
@Thenomain I was reminded this morning that Abbadon made a PbtA-based Kill Six Billion Demons RPG that I still need to play, too...
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RE: Lancer RPG
@Ghost I agree that it definitely could be a bit too much to digest all together. I have not yet had the chance to sit down and try to make a character or walk through a test conflict--hopefully I can do so shortly to see how immediately cumbersome it is (vs. what might end up emerging, complexity-wise, over time).
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Lancer RPG
I'm curious if anyone's tried out the Lancer RPG, "a mud-and-lasers RPG about mechs and the pilots who crew them." It seems interesting at first glance, as I'm always looking for that "lived-in" dirty future aesthetic.
The core rules are available for free: https://massif-press.itch.io/lancer-core-book
But the authors are also running a Kickstarter for art, editing, & layout improvement: https://www.kickstarter.com/projects/massifpress/lancer
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RE: Why no Mortal Kombat MU?
@Insomnia I really wanted this to be true.