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    Best posts made by Ghost

    • RE: Good TV

      @Sockmonkey said in Good TV:

      @Wretched I kind of skimmed through Arrow out of necessity because I was drawing on an Arrow sketch card set once. I couldn't get into it; it really bugged me that that his facial scruff grew down his neck. Just .. shave, man. Shave that neck.

      I liked that season of Arrow where all of his friends were angry at him for not sharing important information or making an executive decision without their consent.

      Also known as: every season of Arrow

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      @surreality ugh, either way, I'm more in your court. The number of self inflicted wounds by people trying to find rp only results in stupid OOC shit that ruins everyone's fun. The Hobby's fine, but truly, I'm getting pretty fed up by the negging/predatory/drama queen types that chase the sane people out of the hobby.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good TV

      @Arkandel said in Good TV:

      @Ghost That's basically every single CW show. About 70% of the plot would be gone if only people with every reason to talk to each other spoke to each other.

      I joke about Supernatural often:

      On ODD numbered seasons, Dean is mad at Sam for sacrificing himself. On EVEN numbered seasons, Sam is mad at Dean for sacrificing himself. For the first 6 episodes of EVERY season they're angry at each other until the inevitable bro-hug moment.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      @Arkandel Fair enough. I need to reel it in a bit. I just hate seeing people do predatory things and then get what they wanted out of it.

      See ya 'round. My continued presence in this thread won't be constructive. Thanks for gibbsmacking me into ducking out.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Random funny

      What the fuck. That is a child on that police car.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Course Corrections

      CLARIFICATION ON MY LEGO-LASS EXPERIENCE

      It was on an older, now extinct BSG game that no longer exists.

      It basically went like this:

      • Her Viper pilot had LEGGO and ZORBing as skills, both trademarked names in current Earth continuity.
      • She was making RL pop culture references
      • TBH I should have questioned more that staff approved her character with these skills as a means to gauge their adherence to canon.
      • My motivation wasn't to shame her for having those skills and making pop culture references, but moreso to offer my knowledge of the setting to help her to better fit in with the players (no, this is not bullshit. I swear. I like my genre to stay in genre for my own reasons, but really, sought to help)
      • We chatted and I asked her if she'd seen the show. She said no. I asked if she planned on it, which she said NO to as well.
      • I explained (spoilers) that BSG takes place thousands of years before Earth history, so trademarked names, pop culture references to stuff like Star Wars, haven't happened yet. So I politely clarified that this isn't in Earth's future, but it's past.
      • She barked at me via pages for harassing her (this was approx 10 pages, and she hadn't told me to stop paging her, there was no bitchy language), and then complained about me to staff.
      • Staff reached out to me and basically told me "we agree with you but to keep things calm, give her some room"
      • I gave her room, moved on.
      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Random funny

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Best IC Character Deaths
      • PC fell off of a building and crashed through the roof of a limo. Survived. (Fortitude. WoD). Minutes later someone shot down a helicopter with an RPG. Helicopter crashes onto limo onto my char. Character dies.
      • My player and one other make new characters. Other player is a Malkavian Anti Merc with low humanity and tons of weapons. Mine? Brujah Anti. Scene starts with both waking up on a private jet, mid-flight. I describe my character as Hispanic, from Mexico. Other player starts laughing and shows ST his sheet: INTOLERANCE: MEXICANS. Fight starts. Plane crashes.
      • My SO had a Call of Cthulhu PC who sealed a portal to Ithaqua by taking the creepy book used for summoning Ithaqua, ran through the portal, then the portal closed behind her. I play for her character to be a villain in a future game.
      • A Tzmisce went blood form and hid inside of my torpored Malkavian with a gaping chest wound. Someone tried to get the Tzimisce out...with a homemade flamethrower
      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: The Work Thread

      WORKIN WIT GHOST

      Coworker: "Probably gonna do the Dr. Scholls thing."

      Me: "Hey, did you know that Dr. Scholls guy used to be in IT? Dude was a DBA."

      Coworker: "Hah? No shit? That's cool."

      Me: "Yeah. Dude was a master of INSERTS. BOOM. KONNICHIWAAA."

      Coworker:

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Emotional separation from fictional content

      @mietze @surreality I think, in a way, it's all connected. The panic attack that comes from extreme content can be just as bad as an emotional response due to extreme attachment, which can both tie to feelings of self worth, exclusion, ostracism, lack of safety, insecurity.

