I've gone back and forth with some of my game designer, con GM, and RPG friends on this. Got a lot of friends who are fans of it. Me? Eh.
I believe that the "X" card is in antithesis to good communication and the sort of cooperation gaming needs to inspire.
I can understand the concept of people not wanting to make a fuss about content that doesn't make them uncomfortable, but ultimately I view the use of the X-card as a "sign of the times" in terms of negative social control mechanisms.
Gaming groups should:
- Communicate beforehand which topics aren't welcome in the gaming group (as to know which subject matter shouldn't be in the module at all)
- Establish what kind of content the game is going to include, giving players who do not wish an opportunity to opt out prior to play (not every game is for you, and people are not REQUIRED to alter content preferred by the whole for a single player if they do not wish to.)
- Communicate with each other mid-flight about content that crosses lines (because a gaming group that works on communicating with each while they play is healthy and should be encouraged)
I think the 'X' card is more feasible for convention games (where your GM and fellow players are often strangers), but I've told my friends that I will never game with an 'X' card, even if it's a convention game that I'm running. It's not for any edgelord reason; there are a pretty reasonable number of topics that I simply won't touch in any of my games (at the very least I won't allow graphic depictions of, players to perform said actions of, or storylines focusing on them) and for good reason because those topics are just depressing.
So why no X card/aversion to it?
Because gaming is a social hobby, and when gaming becomes a hobby that one player can push a button and be socially entitled to wordlessly control the table, then the point of the hobby has been lost altogether.
I think the X card sets a bad precedent. I think in some cases it negatively impacts communication, creates an environment of walking on eggshells, and in the "pie in the sky" best case scenario people will be ready and eager to adhere to the X card rule (because they love their friend), it can also result in fostering resentment due to never really communicating but living by the whims of the card.
Human interaction isn't designed for an X-card, and I don't think gaming should ever be about GAME > COMMUNICATION.
There are some harsh truths about gaming:
- Not every group is a good fit for you. That isn't always their burden.
It's not something that I would ever do, but the reasonable part of me knows there's groups out there that wanna do the edgy stuff. In all fairness, I can't join in and hit the X card on content that's been their bread and butter up until I joined and deserve a course correction. Game is a bad fit. If by a chat they don't want to change course, then it's reasonable for me to opt out. Either way, hitting that X card is still going to result in a conversation about preferred content anyway.
- Open-Invite games SHOULD be upfront upon what content is allowed or present in the night of gaming, and regular groups should be establishing boundaries.
Good GMs and players should post what kind of content to expect. This gives gamers an opportunity to assess whether or not the game is a good fit for them before joining. If the game lists potential content that's unacceptable to you? Best you can do is ask for details or ask if they can alter. Every gaming group should (on session 0) discuss no-go points before the game begins, which would establish what gets put in a content post on a game invite. V5 has a great section on this.
Discussing these things builds comfort and communication.
I'll stop it at 2, but my angle is pretty clear. It's 2am and I'm probably doing the broken record thing. All in all I'm simply not comfortable with any social situation where everyone gets a random button that'll shock some figurative "invisible fence dog collar" around my neck to snap me into whatever their preferred form of propriety is. Wanna talk and communicate? Great. If you prefer not to communicate and just wanna go with the figurative "invisible fence dog collar" option? Then you're not a good fit at my table.
It's not a matter of triggering, but the expected social control mechanism that I dislike.
(Edit: Jesus wtf that longer than it felt like)
(Edit2: thatswhatshesaid)