@Arkandel said in How important is it to be 'needed'?:
In my personal opinion the concept selection is essentially unimportant in a vacuum.
You and I don't agree on everything, but this is a point that I disagree with vehemently.
If I'm playing a character, the concept is of central importance. In my opinion, there is no character without its concept, and I therefore am not, and cannot, play a character without its concept.. At best, I am playing myself, something which I do every painful, heart-wrenching, pride-swallowing minute of every hour of every day.
I have seen great players hobbled by their concept. Maybe they did not click with it; maybe they could not get their mind into it. It does not matter. A concept that does not fit into a theme or setting will produce an unpalatable character in the long run. This is one of the reasons why an adjustment to a theme or setting can make a character unplayable.
That said, I see people connect to games without a concept for their character, and they never, ever seem to fit in. Or they have a concept that staff isn't really looking for, but staff bend their vision and later regret it. For me, the best way to avoid both situations is to ask the question. Figure out what concepts fit in, and what's needed from a staff perspective. I may not select that concept, but it gives me of an idea of what will work with my playstyle.
If you have a vacuum, the only reason why a concept is unimportant is because you have neither a theme nor a setting. If you don't have those two things, you're screwed for other reasons. But if there is a theme and a setting, having a solid concept is my primary concern as a player, and having a good group of desired concepts is my primary concern as staff.