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    Best posts made by Glitch

    • RE: Building: A Basic Tutorial

      @Creepy said:

      You know what I always needed help with? Finding rooms. I know there are search commands and whatnot but sometimes the help files read like a foreign language as I have no coding background.

      For example, if I want a list of all room dbrefs, what would I type, exactly?

      @search type=room
      

      The rest of these mostly want to find an object of a particular type and then do some check with it. So here are your <thing> + <do> searches:

        EOBJECT   - A combination of TYPE=OBJECT and EVAL=<restriction>.
        ETHING    - An alias for OBJECTS.
        EROOM     - A combination of TYPE=ROOM and EVAL=<restriction>.
        EEXIT     - A combination of TYPE=EXIT and EVAL=<restriction>.
        EPLAYER   - A combination of TYPE=PLAYER and EVAL=<restriction>.
        PARENT    - Restricts to the parent designated by <restriction>.
        ZONE      - Restricts to the zone designated by <restriction>.
      

      If I want a list of all rooms with a certain parent, such as an outdoor parent, what would I type?
      To get the outdoor parent's dbref (or find any object with a given name)

      @find Outdoor Parent
      

      Then, if the Outdoor Parent's dbref is #25, for example:

      @search parent=#25
      

      How about a search for any rooms or exits without some attribute set? Say, desc or odrop? Then I could plow through to see what areas I haven't finished yet.

      We'll use eroom and eexit for these:

      @search eroom=not(get(##/desc))
      @search eexit=not(get(##/odrop))
      

      How can I use basic commands, such as @desc here, without being in the room? @desc dbref#=Text here?

      You got it.

      ETA: This may have been better as part of a more thorough tutorial. I have a different one lined up right now (part of which @Cobaltasaurus has now kindly already covered for me), but I'll keep this one in mind too.

      posted in How-Tos
      Glitch
      Glitch
    • RE: Books, baby!

      @Tempest

      For another high fantasy tale, I liked Codex Alera by Jim Butcher.

      Some others:
      Graceling by Kristin Cashore (only read the first one).
      Empire in Black and Gold by Adrian Tchaikovsky

      Couple of urban fantasy:
      Alex Verus series by Benedict Jacka
      Courts of Feyre series by Mike Shevdon

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: Evennia - a Python-Based Mu* Server

      I think @Reason and @Derp are talking past one another. @Derp wants in-game scripting and won't look at Evennia for its lack of it. It doesn't have to do with whether or not it's python, but that he can't tinker with code in someone else's game.

      I've had this conversation with @Thenomain before, but the number of people who come up this way generally came up through their own curiosity and I think they'd find another route if the platform changed.

      In the general case, most people just want to RP in a convenient, pleasant environment. Most game coders want to make usable and reusable code systems. Putting in a complex scripting system for the small percentage of people who refuse to play somewhere that doesn't let them use that game's code to make their own code isn't worth it. At the very least, it shouldn't be a minimum requirement to start making a game, but rather a "maybe someday".

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Optional Realities & Project Redshift

      @Jeshin said:

      If you have automated system(s): this can include crafting, exploration, combat, medical code, etc etc. Doesn't have to be all but you have to have one or two.

      This whole conversation is interesting to me, but the point above is going to be the real kicker for any MUX/MUSH. I'm sure they exist, but I don't know any that have automated systems for any of the above, and none of the biggest do. Also, I don't think anyone here hates the association between the mediums, so you probably don't have to worry about it being controversial.

      From your intro article that you linked, I feel like you're actually working against your own stated goals of inclusion by having the last two of your three requirements.

      focused primarily on role-play, has coded support for player activities, and includes permanent character death.

      The MUX/MUSH community is almost exclusively focused on RP, finding rare implementation of coded game systems. This seems like an arbitrary restriction if the goal is bridging divides between communities.

      The MUX/MUSH community is generally perma-death on any non-consent game, but it's strange that it would be a requirement to be part of a larger community focused on RP. This seems more like a restriction in the other direction, against MUDs that don't support perma-death and, by unintentional proxy, full-consent MUX/MUSHs. Once again, it seems restrictive, if the goal is a community built around text-based roleplaying.

      I otherwise support what it is you're trying to do and wish the project well.

      posted in Adver-tis-ments
      Glitch
      Glitch
    • RE: RL Anger

      @HelloRaptor said:

      it rarely comes up how much money those fat cat CEOs bring into the company.

      I associate company performance with financial performance. That statement reads to me like CEOs are responsible for bringing money in to the company and, therefore, positively impacting the bottom line of a company. I'm saying they do not generally bring anymore to the table than anyone else and that, according to that study, they may in fact act as a detriment in some important cases. I do not deny the scope of their position, but I do contend that they are not necessarily money-makers for the company.

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: Evennia - a Python-Based Mu* Server

      @Derp said:

      One of the shared values of this community is for multiple people to be able to functionally contribute meaningful things to the game on a large scale as well as develop more personalized things for their own use.

      Community "values" got thrown around a lot in the OR thread, but I'm going to actively disagree with this. The large scale contributions you're talking about are generally shared between game coders (or in the case of @Thenomain, are the same coder), which wouldn't be an issue for two games running Evennia. Secondly, while there are people that enjoy developing small bits of personal code, they're hardly the majority. Beyond some aliasing and some copy/paste code a friend gave them, I'd even put them in the very small minority.

