@Andruil I have a question. I see logs with core characters from the video games in them. Are the canon characters from the video games being played as PCs or Feature Characters by staff or others?
Posts made by Ghost
-
RE: Dragon Age: Dread Wolf's Rise
-
RE: The 100: The Mush
I never played at the 100 but I got snippets of what was going on, and I'm not surprised that this happened.
- I don't think there's anything wrong with staff playing on their own game.
- I dont think there's anything wrong with staff funneling plot thru NPCs on their own game.
- I don't think there's anything wrong with staff being interested in their characters
Nice people or not, though, what repeatedly happens with these two is that they center all plot thru their PCs, focus the game on their characters, push against other players trying to create plot elements that don't match their design, and then close the game when it doesn't pan out their way.
When you run a game that is open to other players, you have got to accept that they won't want to center their experience around your characters. They want a stake in it, too, and when there is so much self focus, it comes across as staffers who have created a game for themselves, or a small clique, but wanted to avoid the boredom of sandbox rp to have other people to rp around, but not let those other players into prominence because the game was never made for THEM.
When you open a game to the public, you do have responsibilities to craft the environment for your players' benefit. Some part of you should take a step back and let your players have some spotlight. Everyone joining a game assumes that is why the game is open to the public in the first place; that you are looking for new players and perspectives to craft a group story/roleplaying experience.
I didn't play this game because, like some others, I had seen this mistake made multiple times by these staffers and history has repeated itself with them so many times that there was little point.
To 100 staff: Stop running games and opening mushes unless you are willing to let others craft the story and affect the metaplot. No one wants to hang around a railroad to support your characters in fulfilling your stories. This kind of behavior will contribute to souring an already dying and difficult hobby.
-
RE: The 100: The Mush
@BobGoblin said in The 100: The Mush:
Truthfully I think a lot of my hanging around was this was one of the only non WoD places that had something going on. The lack of non supernatural/WoD environments with activity means you're willing to expand your tolerance of ham in order to be able to play something.
That's so depressing, yet true. People are willing to take punishment or humor some self-centered staffer's bullshit because the game provides them with an outlet. In this I'm pretty sure sometimes MUing is a good description of what it's like dating Charlie Sheen.
He called me names
He slapped me around
He probably gave me HIV
...but I got to drive his Porsche on Thursdays -
RE: The 100: The Mush
@Admiral said in The 100: The Mush:
I'm sure they'll make another game where their characters star in every plot and similarly run it into a quagmire of nonsense when they get bored of being the Big Damn Heroes.
This.
The game can be as fun as all of these people say it is, but the two who ran this game have a history of opening mushes for themselves and inviting other players so that it isn't stale 1on1 rp, place their chars into the starring roles, and ultimately when they get bored or things aren't going as smoothly as their 'this game was always about us entertaining ourselves' plan intended, they show no loyalty to their players and cut them loose.
Because, hey, this was always about them having a play space, yanno?
I feel bad for @Cupcake , who played support engine and cheerleader for these guys and just got shown how important the players of their game really were.
-
RE: Coming soon: Lawless Space MUSH
@fatefan We're just excited and wanna rp there. Does your team need staff, STs, builders?
-
RE: Game Death
@Kanye-Qwest said in Game Death:
I can tell a hell of a good story with 3-5 people, but yeah if your goal is "a thriving game" that's probably not a good indicator.
True, but anyone who's been at this hobby a while can know that all it takes is ONE weird person or ooc issue to smear up a group of ten. When you have hundreds of players, the concept of "okay, this person sucks, I'll rp with someone else" is a viable option. Four players tend to tell the same kinds of stories over and over again, too, and sometimes those differing perspectives keep rp from going stale. So do you want a small, close-knit game - where if you have any issue or want other storytelling styles - your only option is to leave, or a populous game with multiple opportunities if the first opportunity doesn't pan out?
A populous, active game is attractive and shows that the game is doing well and it's worth the effort to try. Nothing sucks more than going thru chargen, falling in love with a char concept, putting energy into it, only to find out that...eh...rp happens when we can be bothered.
When I'm shopping around for a game, I look for 3 things:
- Number of players
- Number of players RPing in more than a 1on1 capacity during my prime availability hours
- Evidence that plots are being run regularly (I.e. events, event boards, active bullets surrounding in-game happenings)
I feel a lack of these three things contributes to new players choosing to pass on a game, and thus leaving players are not replaced, which contributes to low population. Population loss is a snowball effect. Less people to rp with or plots dropped due to players leaving and no new chars/players to pick up those lost opportunities? More people leave. Faster. Game death.
-
RE: Game Death
Games die due to low IC attendance. If you log in and there are consistently only 2 people IC, or 10 and all are sitting alone, this (if it is consistent) is a sign to me that the game is dying.
When people log into places like Fallcoast and see 100+ bits online, they see possibility. When they log in and see 4 people online, they see the opposite. Now, truth be told, someone might log in to FC and see 100+ people on, 90% of which are either in the OOC/Quiet room, are sitting alone in their 'home', or are loading down RP rooms, but that sheer # of people present, useless to you or not, inspires the idea that there is a chance you can find meaningful rp on this game.
-
RE: Coming soon: Lawless Space MUSH
@fatefan Seriously, though, do you have an estimated time until open?
-
RE: Coming soon: Lawless Space MUSH
@Thenomain said in Coming soon: Lawless Space MUSH:
You Have Died Of Brycentary.
Somebody shave his head, he's got a nasty case of Head Bryce.
-
RE: Coming soon: Lawless Space MUSH
@Tinuviel SerenityMush cargo system was ass. For a rp genre whose main focus was ship based space shenanigans, we spent a lot of time sitting in cockpits, moving cargo, and not rping just to keep the ship going.
Eventually, on the hush, we just parked the ship, never flew anywhere, and rped as if we were in space a lot.
EDIT: I'd love a cart system that promoted rp and in game economy, but the end result on that game was a cargo system that became like a second job. Cargo for profit? Good. Cargo as hours of your life necessity to even hope to be a part of on-call economy? Second fucking job.
-
RE: Coming soon: Lawless Space MUSH
@fatefan ...... I'm not too proud to admit that I just came.
Edit: ...because I read this.
-
RE: ROGUE: It is coming...
Do we know the general timezones of the people running the game? US? Euro?
-
RE: ROGUE: It is coming...
Status update? Still looking for helpers of any kind?
-
RE: Bump In The Night: A Chronicles of Darkness MUX
That reply had so much salt in it, you could fight demons with it.