      In the end, communication is great, but in cases where there is something unhealthy in the lack of emotional separation, the equation of self with character, even the most accommodating of players simply aren't equipped for the task. There are people who use these games (knowingly or not) to work through very real emotional issues, and because of this, unwittingly pit other players against these issues in a testing grounds of the sort.

      I've seen failed marriages being worked out through RP resulting in nasty jealousy fits when other players are drawn into TS.

      I've met quite a few people hiding online through relationship rp while avoiding difficult RL marriages.

      I've met people who don't have many friendships, romance, or a feeling of belonging outside of MU, and the games represent the whole of their social circle. Like Second Life, the text version.

      As much as we communicate or try to accommodate, there are simply some scenarios in play where the emotional separation will not be possible because the hobby itself, or someone's presence in it, is skating a healthy line, and I think there are plenty of us (people who approach this hobby as a team-based creative hobby) who run into these emotional separation issues and think: "Fuck, I'm sorry, that sucks, but I'm...not a therapist? I wish I could help but I can't and I've got my own RL to put first, and I wish you the best, but please, please, PLEASE don't put the responsibility for that stuff on me.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Real World Peeves, Disgruntlement, and Irks.

      When people habitually give edited versions of their side of the story knowing full well that they're not innocent, forever leaving them in danger of the other side of the story being released; which would crush them like a bug.

      People love to swear that they're the sheep when they're up to some wolf shit.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Emotional separation from fictional content

      @surreality said in Emotional separation from fictional content:

      The way you are putting this, it is coming across -- to me, at least -- like so: "If you think any combination of circumstances might at any time cause you to lose objectivity, you are not welcome here."
      But you, yourself, are not approaching this issue from a position of objectivity. Nobody is.

      I don't think that that is an entirely accurate, or fair, assessment. I think plenty of people are being plenty objective on the topic, without resorting to taking it to the personal arena or losing their temper.

      So let's turn it down a notch, please?

      I think the food allergy analogy actually works pretty well.

      When someone with a food allergy goes into a restaurant and sits at the table with an epi-pen, a lot of things happen. They:

      • inform the staff that they have a serious food allergy and may go into shock if the slightest drop of peanut oil is cooked in with their food
      • tell the server that the staff has to cook an entirely fresh batch of food
      • need to find a pan in the back that hasn't been cooked with at all that night
      • need to prepare their food on a cutting board in which no peanuts had touched that day
      • serve the food to them and be very careful because if the customer gets sick or dies because a drop of peanut oil forced them to go into shock.

      I'm sure using this analogy, the person with the food allergy might believe that they're an excited customer taking on all of the risks to try this wonderful food!

      However, they're also stepping into a restaurant and directing traffic, seeding all kinds of risk that most people would want to avoid, and whether or not the customer is assuming the risk, they're also assuming that the restaurant is willing to assume the risk of lawsuit if some kind of mistake is made. Now making their meal becomes an actual life or death task, and the other customers in the restaurant get to wait and see whether or not they get some mid-meal death/shock action with their dining experience.

      Now, I am sympathetic to people with food allergies, even violent ones, and it must be very hard to work with, but when customers do this in restaurants, it's not that the customer is assuming all of the risk. They're introducing the risk, to themselves and others, and have decided that since they're willing to accept the risks, then the other people present should be willing to accept the risks on their behalf.

      Just because guy with peanut allergy wants to assume the risk to eat at my Chinese restaurant doesn't mean that I'm required to be in any way okay with the discomfort that comes with cooking a meal that may inadvertently poison someone and get my business sued.

      Mistakes happen, but when peanut allergy guy decides that it's going to be a risky night, the expectation is that you will not make a mistake on their behalf.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Just discovered a new RL peeve to get that "person knows they're in the wrong but trying to ruin someone else for a lesser offense" peeve off my mind until I have to deal with it later today.

      Disney+ having all 3 Mighty Ducks movies but when you click on them all you can play are the special features because contractually they are not allowed to stream the movies until JULY 2020 is like...

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: CofD and Professional Training

      @Ganymede @ThatGuyThere But even with it being restricted to mortals and if staff monitors to ensure that backgrounds and character types match the PT they've chosen:

      (i.e. "My character's a prostitute (empathy and subterfuge), but since those asset skills are useless in day to day rp I'm going to put in her background that she used to be a professional target shooter (crafts and firearms), but have no intention of continuing her lifestyle as a pro shooter past cgen, this is all just background stuff, but I want her to be able to make stuff and shoot guns despite 85% of her time she's blowing dudes.")

      Even then, merits are less expensive than skills. So PT is a great way to spend 2xRating XP to make it possible to buy skills at 2xRating instead of 3xRating, then end up with a 'rote' action on a firearms roll?

