@thenomain said in General Video Game Thread:
What I want from a story is something done well. Take Star Wars, the original. It was little more but the standard Hero’s Journey, but it was done with passion and consistency and brought a sense of epicness to the table.
Comparing ME:A to Star Wars is a problem.
If we're going to talk about the Hero's Journey, then the Pathfinder's Journey, to me, is far more faithful than what Luke went through. Whereas the journey into the unknown isn't about magic (the force) or some ominous threat, initially (the Reapers), ME:A did bring that out with the Kett and their masters.
Comparing it to DA2 is also problematic, given that they are of different genres entirely (tactical fantasy v. FPS).
Still, like some, I think ME:A got unfairly pooped on. We all expected something grandiose like ME3, I guess, but that, in retrospect, is an unfair comparison. As ME looks like and is a horrible game relative to ME3, the only real comparison that ought to be made is whether ME:A lives up to future games.
For me, I compared ME:A to ME, and found ME:A fully and completely superior in story and play. ME:A is about as close as you can get to an open world ME game, and it delivers to that extent. ME:A gives us functioning vehicles that are gasp actually kind of useful and fun to bump around in. ME:A introduces us to a new kind of threat: an indoctrinating race that seem really close to the servants of the Reapers, and, for all we know, could have the precursors thereto or a splinter-group of Indoctrinated that could bring back the horror of the Reapers in a meaningful way (after all, the game is set way after the events of the first ME trilogy). There is, or was, a lot there to explore.
And then EA shit the bed.