@Apollonius said:
DA:I needed to really hit it out of the park and it was more like two strikes and four balls to walk to first.
It did, and BioWare needs to seriously consider the strength of its stories over the mechanics of its gaming. I would have gladly taken another DA:O or DA2 if it had a storyline as compelling as the ME series, Uncharted, or The Last of Us. Sadly, it did not.
Investment in your stories pays off in huge dividends. The most memorable games are not the ones that have the neatest play options, unless you're creating a simulation game like X-COM.