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    Posts made by Ghost

    • RE: Scenes You Have Always Wanted to Have...

      Scenes I wanna have, pt2:

      • The grid or setting relied upon is destroyed and a migration is needed.
      • The status of power is destroyed, rendering the powerful to now sit in the same seats as his/her one time vassals
      • Predator becomes the prey
      • Waking up married and not knowing what happened.
      • Accidentally stumbling into Mafia/Vampire/badguy activities and having to deal/run/talk/fight for your life
      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Scenes You Have Always Wanted to Have...

      I think it's also easier if you and the other player go into it knowing who will win, lose, or if the point is for it to be a bitter stalemate. You don't have to decide on how the win/lose will eventually happen (save this for RP!), but you'll likely avoid any feelings of butthurt if the two players walk into it knowing that eventually playerB will take the bad guy role and eventually lose to playerA

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Scenes You Have Always Wanted to Have...

      @thebird said:

      Lately, I've wanted an IC Nemesis so bad... Not just some NPC, but an actual character on a game. I feel like, sometimes, just because my characters have boobs, means that people can't not (double negative for the win) get along with them. I know that, generally speaking, people don't want to overstep, or whatever, but come on... Makes me miss the days of all the smaller MUSHes I used to play on. I guess since we were more of a tight nit group of players at the time, there was more ooc trust, which led to more IC risk.

      So... No specific scene I've wanted, really. Just a series of them.

      Also, as an ST, a scene where someone actually responds and catches on to little nuances in plot instead of skim-reading and missing half the shit I planned. I was just getting back into STing after years, and someone ruined it for me again,.kind of. What's the point of RP if you're not going to read? =(

      I've done the IC Nemesis thing before and it's great. I think you just need to find a good player and have a liiiiiitttle OOC conversation that goes like this:

      "Let's have our characters hate each other and be nemeses for our OOC fun. Deal? Deal. Make sure to tap me on the shoulder if you get uncomfortable."

      That's pretty much how it went with me, and then while our characters were being horrible to each other, we were giving each other high-5s over pages.

      If I mush again and you see me on? Look me up. I'd be willing to do this.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Scenes You Have Always Wanted to Have...

      @Misadventure I remember on some game back in the day, can't remember which one, I was roleplaying a character who was naive to a plot/danger. I was allowing the threat to expose itself to force a reaction, but with nothing in-scene suggesting my character should be alarmed in any way, I just roleplayed ignorant to the threat. Someone actually paged me to ask "Why are you doing that to yourself? Are you trying to get your character killed on purpose?"

      Some people game for xp/winning, some people game for sex, and some people game for story. I have my preference, but when you mix GM and players with different preferences, it gets awkward. My own tabletop group has said many times that they game to relax, to have fun, and to feel good, so they don't like losing, and so I have a lot of issues where nearly every d20 roll comes up 17+

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Scenes You Have Always Wanted to Have...

      @Arkandel said:

      Ah, @Misadventure, you are just the person I wanted here for this. I have two problems with the existence of systems in scenes where I'd really like to evoke interesting reactions from characters.

      1. Systematizing the challenge makes it relatable, understandable. It's a clear solution, an obvious approach; you encounter something that's truly horrific and instead of having to figure out a proper reaction to it, you have a very easy way out.

      "Let's roll +init!"

      There have been many times when I was the ST when I wish players - rather than characters - didn't always have that option. For starters even one player doing it seals the deal; everyone rolls. It's all broken down neatly into numbers and specific actions from there, an old song and dance.

      1. Players who front-load the dice. And then roll constantly, going through their goddamn list of powers one at a time, best to worst, trying to solve the encounter rather than participate in it. It's one of the worst things in scenes, particularly because this kind of player spends so little posing and so much of it trying to throw bags of dice at the problem until it goes away.

      "So you walk into the room and here he stands, a cloaked figure who..."

      "I roll detect magic!"

      "There are elemental energies around him! So he lifts a skeletal hands and says..."

      "I roll read thoughts!"

      "Its thoughts are alien, you glimpse at flickering images and concepts instead of words and sentences, like dipping your hand in dirty oil. So the figure points a finger at you and says..."

      "I roll flame shield!"

      "Alright, done. So he says, 'Did you bring me what I seek, interlopers? For I...'"

      "I roll wits+occult. Do I know anything about skeletal figures?"

      "@^&^&*@#@#^&$"

      I have a lot of trouble with this as a GM, even in a tabletop setting. I kind of have issues with this wherever I go that ends in "...gaming"

      I want to ask "Why would your character immediately suspect the NPC is lying? Just because you know what kind of creature it may be doesn't mean your character knows." You spend hours thinking of a plot, a scenario, or a good long term bad guy and 10 minutes into the first meeting it's GobbleGobbleGobbleBURP or you have to ask yourself if you need to pull the dreaded ST fiat.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Any interest in a possible TOS-era Star Trek Fate Accelerated game?

      @Ghost said:

      I might get stoned to death for saying this...

      @Roz I know, I know, and I knew the risks when I typed it.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Scenes You Have Always Wanted to Have...

      @Arkandel said:

      Speaking as a Storyteller, not as a player.

      I always wanted PCs who are overwhelmed or afraid for their lives. IC speaking there are many brave people around, many stupid people around and many weird people around but few who actually let the plot get to them; who will take a long wide-eyed look at the insanity of a situation and allow it to make them go 'nope, nope, shit, I'm outta here' instead of ... well, instead of treating it like a TV show where it doesn't really matter what happens because everything will turn out okay in the end.

