@Clarion said in Water finds a crack:
I don't have the same kind of time to roleplay that I used to, and it's freeing to play a game where there's no optimization rabbit hole to fall down. There are no daily tasks to hit, nothing to grind, and I can just log in and play when I want to play. I don't worry that I'm missing out on code rewards for stuff I don't actually want to do.
This is why I like Ares.
@Pyrephox said in Water finds a crack:
So, like, if you have a mechanism where someone can Do Something to earn XP, or Arx-like resources, or Luck Points, you can only gain so many in a single time period, and once you hit that limit, there is NO NEED to grind any further, and you can be assured that no one else is somehow getting 'more' by doing more.
This is why I like Arx.
My opinion: I like something to do that is productive but does not require engagement with others, and Arx provides that in spades. When I do engage, I like having a tangible reward too, so long as it is available to all, up to a limit.