      Still, IMO, cheeseball and OP

      Let's take it a step further, too?

      A lot of the WoD games in the MuSphere have some fairly ancient characters with a boatload of XP, and the ones that allow PT (such as Fallcoast) honor the xp benefits and free specialties during chargen. So, in theory, you're foolish for not taking PT and sinking a max of 30 xp for the following benefits:

      30 xp (PT level 5) gets you:
      (note that only 1 dot in the asset skill is required in the PT coming out of chargen, even if you have PT5)

      • One free skill specialty 3xp value
      • Another free skill specialty at PT2 3xp value
      • Specialties cost 2xp instead of 3 at PT3 1xp per specialty saved
      • Asset skills cost 2x rating instead of 3x rating
      • Asset skill#1 purchase 1-5 30xp (instead of 45)
      • Asset skill#2 purchase 1-5 30xp (instead of 45)
      • Five Dots in Contracts value: 10-30xp value

      Final tally:
      During chargen, for the expenditure of 30xp (which the savings alone comes from the 15xp per asset skill discount), you get the following:

      Cost with PT:

      • 2 skills at rank 5, one of which can be used as a 'rote' action (will cost you an additional 30xp per skill, but at reduced cost)
      • 2 free specialties
      • Five dots in contracts
        Total: 90xp

      Cost without PT:

      • 6xp for the specialties
      • 90xp for two skills at rank 5
      • 10-30xp for the Contacts merits (depending on whether or not they are 5 contacts in 5 different fields, or taken as 5 points in contacts in ONE field)
        Total: 106-136xp

      I'm pretty sure my math is accurate on this, I'm sure someone will tell me if it's wrong, but my point is this: PT is cutting corners to maximize dice output and reduce cost in skills, whereas any given character who doesn't take PT has to pay the costs outright, DESPITE ROLEPLAYING AS A MEMBER OF THIS PROFESSION.

      From a roleplaying perspective, there shouldn't be a single trained bartender in existence without the PT(Bartender) merit, since they've trained as a bartender! Then, technically, when spending time working as a bartender, shouldn't they be forced to spend XP to explain the skills they've gained as a bartender? After all, how could they properly RP a bartender with no dots or training in the profession? If they're spending XP on firearms, but have no PT or points in the asset skills of a bartender, then they'd be a shit bartender, right?

      Eh. Altogether PT reads to me as a clever way to skirt around xp costs to maximize character dice output, but not from a game/in character perspective, but from the perspective of a player who realizes that buying shit at 2xRating or 3xRating eats up XP fast, and they want the biggest bang for their buck coming out of Cgen.

      End soapbox? TL;DR?
      Cheeseball, corner-cutting garbage, PT is. IMO

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good or New Movies Review

      @ZombieGenesis Exactly. You should just go out to the car and wait until everyone else is done and never see a movie ever ever again.

      Come on, let's keep this a "passive-aggressive stuff upset moms say when you critique their potato salad" free zone. It's my opinion dont agree? Let's discuss

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: A Constructive Thread About People We Might Not Like

      Constructively, I think, from a certain point of view, it's easy to approach this hobby as figurative sandbox. When I was younger, around 19, so probably around 99/2000, I had this lackadaisical attitude about these games. Don't ask me where I played, I couldnt remember. Fuck, 1030, I'm digressing Back to the point:

      I think it's easy to approach these games like its a community sandbox and whether your individual fucked-up-ness leads you to a place where you take a karate kick to all of the castles in the sandbox, even the ones other people are building, it doesn't matter. It's data, words on a screen, time spent, and within x# months/years the game will go away and it'll all be lost, right? If you get frustrated and destroy everyone else's creation in the sandbox, even your own, you're not destroying actual property. You can walk away anonymously. Life will go on.

      Now, back then, I might have kicked a few assets when leaving a game, but I never did anything damaging, but my point is this:

      Depending on who you ask, the level of value as to what is on these games and how lasting that value is, even if the game is only open 6 months, varies from person to person. It is, however, very likely that these unapologetic repeat offenders view this hobby as sandcastles made of ether and code where people merely donate their time, and that there is no actual, lasting value aside from what your own self seeks to get out of it.

      The worst repeat offenders may, on some level, not take the hobby seriously outside of their own involvement, view the stories as important only so long as they're involved, and don't see the point in bothering much about anyone else's involvement or feelings because, in the end, very few of us know each other in a RL sense.

      Which would explain why these people become unapologetic about the way they fuck with the sandbox. Because, what's the risk to them for doing so?