      It's rare to see it as a Storyteller. I bring in NPCs the characters have every reason to fear but they don't show it. They'll give lip, stand defiant, try to negotiate... but they won't ever lose their composure, back down or be intimidated. Sometimes I'd like that as well, to see the hopelessness sink in. Everyone conquers their fears, it seems.

      This reminds me of a Jedi character I played for one scene maybe? It was a Squib with an emphasis on healing/Consular, who was just being collected for becoming a padawan. The Squib are little rodent people, but I wasn't going for the cute-trope, but instead the little person in a large world trope.

      Anyway, I digress.

      In the scene, he came across Sith. SITH. Sith who were, unfortunately, posing cutting down innocent people in mid-air and riding them to the ground like a surfboard, mind you. It was a little...eh, but I got a lot of props for the way I roleplayed the character, because he was terrified.

      Terrified as in crawling backwards on his hands to get away, scrambling to get away, and running up to that shut cage partition between businesses, grabbing it, and tugging at it hard while calling for help.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Any interest in a possible TOS-era Star Trek Fate Accelerated game?

      I might get stoned to death for saying this, but I would have more interest if the era was the JJ Abrams rebooted Quasi-TOS setting. I like the look, the feel, and the Firefly-type chutzpah.

      Sexy aliens and gunfights.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Scenes You Have Always Wanted to Have...

      @Lithium said:

      @Ghost

      Back in the glory days of CrackMUX I lost characters pretty reliably. I'd get some power, get some sheet, and then get taken out by a group of other people who were at odds with me... or because I killed the leader of the BSD hive in an elevator using dragonbreath rounds and a shotgun for a million dollars...

      God, I love character death so much. An ACTUAL Player-Character death. NPCs need not apply. I'm not a PKer by any means, but I think that the Red Shirt trope applies to a story. You see it in TV. Every now and then a character, an important character, has to die to keep the dangerous feel of the story relevant.

      Just ask the cast of The Walking Dead. Shit, just ask the cast of The Walking Dead after this next half of this season is done. If my instincts are right, at least 2 characters that have been on the show for years won't make it to next season, and my money's on one of them being Glenn.

      posted in Mildly Constructive
      Ghost
      Ghost
    • Scenes You Have Always Wanted to Have...

      I was thinking today about scenes I've always wanted to have, but either due to being a self-admitted genre whore, or because I could never make them organically happen, they've never come up. Are there any scenes you hoped to have but haven't gotten there yet? I'll share.

      • The hilariously bungled crime job or super intense crime job. One is like the bank heist and street gunfight from Heat with DeNiro. The other is the opposite, people yelling and slapping at each other version.
      • The unsexy lap dance: I've seen plenty of players play strippers, but I never did get that horrible lapdance scene where the girl was holding a fifth of vodka and slurring the words to Bad Company
      • Character death. I have never had a character, be it a power base character or a toadie (like a Ghoul/Kinfolk) get waxed for failing or reaching too far. Risk is vital to me in the rp experience. If there's no risk, it feels like Sim-Vampire, so I always hoped for a bullet to the dome every once in a while.

      EDIT/SIDENOTE: By character death, I mean a charDeath I didn't plan. Saying goodbye to a character in a planned scene, while artistic, isn't the same as the thrill of racing for pink slips and the loser loses their car. That's just very thrilling to me and I never wanted to come across as a predatory player, so I never urged roleplay in that direction. Perhaps I should have.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL Anger

      40 degree weather in Phoenix, Arizona. It was 35 degrees when I woke up.

      What. The. Effing. Fuck?

      I am currently looking at a pond with a cracked layer of ice on it right next to a fucking palm tree.

      We're all going to die. That's all that can come from this.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Make us love your favorite game

      @tragedyjones I play a mean Deadpool and Spider-Man

      EDIT/EXTRAPOLATION: As Deadpool, I once introduced my character to a female PC with Deadpool running down a street yelling "GO GO GO". He had two gold-plated Desert Eagle .50s with La Raza inscribed on them and was being chased by a street gang and their pitbulls. The guns were sweet and he stole them fair and square, but his teleportation belt was malfunctioning. Once they escaped to rooftop, something complimentary she said was taken as flirtation, so he arranged a date to Kentucky Fried Chicken with her. She said she'd go, then OOCly laughed and told me her char would be sticking him up.

      ...which resulted in a news post about a sudden holdup/terrorist threat in downtown NYC at a KFC as an man armed with AK-47s and a mask walked in and attempted to purchase a bucket of chicken.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Make us love your favorite game

      Marvel Superheroic Roleplay and the new Firefly RPG system.

      Okay, sue me. I'm the guy that is fine with playing as an established Marvel character, and MSHRP wasn't very good about making your own chars and the license died out. HOWEVER, I have always felt the wealth of canon material and the RP/STORY focused dice system leads to some of the most rewarding team-based play I have ever seen. Firefly uses the same dice system and I love it so so so so hard.

      WHAAAAT?!? You mean I can roll for a success JUST to add dice to the next PCs roll? FASTBALL SPECIAL MOTHERFUCKER!!!!! AAAAAUURRRGGH!!!

      posted in Mildly Constructive
      Ghost
      Ghost
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