@Groth said in Social Conflict via Stats:
Generally speaking we expect players to follow the rules of the game they're playing. In trivial cases or cases where the outcome is predictable it makes sense to handwave the rules, however players determining an outcome by themselves that go against the rules are cheating.
Litigants determine the outcome of their cases all the time prior to trial by settlement, regardless of whether their claims and liabilities are consistent with the law.
If the core of every conflict is resolution, I see no reason why the affected parties cannot resolve their conflict as they see fit, provided that outcome does not affect others.
@surreality said in Social Conflict via Stats:
If the other actor in the scene demands to be the director, micromanaging every nuance of a pose -- and I have seen buckets of this -- you have a problem, and it's not unreasonable to have some objections there.
If you want to micro-manage as a vampire, pick a Ventrue. Dominate allows you to dictate what the target does, and Majesty does not. Majesty forces a target to generally like you and do some things to you, but it can be resisted in a way that Dominate does not. This is why I'm confused as to why someone would be okay with Dominate, but not Majesty; it's like they didn't read the damn book.
Not only that, but if you stay under the Conditions inflicted by Majesty, you can get beats. Lots of them. Look at Charmed: you get a fucking beat just for doing a requested favor. I'm not one to suggest juicing your PC by being a servile bitch, but ... yeah.
@lordbelh said in Social Conflict via Stats:
The difference between vampire disciplines and social fu is that disciplines you can (or at least I can) easily explain why you're doing these crazy things.
I'll say it here: if more people read and tried to use the Doors system effectively, they would find that it's a pretty decent way to solve PvP social conflicts. It just takes time and patience, and, GODDAMN is that shit apparently in short supply.