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I remember when my boss's son died unexpectedly none of us knew how to really approach it. My boss is very "college football, hiking, etc" and has that old school man dude energy to him. Like the kind of guy that wouldn't shed a tear over Good Will Hunting, but Rudy? Hed probably cry.

      I remember when he first came down the aisle on his first day back. I didn't know what to say, but it ended up pretty well.

      I put my hand out, we had one of those clapping shakes, and I said "Anything. We got you." He nodded. I nodded.

      On some sort of "men who dont talk about their feelings" level I kinda hope he thought it was good as I think it seemed to resonate.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Working on Theme, Focus and Challenges

      I don't think it's a dumb idea at all. Though, I do have a suggestion for you.

      You're going to have to make a choice, and while neither is a perfect choice, only one will be right for your game:

      PVP or PVE

      Are you going to allow the players to faction-up and decide to war against themselves, or are you going to provide the players with a target to rally against?

      When going into putting together a theme, pay close mind to the trends of MUers and how they approach PVP/PVE.

      PVP allows players to faction as they choose and tends to create pockets of roleplay. Also, due to the risk of players getting upset, factions on a PVP game tend to avoid each other until absolutely necessary. People tend to get upset when one faction becomes popular, and when this happens, they tend to throw their weight around. A good example of successful PVP factioning are the old Star Wars games centered around Empire vs Rebellion.

      PVE can have player-led factions, but will require the game-runners to provide the players with information that keeps the setting relevant. If players have nothing to do, they'll usually end up sticking to relationship roleplay and playing house, which will leave you with a semi-decent population of roleplayers, but your proactive, theme-building, DOING SHIT roleplayers might taper off. So, if your focus is going to be PVE, you have to be prepared to do 2 very important things:

      1. Provide very good information as to how this PVE works. WHO are the bad guys. WHY are they being found. HOW are the PCs threatened by them (and after doing this, be prepared for people trying to solve the problem in one scene. Be strong)
      2. You're gonna have to be proactive. Tend to your garden. If the PVE bad guys are something you throw at the PCs when there's nothing else going on, interest will be lost. So, be prepared to have a loose outline for stuff that bad guys might do, and keep it loose. If the PCs fail, you have to be able to dance with their failures and not railroad a story.

      So, a setting is great, your setting works just fine, but when it comes to original themes, your main task is finding a way to help others invest in the setting through either available information or immersive RP. Then, make sure you have a game plan as to how the PCs are going to congregate.

      PCs are like farm animals. You need to give them drama and tasks to perform or they're just going to end up taking up barn space and fucking a lot.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: The Work Thread

      TMW the boss's boss is hanging out by your cubicles (on a day he intends to send everyone home early) and he's asking why your team lead is late and another guy called out sick.

      And you're there because you were wise enough to predict this AND wise enough to go into the office on a day that was gonna be a free half-day.

      Word.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Vampire 5E Playtest

      I played it this weekend and I loved it.

      I miss Cam/Anarch/Sabbat. I miss the oWoD clans, I miss the old setting.

      I also LOVE the new blood mechanic.

      Short version:

      • Blood pool is gone
      • BP has been replaced with a 5 box Rouse the Blood section and a 5 box Hunger section.
      • Hunger represents the eternal vampiric thirst. On every roll you make, you add #d10 equalling your hunger stat to each roll. These can count towards successes, but if any come up 1, you need to either check off a box of composure or roll on a table to see what kind of temporary, vampire-type compulsion your vampire descends into
      • Rouse the Blood is your character using their blood to do things (waking, blush of health, Disciplines, etc). Each time the 5 box of rouse the blood wraps it adds a check to hunger
      • Feeding removes checks from hunger
      • The only way to have 0 hunger is to kill the vessel.
      • The hunger...will always return.

      I love this. The amount of blood in a vampire was never a good representation of supernatural hunger, nor did it ever really reinforce playing VtM like an actual creature of the night. Now, this new mechanic reinforces occasional descent into a vampire mindset.

      Example: I rolled a 1 on a hunger die and decided to opt into a temporary compulsion, which ended up being a need to feel predatory. So for the scene, my character went to a rooftop to look down over the kine (a la Batman, Spawn, Underworld) until the urge subsided.

      So these temp compulsions arent exactly YOU LOSE YOUR SHIT AND EAT A BODY IN A CROWDED FOOD COURT, but more so...the predator in you stirs and for the scene you have a compulsion to stalk prey, whether you eat or kill anything isn't necessary.

      I'm liking it so far.

      posted in Mildly Constructive
      Ghost
      Ghost
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