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    • Following 0
    • Followers 5
    • Topics 67
    • Posts 3512
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    Best posts made by Ghost

    • RE: The Work Thread

      @Auspice Right.

      Unless I'm travelling I try not to take days off like "Day Before Holiday" because if you think about it: If I requested the day off I'd use 8 hours of vacation, but if I went to work it would be 4 hours of doing Jack Shit and then getting 4 hours of free time off.

      I was considering showing up late and turning a 4 hour day into a 3 hour day, but I'm glad I didn't. Our Director (boss's boss) is hanging out with us, looking at his cell while we fuck around on our cell phones too, and the guy that just came in an hour and a half late is getting the whole: "Well hey hey did your car get stuck in the rain?" (translation: You're late. I have made a note of this) treatment.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: What's your identity worth to you?

      @nemesis said in What's your identity worth to you?:

      This type of network trickery is used in DoS attacks

      DDoS. Distributed Denial of Service attack.

      DOS is a term for Disk Operating System

      @Roz I agree. This is weird. I've placed him on ignore.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL things I love

      I am at my most diabolical.

      Sending a doctored URL link into my Facebook feed stating that Modiphius has just announced on Xmas morning that they've unveiled a new RPG set in the "Big Trouble in Little China" universe...

      ...but it will redirect them to the middle of "Last Christmas" by Wham!

      On Xmas morning.

      I'm gonna turn the Whammageddon into the fucking Hunger Games.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: What is your turning point?

      Negative turning points

      1. When someone needs to make every scene, plot, etc about their characters.

      I find that players do this often have very little care for other PCs outside of where it can advance their own PC. Proactive players claim to write a lot of plot for people (yay!), but the plots are central to their PCs, involve their PCs, and promote their PCs. Some people you simply cannot tear away from needing to be central.

      1. OOC obsession.

      Whenever I RPed with someone who would constantly page me with ooc gossip, knew every player, refused to RP with 62 different players, always wanted reassurances oocly, etc. Let's be honest. No one stays on the good list with those people. Inevitably, you become Satan to them.

      1. That growing sense that you're just a warm body to some itch the other player needs scratching.

      I'm not even talking about TS. I'm talking about the concept that people can't RP by themselves, they need partners, but sometimes being a partner apparently meant this strange sense that the person you're RPing with has already predetermined what the scene is and just needs someone to fulfill the other end. Once, someone tried to talk me into making a very specific character, only for me to find out that character concept was an actual character on another game whose player she'd had a falling out with, but still wanted to continue that story.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good or New Movies Review

      @Auspice said in Good or New Movies Review:

      The video implied force heal as a super brand new 'just for the movie' thing... except it's been in Star Wars for a long time!

      COUGH inTheEU COUGH

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Forgiveness in Mushing

      @ganymede Agreed. I think that reputation keeps people involved in games, RP, etc. Everyone likes being liked and it feels good to be wanted.

      However, when certain people of certain mindsets get angry over differences in expectations, rules, or direction, it's usually the reputation that gets attacked for that very reason. Salt the fields. A lot of time is spent on MSB trying to determine whether or not a complaint is valid or if it's just vindictiveness because it happens so much and no one wants it to happen to them.

      So, I think on an adult level it's responsible for mushers to really get an idea as to what they're willing to allow others to hurt them on through these games. Set a level of expectation of personal emotional investment, don't go over that line, etc.

      Now, if someone stalked me, doxxed me, SWATted me? That's fucked up. No forgiveness. Someone once sent a LinkedIn request to their entire playerbase and that incident taught me to use separate email addresses for RL/Mu. A difference of opinion, though? Disagreements and miscommunication are daily life on the internet, and a lot of it in MU is based on OOC interaction.

      Forgiveness is what it is, but I think a number of these "never forgive" instances, unless they involve actual fucked up OOC behavior, is often tied to something that isn't truly unforgivable with a cup of coffee and a heart to heart.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL things I love

      Good memory #2.

      New house. First time hosting Xmas for family.

      SO's dad comes out of our guest bathroom scratching his head and looking very confused.

      "So...did you know you have a picture of Jean-Claude Van Damme in your restroom?"

      My mom and dad bust up laughing.

