@Three-Eyed-Crow said:
A lot of the examples of MU* campaigns mentioned here touch on something I think is important. I think it's a LOT easier to do a satisfying, game-wide story on a game that's focused on PvE, rather than PvP. This is one of the reasons I prefer those types of games, though far from the only reason.
Agreed.
That is precisely why I think @faraday BSG games worked so well. In a hobby where so many thin-skinned people are worrying OOCly about who gets this or that snowflake privilege, a game that pretty much said: "You're all fucked and now live in a shitty bunkhouse with people who fart in their sleep. Now get out there any fight on the same team before we all get GENOCIDED" worked so well.
EDIT: Also, as a side note, since all of the characters (unless you turned out to be a Cylon, which I never was, goddamnit) weren't defined by some kind of supernatural phenotype, people had to shape personalities, quirks, and hobbies to flesh out their characters. I genuinely believe this led to more meaningful roleplay.