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    G
    • Profile
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    • Followers 7
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    • Posts 592
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    Best posts made by Groth

    • RE: Antagonistic PCs - how to handle them

      @arkandel said in Antagonistic PCs - how to handle them:

      The reason I dislike it is because it taints future interactions. How is Bob supposed to build up to the next small tidbit of apocrypha he pries out of Joe and feel legitimate excitement about it when Jane has read the fucking handbook IC and knows everything there is to know complete with its canonical terminology?

      I think this is an inherent issue with multisphere. You can either try to create a cohesive thematic experience or you can have the entire kitchen sink roam the grid but you can't have both.

      Back in the day people tried to force it with the whole 'OOC maquerade' but we don't try to do that anymore for good reason.

      posted in Mildly Constructive
      G
      Groth
    • RE: The elusive yes-first game.

      @Apos said:

      As for severity, in my experience everyone worries about banning people that don't deserve it but that doesn't really happen so much as, 'Gosh, this person has been sending lewd pages to women. Let's warn him and oh good he says he understands and promises to stop' and a month later he is still there and 5 or 6 women have stopped logging in for mysterious reasons.

      One of the problems is that people are very reluctant to tell staff they're being harassed, even when the harassment is very explicit. On RFK there were a number of problem players we dealt with that had apparently been harassing almost every female player in the game but noone had made any formal complaint, the only reason we found out was because we started asking players specifically about it.

      posted in Mildly Constructive
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      Groth
    • RE: How would you run a large scene?

      @Bobotron said:

      @faraday
      True. It seems pretty trivial to do so though, with how @hook works. Just softcode your say/pose commands, make them trigger if someone has joined a place, if that person is in a place DBREF (or has a place attr on themselves), then prefix with a [Alcove Tables] or something of that nature (actually, I may tweak my places code for TheatreMUSH to do this, as I like the idea...)

      What kind of barbarian uses say or pose? Nothing of value would be lost if those commands were removed <.< >.>

      posted in Mildly Constructive
      G
      Groth
    • RE: Cultural differences between MUDs and MUSHes

      @Kanye-Qwest said in Cultural differences between MUDs and MUSHes:

      I don't understand why it's polite to expect people to ask your permission to pose themselves into a public room. In my opinion, it's not polite to assume that, by virtue of being in a public room, your RP is the dominant and possessive RP in that room.

      That's not how politeness works. Politeness is the actions you take, not the actions you expect from others. It's not polite to expect someone to hold open the door, it's not polite to expect others to wait until everyone has food before eating, it's not polite to expect people to give up their seats if you're in more need etc.

      It is however polite to hold open the door if you're the first to the door. It is polite to wait to eat until everyone has their food, it is polite to give up your seat if someone needs it more then you.

      It's polite to ask to join a scene that's not obviously public (Such as Elysium scenes). It's polite to do your best to integrate anyone that comes by into your scene.

      posted in Mildly Constructive
      G
      Groth
    • RE: Anomaly Jobs: +myjob/cc

      What I find frustrating about working with aJobs is that it's so hard to maintain context, you'd think that having someone's sheet open, looking at a job and having a conversation in pages wouldn't be an exercise in frustration but it is.

      Not to mention when you have several jobs on the same topic (For instance a plot that three different groups of players are working on) you end up having to copy paste the jobs into notepad documents, not ideal.

      @Cobaltasaurus
      The problem is that a lot of the issues you have with aJobs are things I believeare impossible to fix while still working with MUSHCODE.

      For instance take private conversations between staff and a player. On our game all members of staff are Royalty which means they have the SEE_ALL power, this is rather useful when it comes to helping people out with various things however it also means that no matter what sort of locks you put on something, all members of staff can read it by simply get()ing the data directly rather then using +job <x>.

      The sensible thing to do I feel is to move the jobs system off the game objects and into the SQL database.

