@bored said in Do we need staff?:
WoD is kind of the perfect storm of being shitty for this, though. It's high conflict but generally can't be automated because it's a fundamentally exception-based rules system with tons of separate moving parts. It risks a lot of thematic drift because while it has source material, the abundance of crazy power shit perfectly well lets someone play out their RapeOtter fantasies as if it was FurryMUCK.
As I've pointed out before, and as RDC has done, that doesn't mean a World of Darkness game cannot run just fine without a massive staff population.
The great thing about World of Darkness games is that they are based on books. The great thing about those books is that they are pretty easy to get through (with some exceptions, like Mage). And the system, for the most part, is easy to figure out: (1) gather dice; (2) roll dice; and (3) see what happens.
The big problem is the player base the games attract, and how the handful of foul, power-gaming, goal-oriented, fun-sucking, must-be-dominating players really take the piss out of the fun that others have.