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    Best posts made by Glitch

    • RE: Eldritch - A World of Darkness MUX

      @Arkandel I'm actually going to disagree that this always has to be the case. If they want to limit play within their grid to certain areas to encourage that resource competition, I could see it, but just starting small and adding on is not great in my opinion. I played on a game where you could just basically make up an area and history of somewhere you were from and it got tacked on to the game. It ended up with a haphazard mess.

      I think having a good sense of location is important, so having the broad strokes already present is my personal ideal. You can always fill in detail later.

      posted in Adver-tis-ments
      Glitch
      Glitch
    • RE: Coming Soon: Arx, After the Reckoning

      @Roz @saosmash @randomscenes is seriously one of the best RP incentives I've seen for going out and meeting people you don't already RP with on a regular basis. I think part of it is, of course, the bonus XP, but another large part is that it is such an easy system to use. The list of people is just a simple check, another quick command after the scene is done and you're set! You've now RP'd with someone you likely don't often RP with and newbies become superstars their first few weeks.

      Also, being sought out for randomscenes is fun too! It is probably my favorite system on the entire game.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Creating characters

      I might not be a good person to answer this because I am very much the sort of person that has a hard time staying on a character. A lot of the advice here looks good and some seems to include being less complete in your character write-up, and I certainly hope that helps you, but I don't even have that problem.

      From my own experience over the years, I've only had a handful of characters that I can think of that I had any real success keeping for any length of time, and the common thread for all of them was making the right connections early on. What is the "right" connection? For me, it was the availability of a handful of people that I enjoyed playing with who were present when I was. That was it, basically. Every concept I have, every character I CG and get approved, has excited me for some amount of time, but it was never the concept that nailed it so much as the people I fell in with. Also, it couldn't just be one good interaction, or unrelated scene. Chance or circumstance had to get something rolling with those folks beyond the standard coffee-shop name-swap. I just don't have the perseverance otherwise, which is a personal flaw that gets me rather easily, and accurately, hung with the a sign that reads: Flake.

      tl;dr Focus on finding the right people at the right time (really important) and worry less about any weakness in your CG process.

      posted in MU Questions & Requests
      Glitch
      Glitch
    • RE: Coder for Fantasy Mu*

      Hey, just to help coders decide, you should probably put up a list of the code systems you'd like to use. For example: an events system where people can post events into particular categories, sign up and unsign up and post to a bboard announcing the event with a command to list all current events.

      Do that for each thing you want and it'll likely help you find the help you need. A priority list would also be good.

      posted in Adver-tis-ments
      Glitch
      Glitch
    • RE: Coming Soon: Arx, After the Reckoning

      @lordbelh said in Coming Soon: Arx, After the Reckoning:

      @Kanye-Qwest Selfishly, I'd love myself some grand battles. But that's because my character is geared towards them. Its always great to have your character be able to do the things you've imagined they're supposed to be doing. Intimate adventures are great, too, but also perfect for crowd-sourcing out to player storytellers, if they have the tools necessary to run them. Especially if they're given plot clues to work into them, so attendance feels like it has some weight rather than being ephemeral.

      Highlighted by me. @lordbelh's character may be suited for battle, but I think almost anyone would be happy to make use of the skills and focus they've decided on for their characters.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Rhost MUSH Hosting?

      For OS, I suggest Ubuntu because of the large number of resources available online. Also, anything on digital ocean is a "cloud server" so I'm not sure what you mean there. You don't need anything special to run a game, their basic linux server will do.

      posted in MU Questions & Requests
      Glitch
      Glitch
    • RE: Umbral Shards: Original Theme seeks Creative Types

      @Rook I don't know if you've heard of this system, but I think the bill fits rather closely here: The Strange

      Cypher system is pretty awesome (also the basis of Numenera).

      posted in Adver-tis-ments
      Glitch
      Glitch
    • RE: Coming Soon: Arx, After the Reckoning

      Conversation regarding prostitution in the setting has been moved here.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: [request] Browser client?

      @Misadventure The one I suggested is made by him.

      posted in MU Questions & Requests
      Glitch
      Glitch
    • RE: Umbral Shards: Original Theme seeks Creative Types

      @Rook There's a player's guide version that's eight bucks, but it's a valid enough point. If you want to build out your own system, your own game would probably make a better advertisement for it. I just really love The Strange and some of your ideas reminded me of it, hence the suggestion.

      Honestly though, anything not WoD or some other well-known IP is going to have more of an uphill struggle, particularly original games. Not that I don't think you should stick it out, just noting that original games always have a rougher time converting people who are "used" to other things.

      posted in Adver-tis-ments
      Glitch
      Glitch
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @Alzie said:

      To be clear, Enemies of lesser rank use down and dirty combat rules, meaning they only count their dexterity or wits as their defense. This does not include supernatural opponents or spirits of a higher rank or mortals with a template or pretty much anything you would most likely be fighting.

      This is wrong. Down and Dirty is a single contested roll that resolves combat and ignores a defense roll. This applies to "most humans, spirits of lower Rank and non-supernatural animals". It further states "In normal combat, opponents count only their Dexterity or Wits to their Defense; they may not add the appropriate Skill (normally Athletics)." (WW 2.0, pg 97) So in gauru, this applies against all opponents that do not count for Down and Dirty.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Wiki/MUX SQL function request

      @Roz @somasatori It's totally doable in PennMUSH if you configured the game with mysql enabled.

      posted in MU Questions & Requests
      Glitch
      Glitch
    • RE: Eldritch - A World of Darkness MUX

      @Thenomain You should probably alias approve/deny to complete instead of dumping an emit telling them which command to use (that takes the same params).

      posted in Adver-tis-ments
      Glitch
      Glitch
    • RE: Sexual themes in roleplay

      @Arkandel You've already been involved in a discussion like this half a dozen times already.

      👊💀🐴

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Who is Vuk?

      ![title](link)

      Title can be blank: ![](link)

      posted in A Shout in the Dark
      Glitch
      Glitch
    • RE: Hosting: 10 Things To Know

      Security through obscurity is rarely a viable solution. I otherwise also think these are good tips/tricks.

      posted in How-Tos
      Glitch
      Glitch
    • RE: Sexual themes in roleplay

      @Arkandel Misquoting is @HelloRaptor 's specialty. He likes to keep his crap in notepad. Or word. Or something awful and it confuses him. I believe @Thenomain actually said it.

      posted in Mildly Constructive
      Glitch
      Glitch
    • RE: Shadowrun!

      I'm with @tragedyjones on this one. Sure, you can do whatever you want to theme to make anything you want happen, but that's not the point.

      @Admiral Cyberpunk is absolutely sci-fi and there is no stricture whatsoever on technology evolving "differently" in order to qualify as cyberpunk. Your restriction is merely an example of defining setting elements or theme in order to promote why there is a wired matrix. Just like @Jennkryst's.

      posted in A Shout in the Dark
      Glitch
      Glitch
    • RE: This Category

      @Bobotron Let me make another category for that. Then we have a place for questions and requests and we can keep this category focused on solutions.

      posted in How-Tos
      Glitch
      Glitch
    • RE: Cutey Cat AKA Sensational's Playlist

      I banned @Cobaltasaurus approximately fifteen times in the last minute. All so that she can enjoy the ban.

      posted in A Shout in the Dark
      Glitch
      Glitch
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