      JCVD 4ever

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Forgiveness in Mushing

      @sunny I honestly think we're on the same side on this one; I just didn't clarify actual fucked up OOC behavior

      What I meant was is basically this:

      Fucked up OOC behavior crosses a line. Harassment, attacking someone's RL (physically or through the web), Unwanted repeatable sexual advances, not taking no for an answer, blackmail, attacking one's reputation for personal gain, hacking a code system, siphoning contact information, stalking, abusive language such as threats or directed language intended to cause emotional harm...these are all very fucked up and clearly are in the realm of red card. If the targeted recipient of these chooses to never forgive or associate with that person again? Totally understandable. Totally reasonable. In fact, I think the people that do this stuff are a constant danger to anyone in any semi-anonymous hobby.

      However, I think sometimes the offense is something not far from something that could be argued like a sports call: "He was IN!" "He was OUT!" This is stuff like: Differences in rules opinions, differences in what someone intended versus what someone meant to convey, various personal disagreements, headbutting personalities, accidental trigger-trippings, etc. I've seen and been party to miscommunications construed as something nefarious, resulting in people refusing to communicate over theories about why the miscommunications happened to begin with.

      So... I think there's fucked up behavior and there's also this very gray realm of drama that goes on in this community where some people simply don't care, others try to work things out, some people agree to disagree and play nice, and then some others take things like disagreement and disappointment as an attack that cannot be forgiven.

      Not everyone is fair, so the best you can do when it comes to forgiveness, try to be subjective, and (if the ball might have been on the line) try to suss it out.

      My own personal approach that worked for me may not be the same as what works for others. I learned long ago that OOC can cause more problems than IC and to be very careful who I communicated with on an OOC level. For me? Reporting fucked up behavior, keeping pages and personal information to people I knew to trust, and stepping away from situations that bothered me on an OOC level worked for me. For me? It's online ether. Unless any of you were breaking the law or fucking with my RL there wasn't a damn thing happening in game that I couldn't walk away from to find enjoyment in Destiny 2 or hanging with friends.

      But that is just me, not everyone, so I think the more people try to genuinely separate intentionally fucked up from disagreement, the better off your community will be.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL things I love

      In other news, I failed to convince my SO that the netflix show "V Wars" is the sequel to "The L Word".

      Eyooo.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: When To Stop Listening To Those Voices

      @Ganymede Everyone loves the quarterback who will throw them the ball. Everyone dislikes the quarterback who keeps it for themselves.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL things I love

      All of the bosses are on vacation. Theres maybe 20 people in the office. No one gives a shit today and it's like...

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      There's a Total Fire Ban happening... pretty much all over Australia at the moment. Because it's hot, dry, and on fire.

      SO STOP LAUNCHING FIRE AND EXPLOSIVES INTO THE FUCKING SKY.

      Because fire burns furniture.

      How can you sleep while your beds are burning?

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: The Haul

      @Ganymede said in The Haul:

      @JinShei said in The Haul:

      Means a woman who sleeps around. Implications of dirty, or slovenly.

      Yeah, that doesn't jive with a mean-spirited Triceratops at all.

      Yet those horns are three-way.

      That's all I got.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Good TV

      Man I fuckin LOVE that Witcher did so well that it's considered a contender of the Mandalorian.

      We get Baby Yoda memes and an influx of metal bands covering Jaskier tunes. Everyone wins.

      The fucking SMARTEST thing the Witcher did was spread out skin color amongst the characters. The games are very monochromatic, and in that one subtle move they avoided negative critique. Even better? I get the sense that the fans of the books and games didn't care at all about the casting of Yen and Triss that it didn't even register. People WANTED this.

      +1 to good fans being good fans.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Depression Meals

      @Auspice said in Depression Meals:

      @Tinuviel said in Depression Meals:

      @Auspice said in Depression Meals:

      squishing with flat of knife blade

      Big knife + rubber mallet.

      I don't have space for a rubber mallet in my kitchen

      Get one.

      • Can get dents out of cars
      • Can crush garlic
      • Temporarily confuses forensic investigators when used as a weapon
      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Historical MUSHes

      @Arkandel said in Historical MUSHes:

      ... But that's a very big if unfortunately. And while The Pianist is a static work of art that narrates events within a specific context and tells a specific tale. MU* simply don't work like that due to their interactive nature.

      I agree with this 100%.

      Take these movies about racism, etc. Will Poulter played a racist who said a lot of nasty stuff in Detroit, but he was hired to do so and part of a production company that had lunch with him, took breaks with him, and there had to be trust between actors. He wasn't calling people those names off-camera.

      I don't see mushing surviving these concepts unless at the very least it's an invite-only MU where everyone knows going in that some players will be dropping N-bombs, but there's enough OOC love that the other players are well aware that it's a role and not covert racism spank-banking.

      On an open door cattle-call mush, not so much.

      posted in Mildly Constructive
      Ghost
      Ghost
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