      One of the dreams that I've discussed with @Alzie is to take one of the web based ticketing systems like Bugzilla and connect it to the same database as the game. Then players would be able to create and manage their tickets from the game but they'd also be able to get their tickets on their webbrowser/phone etc.

      posted in MU Questions & Requests
      G
      Groth
    • RE: Raemira's Playlist

      I wish I was anywhere near as good at creating content for others as Raemira is. They're good people.

      posted in A Shout in the Dark
      G
      Groth
    • RE: NPC Roster

      @Ghost said in NPC Roster:

      I also had another idea I didn't share with you yet. In my experience most players tend to look at that influence list and go I want ALL of those at max, which never really made sense to me. How can both your vampire and 30 other players have the police commissioner in your pocket?

      On RFK Shav solved that by creating a slot pyramid. Only one person could have a sphere at 5, two at 4 and iirc 4 at 3. So only one person could have the police commissioner and you'd either have to steal them or replace them with your own.

      posted in Game Development
      G
      Groth
    • RE: Well, this sums up why I RP

      The most fun I've ever had with a character was when I had an explicit OOC goal of getting them killed and I eventually succeeded over a period of about 3-4 months.

      posted in Mildly Constructive
      G
      Groth
    • RE: ISO: a comics/superheroes MU* (give me your recs)

      Just after RFK closed we brainstormed a few ideas of what a fun MU* could be and one of the ideas we had was a superhero academy where the Staff and people volunteering to PRP would play the teachers and the grid would represent an artificial city filled with training scenarios and every now and then they'd be attacked by actual villains.

      The way I'd set up a superhero game these days would just be to use Ares since it gives you practically everything that you need out of the box.

      posted in MU Questions & Requests
      G
      Groth
    • RE: Groth's Playlist

      @Pandora said in Groth's Playlist:

      You might grind my gears on MSB, but I enjoyed every interaction I had with Andry and will miss seeing flashback updates from him now.

      We may have a difference in opinion on a lot of things but I've always enjoyed your RP. I hope that if anyone picks up Andry you'll continue your efforts in trying to convince him to get some decent clothing.

      posted in A Shout in the Dark
      G
      Groth
    • RE: Talking 'Bout Ares

      @rnmissionrun said in Talking 'Bout Ares:

      It was enough to make me grit my teeth in frustration and curse whoever it originally was that thought having WHO, who and +who commands on the same game made sense.

      To the best of my knowledge it was not that anyone ever thought it was good to have multiple similarly named commands doing similar things but rather a consequence of trying to maintain softcode compatibility between codebases. So if you wanted to change a command while remaining compatible with any code that uses the old one, you needed to make a new command.

      Since Evennia and Ares no longer use softcode, there's no reason to keep commands around for compatibility.

      posted in Game Development
      G
      Groth
    • RE: Well, this sums up why I RP

      @Pandora said in Well, this sums up why I RP:

      Did they die doing something daring or heroic or exciting, or did they annoy someone into beheading them?

      Actually they ended up beheading someone else in the Elysium and got executed for it.

      posted in Mildly Constructive
      G
      Groth
    • RE: Interest Check: Exalted 3rd ed Mu

      @jennkryst said in Interest Check: Exalted 3rd ed Mu:

      This is a valid point. Out of those last five or six versions, only the most recent was 3e. And it closed shortly after Dragonblooded Kickstarter manuscript came out - not even the final copy. So NEW THINGS may mean new player approaches. There's also the folks who WILL play other things for the niche RP aspects. But it still ends up being like 20-30 Solars, 15 Infernals, 10 Abyssals, 15 Lunars, 6 Alchemicals, 4 Sidereals, 2 Dragonblooded, 1-3 Raksha, and maybe some god/fae/ghost blooded, if folks are feeling FANCY. Those aren't the ACTIVE numbers. Those are the TOTAL numbers.

      I usually see more DBs then Sidereals but other then that those ratios more or less match up with my experience. Before Infernals were released, Lunars used to be slightly more popular.

      Though I think it's worth pointing out that a lot of the unpopularity of Alchemicals, Sidereals and Raksha is that they're weird and play weird with the latter two having somewhat broken rules to boot.

      Solars, Lunars and DBs are all pretty straightforward and the popularity of DBs is always going to depend on how much emphasis the game puts on them. They're plenty popular on games where the focus is on a dragonblooded city state where they get to flex their full social benefits. In games set in the middle of nowhere they tend to be unpopular because without an empire behind them they can easily feel like 'the weak' exalt.

      posted in MU Questions & Requests
      G
      Groth
    • RE: Colorful exits?

