Let me be more constructive here:
SW1 and Star Wars: New Worlds were a smorgasbord of favoritism, staff-alts filling most of the force and/or FC slots, unchanging characters that had been around for so long they had become furniture, and a lot of rules about activity for FCs and Force users (like activity) that were not enforced. Both of these games, and a few other iterations, were d6 Star Wars games with "applicable" force slots, feature characters, the same OOC baggage carried from game to game, characters who ported from both games, and had a lot of favoritism problems.
So now we have AoA, a d6 game with "applicable" force and FC slots (which seem to all be taken), characters from SW1 and SWNW on grid (Gren Delede is a face I remember), and it is pretty much the same setup as all of the other d6 Star Wars games that careened into making the same mistakes its predecessors did with the same characters and the same rules.
So, sell me on this Age of Alliances. Is this game run by a SW1/SWNW veteran, and how does this game expect to avoid the same issues of its predecessors when the Force/FC slots are already taken up and old characters are already porting in?