      So no, there is no direct path between MU* and Evennia, but lacking a feature that allows "untrusted" coders to tinker is hardly the platform killer you're suggesting. Personally, I think Evennia goes too far as it is in supporting a MU* like experience.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Umbral Shards: Original Theme seeks Creative Types

      20-30 players on any given night is a successful game. That's going to be anywhere from 30-50 active "connections" on a who list, which would put you in the top ten to twenty games on MUSH list. I wasn't using TR as a measure of success in this case, rather I suggest that even breaking in to that 20-30 average of players is no small feat.

      posted in Adver-tis-ments
      Glitch
      Glitch
    • RE: RL Anger

      @silentsophia USAA is seriously the best.

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: The elusive yes-first game.

      @Arkandel said:

      • ( 1, 2, 4 ) CGen has no non-automated approval conditions and there are no 'special' cases; roll what you will. It will check if you have a description and that your numbers check out, then you're on your way. If (due to code limitations) staff has to set things by hand it can happen after characters hit the grid with the understanding you can't use any missing attributes or resources in the meantime, in order to prevent mistakes or misunderstandings about mechanics ('oh, sorry, I thought I could buy Sleepwalker merits as a ghoul' -- which would be an example of one of the 'good, thematic reasons' to say no, as described above).

      So, the only determination on whether that is thematic or not is where you fall on the the theme-nazi -> theme-ambivalent scale. In this case, you could likely find consensus, but in more gray-area cases, there's ambiguity and then decision-making. If you define a thematic feel for your game and then don't enforce it in CG, you don't end up with the game you want, but with the one the majority of your players want. If you're fine with that, then you can have open CG; anything else requires a thematic check of some sort, which requires approval (audit) guidelines. My assumptions based on what I know of you is that you would not be okay with the sort of concepts that would end up slipping out of CG with loose thematic enforcement.

      posted in Mildly Constructive
      Glitch
      Glitch
    • Transfer of MSB tonight: 7:30 EST

      So @Arkandel has finished setup on his machine for the transfer of MSB. To make sure everything is current, we have to bring MSB down to transfer the database. In all, I don't expect the process to take more than 30 minutes, but unforeseen circumstances being what they are, it may be longer.

      How it will work:

      • I bring down MSB, get a final, recent copy of the database and send it to @Arkandel.
      • He loads it into his instance, we check that the data seems sound.
      • I change where musoapbox.net is pointed, which usually only takes a few minutes to resolve (but can technically take up to 48 hours).
      • MSB comes back up and you should all be back to posting with no noticeable difference by late this evening/tomorrow.

      If you have any questions, feel free to drop them here or ping me or @Arkandel directly.

      posted in Announcements
      Glitch
      Glitch
    • RE: RL peeves! >< @$!#

      @Luna Seriously? I usually go about 5 over, but I don't rage against people going the speed limit. Maybe they have kids in the car, maybe they just got a speeding ticket and have toned it down a bit, maybe they just don't care to break traffic laws. I'm sure the last thing that'll make that situation better is some gun-wielding nut in a truck, riding their ass for not going a minimum of 10 over.

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: How hard should staff enforce theme?

      @Ghost, Clicking on a @Cirno image link will likely result in things you cannot unsee, but it is safely tucked into a link. Just don't give in to the temptation, particularly in situations where you don't want to be seen looking at really bad furry art.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: "Flag this post for moderation"

      Flagged posts can be managed through the link in the drop-down menu of the admin's avatar under "Moderation Tools" as "Flagged Content".

      posted in Announcements
      Glitch
      Glitch
    • RE: RL peeves! >< @$!#

      @mietze You're a menace to free range children everywhere!

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: How did you discover text-based gaming?

      A guy I knew in highschool ran a MajorMud game on his bbs, so I ended up playing that and Legend of the Red Dragon. I next found an RPI MUD where the founder coincidentally lived in the same city I did.

      My first experience with a MU* was when I stumbled upon Shadowrun (Denver? Seattle?) and thought all the +commands were crazy and wondering where the kill command was. It was heavily coded for a MU, but in leaving that, I found Castle D'Image, the most free-form place I'd ever joined. I liked all the RP I found there and I've been MU'ing on and off ever since.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: New forum version

      Forum upgrade completed.

      posted in Announcements
      Glitch
      Glitch
    • RE: RL Anger

      It's because it's said with love.

      posted in Tastes Less Game'y
      Glitch
      Glitch
    • RE: [Eldritch] Sphere Caps & Waiting Lists

      First come, first served. Easily tracked and understandably fair to most people. As long as the "start" point for waiting is the same, there shouldn't be an issue.

      posted in Mildly Constructive
      Glitch
      Glitch
    • Short Story Contest

      Contest!

      Introducing our second contest and one perhaps better geared to the community: a short story judged by @EmmahSue, @Thenomain and myself. At least four entries need to be made by the deadline to make this happen.

      Details

      • Theme: An anthropologist's take on an extinct alien race.
      • Length: 400 - 800 words.
      • Link: Provide a link in this topic to a post in Creative with a tag of story contest (if you don't have access to creative, join the creative group).
      • Deadline: This topic will be locked midnight EST, July 5th, 2016.

      Prizes

      First Place: $30.00
      Second Place: $15.00

      All prizes will be delivered via paypal to an e-mail designated by each winner.

      Questions?

      Feel free to post questions for clarification or further information in this topic. Entrants, please make sure your link is clearly marked when replying.

      posted in Announcements
      Glitch
      Glitch
    • RE: RL peeves! >< @$!#

      @Ganymede said:

      That's how shit is done still in real life.

      Only for legal stuff, which is why I imagine your world is filled with paper. I very rarely have to do anything on paper and it's definitely going to continue in that direction, rather than the other way.

      posted in Tastes Less Game'y
      Glitch
      Glitch
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