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    2. fatefan
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    Posts made by fatefan

    • RE: Looking for G1 Transformers MU

      @Derp You might be right, but isn't FS3 primarily for a "PVE" (GMed NPC opponents) rather than "PVP" combat setup? I suspect Transformers might be a theme where people would want to play both Autobots and Decepticons.

      posted in MU Questions & Requests
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      fatefan
    • RE: Looking for G1 Transformers MU

      What sort of system would be preferable/required to emulate Transformers-style combat?

      posted in MU Questions & Requests
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      fatefan
    • RE: ISO: a comics/superheroes MU* (give me your recs)

      @Seamus That also sounds similar to the basis of the Wild Cards setting, IIRC.

      posted in MU Questions & Requests
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      fatefan
    • RE: ISO: a comics/superheroes MU* (give me your recs)

      Thank you for the recommendations so far!

      posted in MU Questions & Requests
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      fatefan
    • RE: ISO: a comics/superheroes MU* (give me your recs)

      @Lotherio Hopefully some recs will come this way. I suspect what will ultimately need to happen to get the itch scratched is to start a new game--while I love most comics, perhaps an OC-only pastiche/homage game might be the way to go.

      posted in MU Questions & Requests
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      fatefan
    • ISO: a comics/superheroes MU* (give me your recs)

      Looking for recs for a supers game that seems to have some activity and doesn't have a complete dumpster-fire of OOC atmosphere or staff/player relations.

      Theme specifics can be pretty open.

      posted in MU Questions & Requests
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      fatefan
    • RE: Urban Shadows

      @JinShei No, I don't think I ever made any house rules/adjustments when my group played it.

      posted in Mildly Constructive
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      fatefan
    • RE: Urban Shadows

      I've run/played it a few times, but I'm not sure if that's familiar enough for what you need.

      posted in Mildly Constructive
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      fatefan
    • RE: Feast of Legends MU(The Wendy's RPG)

      @Ghost I can help a little with that: https://twitter.com/ZweihanderRPG/status/1179938859276259328

      Here’s the skinny on #FeastOfLegends: it was made by VMLY&R, the agency I worked before leaving to @AndrewsMcMeel. It was created by @TonyMarin & several talented former co-workers on the @Wendys team @VMLYR.

      posted in Mildly Constructive
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      fatefan
    • GUN, a TTRPG by Tom Parkinson-Morgan, temporarily free for download

      From the maker of Kill Six Billion Demons/Broken Worlds and Lancer, a game that feels very Blades in the Dark-like about spaghetti western roleplay:
      https://twitter.com/Orbitaldropkick/status/1179816630467076097

      posted in Other Games
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      fatefan
    • RE: MU* code that will run on Windows?

      There are a couple ways to try to get PennMUSH working on Windows: https://github.com/pennmush/pennmush/tree/master/win32

      posted in MU Questions & Requests
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      fatefan
    • Forbidden Lands RPG PDFs free for today

      For those interested in fantasy games about exploration, DrivethruRPG has the core game PDFs for Forbidden Lands free for today (9/20) only.

      https://www.drivethrurpg.com/product/258593/Forbidden-Lands-Core-Game

      posted in Other Games
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      fatefan
    • RE: Feasibility of a game set in the comic Die & using its RPG ruleset?

      @insomniac7809 That's entirely fair. The game is clearly centered on a single adventuring party's worth of characters (with each's unique die reflecting that, if nothing else).

      A MU* approach would have to allow for the possibility of multiple parties having been brought to Die, whether at the same time or at different times, and there'd need to be a way to deal with having multiple godbinders, fools, and even masters--unless the master role becomes, effectively, a "staff PC" role for antagonist/storytelling purposes.

      posted in Game Development
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      fatefan
    • RE: Fringe/Weird RPGs

      @insomniac7809 Speaking of Die: https://musoapbox.net/topic/2888/feasibility-of-a-game-set-in-the-comic-die-using-its-rpg-ruleset

      posted in Other Games
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      fatefan
    • RE: Dark Crystal game?

      @reimesu I'll see if I can get ahold of it!

      posted in Mildly Constructive
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      fatefan
    • RE: Dark Crystal game?

      I've been giving this some serious thought, and I wonder about the extent to which this would be feasible without needing/feeling obligated to invent a ton of additional thematic details to facilitate RP.

      posted in Mildly Constructive
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      fatefan
    • RE: Dark Crystal game?

      I am ... really down for this. I probably need to re-watch everything at least once more before I would feel confident helping out with (or overseeing) this.

      posted in Mildly Constructive
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      fatefan
    • RE: Could a MC2 or Heroic Age Supers Game Work?

      I've thought about this in the past, but using Astro City or 2012-present Valiant as a base universe. That way, even though all the canon heroes had left, there would (hopefully?) be less fighting over legacy connections just because most players would likely be unfamiliar with the comic or feel a need to have close connections to the canon heroes. But maybe it would still happen anyway.

      posted in Game Development
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      fatefan
    • Feasibility of a game set in the comic Die & using its RPG ruleset?

      I found myself really digging Die, a comic about a group of adults who had a traumatic experience playing D&D in their teens (more or less getting stuck in the game world, Jumanji-style, for two years) and who then return to the world once again.

      Kieron Gillen, the comic author, developed an RPG for the comic that is influenced greatly by PbtA philosophy: http://diecomic.com/rpg/

      I wonder if it'd be possible to set up a game that's based on the comic's premise, using the RPG rules.

      The biggest downside is that the game suggests each character is unique in their role--but I'm considering having PCs from different groups who've come to the world (and either having other PCs as part of their original party, allowing them to be apped in +roster style, or just letting them be NPCs in a backstory).

      Worth considering further? Or is it too difficult to juggle that sort of "different clusters of 'unique' character types" premise?

      posted in Game Development
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      fatefan
    • RE: Comic/Superhero Games

      @Prototart I would love to see an updated version of this using The Wild Storm...

      posted in Mildly Constructive
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      fatefan
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