I looked at that plugin before, when it was asked for last time. It was incomplete at the time. Looking at it again, I'm not sure it matches with the version of the forums we're running. Finally, I haven't felt like making it compatible/finishing it. So no, there's no ignore user feature.
Best posts made by Glitch
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RE: So not only is there no "ignore" feature...
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RE: Queen's Blade: The Dark Rebellion
Hrm, I wonder why it's not working?
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RE: Changes to The Hog Pit
There will always be times when threads are moved. And this door is to another room that you can enter if you wish to, with no lock or entry requirements.
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RE: Edited timestamps?
There's a little black boxed in pencil icon next to the "about an hour ago" or whatever timestamp that shows if a post has been edited, how long ago, and by whom. If you hover on it.
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RE: Queen's Blade: The Dark Rebellion
Man... what the heck am I helping you link?
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RE: Changes to The Hog Pit
It was my mistake to carry on with your analogy, since there is no slamming of doors. Instead, a topic was moved somewhere you can read it if you want to, at the risk of seeing titles to other topics that are unlikely to sound any more aggressive than the conversation that was happening in the Arx thread. I don't think it belongs in Mildly Constructive and none of the other categories are appropriate, so it goes to the Hog Pit.
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RE: Fuck you, Corporate America!
I hate Walmart as much as the next person, I really do, but this sounds like a self-inflicted wound. There were options for the community when Walmart first rolled in, and the community went with the box store. Do I think Walmart did some really shitty things in this situation? Absolutely, but the community's not exactly smelling of roses either, what with the decision to save a couple bucks on their groceries at the expense of those mom and pop shops.
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RE: Edited timestamps?
The only way to capture what someone wrote at any given time is to quote them. We won't be doing wiki edit/history revisions, though.
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RE: The importance of large grids for MU*
@HelloRaptor said:
It's easier to mitigate a gigantic grid with travel and map commands than it is to mitigate a tiny grid with temprooms.
This. Forever this.
Do you have to take the name out of the quote, HR? You're killing me, man.
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RE: Ignore users
Ignore saw some updates recently so I've re-installed it. Let me know if it's still got problems. Otherwise, you can once more ignore people by using the small eye next to their name.
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Anime
Here are some crunchyroll pass numbers I have, good for 48-hours on the site. Please limit yourself to one, if you would.
LDE8S5UPXQC
MQC8JXXL69D
XPMTMQVZBD7
DH6TCDS47TF
5AYV68Y3DNW -
RE: Small Questions, Mk III: Advertising/Spam Robots
I actually go through our user list periodically and check for these, as they're a fairly recent occurrence. So far, I've deleted about 5 accounts like this, but yeah, basically I just remove them whenever I think about it, since they can't actually post unless they verify their account.
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RE: Spying on players
Like @Groth, I started in a place where staff would commonly be invisible on grid to look for opportunities in starting scenes. Our staff-bits were even IC characters of power or position. Back then, I didn't see anything wrong with that, mostly because I was 1) young and 2) I wasn't doing anything I'd regret on an ethical level even now, though thinking about some of that RP is rather embarrassing now-a-days.
There was a debug channel on TR for the dice roller, not sure anyone actually listened to it staff side, because it was spammy as shit. Don't think there was any real need for it either, the only really memorable time I recall is seeing someone making a lot of combat rolls, getting curious and realizing they were in a temp room just rolling dice. For whatever reason. Sating my curiosity as a staffer for why you want to roll a bunch of dice isn't really a great reason to have logging, though.
In some ways, I miss the spontaneity of that time, when as a player or staffer, a public scene could mean a sudden PrP. Experience and cynicism tell me that at least half the time, the unknown presence of a staffer is for reasons other than the enjoyment of the players present. I'd rather have assurances that dark-listening isn't allowed period than have that spontaneity back, but it's certainly a trade-off.
All MU's provide the code necessary to know every single thing done by any player at any time. You have to trust a game runner to at least some extent. I personally wouldn't be comfortable with the logging of texts sent between characters ICly. I'm not saying there's not value in it for staffers, but it's still a trade-off I wouldn't make.
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New forum version
So, the latest version of nodebb is out. The changes appear to be mostly bug fixes/performance (no new features) with a cosmetic overhaul. It's probably not necessary to upgrade it right away, but we'll probably take a look at doing so with the next minor version. For those of you who hate white, the new look won't make you any happier, but feel free to check it out here: https://community.nodebb.org
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RE: Pay to Play MUSHing?
I think @Apos made the best argument in that it is definitely a matter of scale. I'd read the same statistic they had and went to look it up and found the article. Only 2.2% ever paid anything and only 10% of that paid anything substantial. The busiest MUSH is Shangrila, which averaged 461 connections over the last 30 days and half of those are likely alts. Even if every last one of them was a unique connection and playerbase was extrapolated out to 10 times that (unlikely, even after years of play, total approved characters on TR only ever reached about 4-5 times the number of connected characters) you'd have about 101 people that have paid some sort of money. Only 10 of those would be paying any substantial amount more than that.
I doubt any 10 mushers are going to be able to support my salary expectations in an on-going manner. Maybe a MUD could make it work, with enough scale, but it'd still be an outlier and, I think, unlikely.
As to the original question, I'd never professionally tie myself to an endeavor like running a MU with money involved, let alone money that I wasn't going to see. Most people start MUs for fun because the commitment lasts only as long as their fun does. It'd take a lot to give up that particular out.
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RE: Greetings and Salutations
Simple answer: I'm attracted to shiny things.
More informative answer: I very much like the use of websockets for realtime notifications, chats, etc. The plugin system is also pretty robust with simple events for some of the easier stuff and then straight exposure to core through a module.parent without modifying existing core. Lastly, I'm tired of php.
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RE: Hypothetical Game Design
@tragedyjones said:
And also, it is not at all meant to imply there is anything WRONG with being a casual.
People willing to do lots of work running scenes, pitching ideas, possibly having to put in more to get more. These players would have some sort of perks - IC titles, XP, who knows.
These slots would be less restricted in the application process but have less impact, so to speak, on the game.
There's nothing wrong with being a casual, except you get no perks and have less impact.
I actually don't mind the whole time spent contributing to game equals greater perks. I just don't think that a casual should be artificially limited in the amount of impact they have. If they have a social scene with little consequence twice a week, that's just how they like playing. If they instead contribute through substantive scenes, smart jobs and other low-time, high-return activities, I think they should get to see their efforts bear fruit.
The number of casuals that do something like that are probably few as it is, so I don't think it's going to hurt any to encourage contribution from all sources.