@Wretched said in The ADD/ADHD Thread (cont'd from Peeves):
...are poor life decisions genetic?!
@Wretched said in The ADD/ADHD Thread (cont'd from Peeves):
...are poor life decisions genetic?!
@Miss-Demeanor said in Leadership, Spotlight, and PCs of Staffers:
I get that you didn't gain anything from it, I understand that. But you opened the door for others to use their own PC's in plots they're running by doing so.
There is where you and I differ.
Just because one person gets a pass doesn't mean everyone does or should. Everything is circumstantial.
This is also the crux of our disagreement, since I concur, generally, that a rule prohibiting alt-use in a scene is a good thing to have.
Netflix's Transformers: War for Cybertron is so fucking good.
@Arkandel said in Gauging interest in a 20th Edition Game.:
Elaborate? What's different about V20 players?
sigh
Just about everyone I know that wasn't a complete mong made the transition to nWoD. Since St. Petersburg, v 1.0, we've enjoyed the beautiful mystery that is V:tR. While there are gaping holes in the story and flavor, V:tR is flexible and more diverse in many respects than the family-bloodline monstrosity of V:tM. Plus, the system was better balanced at that time.
The people that stuck with oWoD games persisted on places like Metro and Cajun Nights. They are dinosaurs in the literal sense: out-of-time, and horrifying.
When City of Hope came out, it's like they all came out of the woodwork to sit on this new game and fill it with their boring, inculcated shit that used to pass for role-playing. This is not to say that every V20 player is an awful person, but every awful person that used to regularly frequent and pour their shit on my oWoD games, many of which I staffed at, went to City of Hope with the desire to relive the old glory days. It was like watching 50-year-old out-of-shape armchair-quarterbacks attempting to play a game in the sweltering Alabama summer heat.
So, yeah. I'm leery of it. I've seen what happened. I wish the game the best, but consider me more or less terrified.
I think my kids will insist on watching it, given that they have a lot of the toys.
Except for Ratchet, because it was released as a Walgreens exclusive.
Fuck you, Walgreens.
But, that said, there are some very complex themes that need to be addressed, and they do it in a very tasteful way.
And I should've bought Jetfire when I had the chance.
@surreality said in Harassment in VR, there's something we can likely learn from this.:
Anyway, fast forward a few weeks, and my character is on +where as being in a bedroom with someone. Whether they were using the bed or not is sorta irrelevant, because we all know that's what everyone assumes the moment they see 'bedroom', and that particular stupidity is a stupidity to rail against at some other time; the only relevant thing here is: the assumption is definitely there.
I used beds quite often, until someone pointed out that they'd probably do lethal damage if inserted rectally.
I receive either method of communication with the same energy, but only the second one has the possibility of hours between messages, and that’s annoying.
@Miss-Demeanor said in Harassment in VR, there's something we can likely learn from this.:
@Thenomain I'm not trying to say it never existed before WoD. Hell, it happened in D&D TT's for years before online gaming was even a thing. But WoD actually thematically allows for creeptastic behavior in an IC sense, A lot of the splats were originally built around being a monster in a world where bad shit happening is a day ending in Y. Rarely have I heard as much squawking about creepy/harassing behavior as I have from WoD games.
I'm going to concur with @Thenomain's conclusion that this is a human-based behavior, and that humans are responsible for their creeptastic behavior.
But I'm going to also agree that WoD/CoD opens the door to the defense that "it's in theme, so you shouldn't stop me." The Sabbat are a good example of this, as are the Crones and Acolytes, in the Vampire world.
The thing is that staff, in the past, have stopped at the books, shrugged their shoulders, and carried on as if it were acceptable behavior.
It's not acceptable.
Even if something is "in theme," staff can and should create an environment that is safe for everyone. If players consent to the creepy shit happening to them, that's fine, but if players are not okay with it, staff needs to step on that shit even if it is in theme.
@SinCerely
My anxiety has died down knowing that the teachers are doing everything they can.
@Arkandel said in Harassment in VR, there's something we can likely learn from this.:
As you know I usually err on the side of being cautious with staff involvement unless it's actually necessary.
That's why it's important to talk to Player A, the complainant. If you don't know what she's looking for, you cannot be sure of what is needed.
