@Kestrel said in Personal Agency for Personal Boundaries:
If you're exclusively active in the kinds of WoD games that get circulated and advertised on MSB, maybe you can't fathom why it can kind of seem like a big deal to reach out to someone, or to staff, and let them know there's a problem.
I think this is an unfair generalization. I know plenty of the people that have chimed in here have played on WoD games, have a lot of friends to play with, and yet still suffer from the same anxiety you do. Let's just presume that this is a problem across all genres, regardless; I know I am, even if I don't suffer from the problem because I am actually a complicated algorithm invented by a feline practitioner of law.
@Ghost said in Personal Agency for Personal Boundaries:
Because who wants to explain to strangers personal past traumatic experiences or personal fears?
This is kind of why I like +warn.
I mean, yes, the point of the command is to tell people "please stop or I will kill you". Some people may be anxious to say this to another player. But if I recall correctly, the point of Pandora's discussion is to conceive of a command that will discourage another player from ICly engaging in conduct which would make another player uncomfortable. What better way to discourage this than by saying "keep this up and you'll be a grease spot"?
Creeps and predators online are generally cowards (there are a few exceptions).