There are some good points here. In the past 10 minutes, I've also scratched at my head. Where to start? Or start at all?
One of the marquee things about the Internet was the fact that it was relatively anonymous. I picked the handle of Ganymede almost 20 years ago, and it's the only thing that has stuck. I've shifted e-mail addresses and characters more times than hair colors. And I'm not the same person I was back when I first called myself "Ganymede, the Sexless Wonder."
I no longer see a need for e-mails. It's a requirement that can be easily worked around, so it provides no real sense of security. Much like "gun-free zones," there's a strong argument that assholes don't really pay attention to what they are told not to do, and will do things because they want to. Any staff member who thinks requiring an e-mail address will be a shield against harassment is naïve.
I side with @WTFE regarding the reticence of staff to provide on-grid support for PrPs. I side with @Thenomain that the bureaucracy that comes with these, in the name of "fairness," is generally discouraging. I side with @Derp in that, in many cases, the bureaucracy is not an actual barrier to entry. In the end, though, I see the issue as, simply: why don't I get to do what those people are doing?
Why can't you blow up part of the Grid? Because Sally Sits-In-OOC didn't think of it first. Why is there a cry for fairness? Because Mopey Murphy wants what Alice Active has worked with staff to get. Why does it seem to be a barrier to entry? Because Larry Lazypants can't be bothered to put together a two paragraph summary. And whatever is permissible or fair or paralyzing changes from game to game, player to player.
It goes to planning. Planning, planning, planning. With that comes understanding the system and its objective. Too often, systems are shoe-horned into settings with themes that are incompatible. And the rationale of "the players want this!" rings in me with the same strength as "the client wants this!" or "this sounds like a good idea because my kids want it."
We've identified the issue. Planning means devising a method to address the issues in a manner that each person working on a project can agree with. Those methods will differ from person to person, but there is a certain amount of strength in that diversity.