@The-Sands said in FS3:
In fact in some ways it might even be clearer to the people playing. While they might not understand exactly how 75% came about (though that can be pretty easily explained) the fact that they are given a clear percentage chance for success would probably offset some of the situations where people think that because they've got 11 dice and the other person has 9 their odds of success should be around 80% when it is actually only about 70%.
Have you ever played XCOM? It pissed the shit out of me when I would have a stated 85% to succeed, and then didn't. Because, fuck, really?
Some people like transparency, statistics, and all of that. A lot of people, I'll wager, don't give a shit. That's why nWoD and other RPGs persist because, as @Thenomain points out, good writing overcomes shitty mechanics.