@Teto Fair enough. To be fair, I'll still never be the fan of play something else until you can apply for what you really want to play, but cheers to you for applying and getting it, then.
Posts made by Ghost
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RE: Star Wars: Age of Alliances
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RE: Star Wars: Age of Alliances
@Teto Quick question, just for my edification:
Are you a friend of staff members, or did you help get the game up and running in any way?
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RE: An-E-May
I highly recommend this on crunchyroll
Because what's better than a teenaged kid surrounded by cute anime girls who is forced to choose between two horrible multiple choice decisions (Like: Telling a girl she has small boobs OR Taking off his shirt and run around squealing like a stuck pig) or suffer blinding pain until he chooses one of the two.
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RE: The elusive yes-first game.
@Arkandel said:
It's not consent which allows the worst of these offenders to create horror stories the rest of us repeat here afterwards and go 'whyyy was this allowed?'.
I can tell you why it was allowed if you want, @Ghost. And what the most major reason it doesn't get reported is. I didn't really want to because it might derail the thread - but it's got nothing to do with what administrative system the game is using or what its goals are.
PM me if you really want, but there's no real need. I'm not one of those people that really demands anything. I'm more that comfortable taking your word on it. This thread is about experimentation and everyone seems to have differing grades of opinions on what will or will not work, but I commend your efforts to try.
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RE: The elusive yes-first game.
@Ganymede ...I dunno. I might play in a game like that? I think it all depends on the culture and population of the game. If it works, then it works, and if it's working, then fuck it, make a character, yeah? All animated gifs aside, I've heard a lot of horror stories from places with less consent and more "get out and roleplay" vibes. Pin me into the column of people who would monitor this project and see how it turns out. I need plot, drama, and action, so if the end project is a more sex/kink-related MU like Shang, then I probably would go for it.
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RE: The elusive yes-first game.
Could work. You'll want the sheet-portion automated and QA'd for checks to make sure point expenditure and certain requirements for pieces are met (X merit requires Y in skill). If you get that down, then you effectively negate the need to worry about the points being off and can focus on the BGs.
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RE: The elusive yes-first game.
@Arkandel well, I agree that open-cgen won't catch the bad players. Like my above-mentioned example, players like that tend to make fairly normal seeming characters.
I'm banging my head here trying to think of an easy way to get around this. Maybe I'm just so used to long app processes and consent policies that have existed for decades.
Another shoutout to @faraday (who I'm a big fan of), but I think she had the right of it. She had an app process that was based off of her FS3 system. You see, if you want to have a fast/quick app process, you have to have sheets/game/cgen system that isn't bulky. A lot of WoD is horrible for this, but FS3 was great for it.
You will want to automate what you want to see on the sheets, or have a system that is rules-light enough so that you know what's on the sheets won't be something game-breaking. All you would need to do is give the sheets a once-over to look for obvious red flags, and then move on. OR if the CGen was so automated that you could trust in it, then BAM, you don't need to worry about sheets.
The "I agree" section could be a good place to automate consent rules and whatnot, too. Just like an EULA, whether or not you read the "I Agree" section doesn't negate your requirement to follow those rules, so you could throw up a minor "be adult, get consent, speak up if you're uncomfortable" as well as an "I am 18+ years of age" into it. That could make your app process all a bit more agile.
Though, logically, I don't think I can stress enough that the complexity of the expected character sheet really does determine the complexity of your all process.
On the BSG games, I saw some days where 20-40 characters were approved because the sheets were might lifting and the staff was on point.
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RE: The elusive yes-first game.
I knew of a guy once who had RL issues with a cheating wife. So, IC, he would SHOWER PCs with gifts and praise, and want them to dress all sexy, and then ICly/OOCly get mad at them and call them whores for RPing with other men.
A lot of this stuff goes on for a while before staff is even brought in, because people don't want to spoil the roleplay or cause some huge ruckus. Mushers have a way of shaking victims, just like in real life, and the OOC rumor game is often used against the complaining player, so the abused player tries to placate the aggressor by giving them what they want, making an alt, and trying to get around the issue that way. It's...kind of depressing.
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RE: The elusive yes-first game.
Well, you definitely started a dialogue, which is cool. I think it's great you're trying to make something for the better.