@silverfox said in The Work Thread:
A parent reached out concerned because her SECOND GRADER is carrying multiple text books home every day (100% agree, this is stupid as fuck. If we go remote they should be able to come and get them vs carrying them home EVERY DAY) and all I could do is say that I'm so sorry it's happening but that I don't know what to do, maybe if she calls the office they might be able to brainstorm something?
Wait, this isn't normal for you people?
@Arkandel said in Harassment in VR, there's something we can likely learn from this.:
It's important to handle these incidents early, either way. Else they fester.
I get what you're saying, but your example is neither analogous nor particularly good.
First, the issue is how to address a complaint from Player A about Player B. In your example, I, as Player A, don't really make a complaint: I just mention it in passing.
Second, if people want to whack off to my PBs, that's fine. Rooney Mara has a fine scene with Daniel Craig, and Bryce Dallas Howard's been nailed on camera too. Not a problem, and I can help people find those bits online.
Third, presuming I told staff about it, then they should talk to me about it. The fact that I've shrugged it off should not compel staff not to take action, but were I traumatized and fearful that the person would find me in RL if I told anyone, then you'd probably want to carefully consider your strategy, as it may lead to RL ramifications. Like, let's say Player A is the frightened ex-partner of Player B, who has been stalking her from game to game.
We both agree that staff should take some sort of action. What I'm saying is that you need to talk to the complainant first and tailor your strategy on what's said. I'm pretty sure you don't disagree with that.
Finally, people do nag me for RP when I'm playing with Loki or others. It's always been an issue. Thankfully, no one has asked for a naked photo. I haven't quite found the right one.
@silverfox said in The Work Thread:
Nope. In a normal year they have their lunch box and maybe a single reading book.
Man, y'all live it easy down Souf.
@ixokai said in Gauging interest in a 20th Edition Game.:
For OVampire, if I had any power to care for vampire agian (I don't), I'd want a game to be Camarilla only and focus on intraclan conflict. Anarchs are crushed, reinforce the Brujah theme of rebellion and Gangrel theme of outsiders.
The classic O-Vampire game had the Camarilla as the focus, with Anarchs being a choice, rather than an organized faction. Didn't particularly like how they turned the Anarchs into a third faction.
So, you've got the Camarilla, a smattering of Independents, and a group of "free" vampires that consider themselves Anarchs, but are really more like Caitiff.
I don't mean to diminish what the players are doing. What they are doing is fantastic.
I mean to say that the owners now need to step up because it's the right thing to do.
They've done it before, and they can do it again. Sterling was trash and was tossed out.
The Bucks could make a statement too: If there's no change, we're moving, bitches.
@Ominous said in Social Conflict via Stats:
I would rephrase what I said to "Once the details of what your goal is known, then you have that discussion, make the rolls, and RP it out." The doors system might work if we can trust people to offer a fair number of doors.
Many people have argued that OOC discussion of RP should not occur, for a variety of reasons. How do you have any discussion where one side refuses to engage in OOC conversation about goals?
I concur with Ominous, but you may be able to get a pass on the GRE if you've been working for a while or have another professional degree or certification. E.g., I got into a graduate program for economics with zero background in economics and no GRE because I had my J.D.
@Arkandel said in Social Conflict via Stats:
But how?
Enforcing them?
I mean, nWoD 2E has a very robust system. People just choose to ignore it sometimes. Most players go along with it, but some do not. If staff would step in and mud-stomp the cheaters, that'd be great.
@Sunny said in Real World Peeves, Disgruntlement, and Irks.:
Just because I choose not to argue with you about this does not mean that I think that you're right. So that we are perfectly clear, here.
@Coin said in Social Conflict via Stats:
It's also a bad example within context because we're talking about social (and in a way, mental) stats. So either the PLAYER needs to have a compelling argument, or you can have the dice decide who has the better argument, otherwise, why both rolling? And if you're not gonna roll, why bother with the stat?
I generally don't dice-roll unless I'm trying to achieve a particular result. I think that's a good stick. If you're arguing for the sake of enjoying social RP, you don't really need to roll anything. If you're arguing to persuade someone to do something, then you should probably roll something.
I find this discussion very pointless, as, in my experience, I have had no trouble convincing people with or without rolls to do precisely what my PC wants them to do. Socially, that is.