Kurt Russell says...
...I tapped that.
Kurt Russell says...
...I tapped that.
@Coin said:
Hell, if I brought any of my monster characters around for BITN I would hope they die in the most spectacular fashion.
Agreed. If this option were available I might be tempted to "give away" old characters/concepts for the GMs to cause trouble with and then eventually have them beheaded by some final girl.
At least I put some love into the concepts, you know? I'm never gonna play them again, so I may as well put them to good use.
@Arkandel Nope, you're not miscommunicating. I was just putting my 2¢ in on the idea.
The reason I am so excited about Mortals-only (and wouldn't be a fan of Monster PCs or former Monster PCs) is because all too often on WoD, players/characters think/write from the point of view of expertise. Even if the vampire has been a vampire a total of a fortnight (high five to myself for fitting fortnight into a sentence today!), they tend to write from the point of view of a character who gets it, or at least has some heavy handle on this strange, paranormal world.
Mortals make for different stories. They make for all of the varied responses of discovery, or how they deal with these discoveries. It's "What would my quasi-fish of a Starbucks barrista do if encountered with a vengeful, fucked up ghost?" It will allow players to make people we might pass on the street or in a club, and apply our real-life models of society, responses, pop culture, and lack of knowledge towards dealing with things that aren't supposed to exist.
Well, when you're a vampire, this is all old fucking news. Having a job, being a barrista, giving a fuck about Arby's changing the flavor of Arby's sauce...all of that is useless, old news to vampires or monster PCs.
This reminds me of the time a company I worked for brought in a guy from the California office to train Windows OS Tech Support guys, but the guy from California only knew Mac computers, so he couldn't train us on what our job focus was...support for windows machines.
...and we still had to finish the training.
@Lotherio Wouldn't that setup take any incoming text that uses the word "pages" and throw it into a spawn window? You'd get pages into spawn window, sure, but you'd also get any pose that was like "...she rips out the pages of the book" into the spawn window as well?
FS3 worked for large combats because the combat system does most of the work in determining who hits, how they hit, and how much damage is done. All people need to do is write a pose for who they're targeting and then roleplay the results. It really does a great job of queueing people to where they need to be in a scene. There's no time spent by the player in compiling their dice pools, either. It's pose, then run the round of combat, and pose.
Very simple and effective for mass combats. IF I ever ran a game I'd want the possibility of large combats, so FS3 would be my go-to.
I think any massive scene that is a mass-combat scene needs smaller, more concise poses. GMs and other players don't have the time to pick through a ton of colorful language, descriptions of how they feel, etc while trying to get the important details from mass combat poses. We did pretty good with this on the BSG-themed games.
To get that information across, please please please don't provide a two-paragraph pose that starts with "It was the best of times, it was the worst of times..."
As for mass-social scenes, there really are no good alternatives other than to break up the social scenes into pockets of activity, use some kind of +place code, or make sure every player has their client coloring their name (and that players are making sure to use the NAME of the person they're addressing in every pose.) During mass-social scenes, almost everyone wants to showcase their character in some fashion.
In terms of horror, I always feel like kids are a low-ball attempt to get a reaction out of your audience, much like everything associated with Human Centipede. I hope to run a few horror stories on BitN, but don't expect me to throw kids into the mix unless it follows the themes of either keeling kids safe or investigating the killing of a younger person (the killing would be off-screen, perhaps in a police folder, but never roleplayed on screen). Kids can be fantastic in horror, though:
I just feel that when it comes to horror, people sign up to be scared and not scarred. They want the amusement park ride with all of the screams and increased heart rates, but not really ever to feel like absolute shit when the story is over and they have to lay down in bed and think about it.
You should change your name from @faraday to @ralphmacchio, because...
@skew The Hills Have Eyes...in the sewers.
@Arkandel Oh, God, I'm sorry.
DO NOT GOOGLE CHUD FROM WORK
The least gruesome way to explain CHUD is this: You've all heard horror stories about a baby alligator flushed down a toilet, and then in the sewers it becomes an horrific monster that kills people? Well...CHUD is the same story, just replace alligator with human
@Lithium Oh God yes, CHUD babies. It's impossible for people to not have an opinion on CHUDs