Let's get back into topic. Are there any particular ideas with this liberal yes-first game you want help conceptualizing?
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RE: The elusive yes-first game.
@Cirno or create a thread for people to tell others what that population is and then scold them for not freezing in place at their infinite wisdom on the topic. snort
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RE: The elusive yes-first game.
@Arkandel will do. I am trying to be constructive, but I think what's happening here is some people are disagreeing and with differences of opinions inevitably comes some kind of you're dumb response.
I agree that there is a steady decline in the old guard of mushers who are focusing on established IP gaming. There may be more MLP players, but the core demographic of WoD/Star Wars/etc gamers has either plateau'd or has begin to trickle off in favor of other media.
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RE: The elusive yes-first game.
@Cirno you're just a mean person who doesnt know anything right, arentcha?
ACCURATELY AGREE WITH PEOPLE BEFORE THEY POST DISAGREEING WITH YOU OR SUFFER
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RE: The elusive yes-first game.
@Sunny said:
@Cirno said:
@Sunny said:
- It's a much smaller hobby than it was in the late 90s
- I haven't seen evidence of a hobby-wide trend downward
Pick one.
Did you miss the part where I said the population leveled out a few years back, and since then there hasn't been much of the stated trend?
Someone's fiesty today.
Damn, @Cirno , you should have heeled when she told you how everything is.
When someone tells you to french fry, you DO NOT UNDER ANY CIRCUMSTANCES PIZZA
@Sunny , please answer his question since he asked politely. There's no need to be rude.
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RE: The elusive yes-first game.
@Tempest said:
I'm not reading all of this. Is 'yes-first' a thing people actually want in a MU?
Sounds like an awful fucking idea. Especially since most MUers are complete and utter, entitled, self-centered trash. Somebody /needs/ to smack the population of this hobby around, even if it means they leave that particular game.
All the WoD games in particular seem to pretty quickly turn to garbage, out of fear of telling people they can't have/do things.
The counter-issue is that telling people no is usually flawed with that staff telling their friends yes, which is a whole different beast.
I couldn't agree with this more. There isn't a button that allows me to agree with this more, so I'll have to find the right wording:
I will gladly clean your toilets.
In all seriousness, though, I agree. A lot of downfall in games is based on whether or not people are getting what they want, even when what they want is selfish, unrealistic, or slyly calculated to give them an advantage over other players by means of begging a staffer to give them special sauce. Then, when they don't get their way, they flame, message, gossip, create WORA drama, and bitch bitch bitch until the game has some negative reputation. Then, the staff tries to save face or squelch the problem, which makes it worse...and over and over again.
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RE: The elusive yes-first game.
@Cirno said:
@Nein said:
Have we just hit a point in the hobby where we've whittled down to 50-80% people with cluster-b personality disorders who keep things going by swapping games/abuse circles? Because I keep seeing a steady drop in an already long out-dated medium, and it seems like the majority of people holding on are either doing so to maintain social connections with friends, or are just too entrenched in malfunctioning behavior to stop beating a dead horse.
This is a very good post and I would ordinarily give you 100% of my fiat, but this doesn't explain the giant My Little Pony MU* s.
WIN.
I still don't get what the fucking point of roleplaying as a fucking pony is. At least have the self respect to be a centaur with arms that can carry axes and a giant horse dick to horsefuck bar wenches with.
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RE: Star Wars: Age of Alliances
There are things I like about saga edition, and things I don't.
Needing to keep track of a series of feats and statblocks made the game very bulky; bulky as opposed to agile and easy to navigate.
(Trying to shoot your X-wing at a TIE fighter? SIMPLE! Simply apply your base attack bonus modifier to the fire-linked weapons bonus, add it to the attack rating of the ship, apply any other bonuses from feats, talents, or any of three-to-ten other modifiers. That will give you a number like... D20+3+4+2+4+5+3+4+3+2+4+5. THEN, once you have determined your bonuses to your d20 roll....)
(...roll and apply the total rolled to the agility bonus of the TIE plus the pilot/crew rating of the TIE. If the number is higher than this reflex number, you've hit! Then roll the damage of the weapon (4d20x4) and SUBTRACT that from the armor rating. If your damage exceeds the damage threshold of the...)