      Names can't contain ansi code because they are names and having code in them would be terrible.

      @exitformat here=Exits: %r[iter(%0, name(%i0) <[ansi(default(%i0/COLOR,d),alias(%i0))]> - [name(loc(%i0))]%r,,)]

      and
      &color <exitref>=<whatever color>

      Is the way to do it, replace exitformat with whatever you feel like.

      You could also instead of color have some sort of type attribute and use a switch in the exitformat to pull out the predetermined colors. Worthwhile types to consider for this game could be Open, Closed, Controlled, Rack, Safe Place, Elysium etc

      posted in MU Code
      G
      Groth
    • RE: YA Fantasy Recommendations

      @sparks
      It's not about the power level as such more then the way that the power level is described. The first chapter of the first book starts out by telling us about how the teenage protagonist is the most notorious and skilled assassin in the land and you're expected to take that as a given because unlike say the Farseer Trilogy or Arya's chapters in Game of Thrones or The Nevernight Chronicle by Jay Kristoff(I quite enjoyed that one) it's not an assassination story, it's as far as I can tell primarily a love triangle drama.

      posted in Readers
      G
      Groth
    • RE: The Savage Skies - Discussion Thread

      @marsmrsmars said in The Savage Skies - Discussion Thread:

      That's about as ludicrous as saying that Hollywood doesn't make movies from the perspective of Nazis because they don't want you to pay attention to that period of European history.

      Both Hollywood and the German film industry has made lots of movies which depict the Nazi german perspective. You might be familiar with some famous ones like Schindler's List, Sophie's Choice, Das Boot or Der Untergang but honestly I have no idea what either of you are even trying to say anymore.

      posted in Mildly Constructive
      G
      Groth
    • RE: Interest Check: Exalted 3rd ed Mu

      I've always liked the idea of Exalted a lot more then how it feels in actual play and for MU* especially the 'grandness' of many of the rules create tons of headaches.

      I think the best way to run an Exalted MU* may just be to take the theme of Exalted but implement entirely custom rules designed for MU*.

      posted in MU Questions & Requests
      G
      Groth
    • RE: Ortallus Banned

      @saosmash said in Ortallus Banned:

      I agree that the repeated and misogynistic threats/invocations of death and mutilation were probably bannable but I think that using the derogatory term that has been specifically delineated in this forum over several years as one of the few that is off limits is also bannable & and an easier and more immediately enforceable banning rule which seems to require the mods to have to do less work figuring out what behavior is over the line in the future.

      I'm all about easy objective standards when it comes to placing trash in the appropriate receptacle.

      I feel like this is landmine modding. There is to my knowledge no list of illegal words anywhere on this forum. There is no way a new poster can know which terms are allowed and which are not.

      There is however a rules of engagement sticky in the hogpit which disallows misogyny and RL threats.

      I also don't feel in general the need for specific offences is important. It is the kind of thing trolls use to argue they are not breaking any rules while being blatantly disingenuous. Mods should feel free to ban toxicity on their own free judgement regardless of specific words.

      posted in Announcements
      G
      Groth
    • RE: Altering @help to display live values

      You can look in the Clue command for how Tehom did it for another command:
      https://github.com/Arx-Game/arxcode/blob/6c60b99a0843f4f27ad6dd102afa1bc55846d6bb/web/character/investigation.py#L1339

          def get_help(self, caller, cmdset):
              """Custom helpfile that lists clue sharing costs"""
              caller = caller.player_ob
              doc = self.__doc__
              doc += "\n\nYour cost of sharing clues is %s." % caller.clue_cost
              return doc
      

      I think your example will get a syntax error since there's no action_point_cost defined inside that function.

      posted in MU Code
      G
      Groth
    • RE: PB 'realism'

      I guess while we're at it, I should nominate Neetu Chandra, Priyanka Chopra and Caity Lotz.

      posted in Mildly Constructive
      G
      Groth
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