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    2. Groth
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    G
    • Profile
    • Following 1
    • Followers 7
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    • Posts 592
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    Best posts made by Groth

    • RE: Difference between an NPC and a Staff PC?

      @scar said in Difference between an NPC and a Staff PC?:

      @Kanye-Qwest said in Difference between an NPC and a Staff PC?:

      You can find something hot/sexy that is still 100% ic, and that is not creepy. If I am doing IC rp and someone tells me, OOC, that it inspired a RL orgasm? That is invasive and uncomfortable and weird, and it is ON THEM.

      I have so many yikes right now.

      alt text

      i've had someone oocly ask to prolong a ts scene so that they 'could finish'

      Can I unread this somehow?

      posted in Mildly Constructive
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      Groth
    • RE: Is there a basics of CG out there somewhere?

      @ixokai said in Is there a basics of CG out there somewhere?:

      @Arkandel said in Is there a basics of CG out there somewhere?:

      I asked Theno once if character data was all in MySQL tables anyway so that we could just make a web interface for CGen. That'd be as ideal as I can think of it, because then we could have a character sheet taken straight out of a WoD book (or whatever) to let players fill out the dots, then magically they'd have the corresponding +sheet in-game. Unfortunately that's not possible with the codebase.

      Me, I like wikis, I like the web, but IME there is a significant subset of our player population who do not want to so much as touch anything outside of the game.

      So having a web chargen has been something I've thought about from time to time but ultimately a no-go for my priorities.

      I'm philosophically on the other side of this. I believe the game should be mainly dedicated to direct in-character actions (ie poses and walking around) while whenever it's feasible to move OOC functionality outside the game that is a good thing since it leads to less spam in the main game window. By moving things like chargen, wikis, rules and forums to a website, you free the game up to be about actually roleplaying.

      posted in MU Code
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      Groth
    • RE: Good or New Movies Review

      @Rinel
      I have a hard time ranking the prequel movies because if you just delete most scenes involving jar jar and most padme/anakin scenes, the remaining story is genuinely pretty good. I have no idea how Lucas managed to make that romance so unbelievably cringe.

      posted in Tastes Less Game'y
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      Groth
    • RE: Difference between an NPC and a Staff PC?

      @surreality said in Difference between an NPC and a Staff PC?:

      In fairness, part of me feels this was a bigger issue before we all got old and lazy and believed in things like 'enough sleep' and 'work in the morning', and getting laid was a much bigger priority in those horny college age days, but that could be my need for a nap talking.

      It's kind of tangental to this topic, but the biggest TS hounds I've ever known have been people in their 40s, they just behave like horny college kids! The people with wierd ooc attachment issues however are all over the place demographics wise in my experience, I don't think its something you grow out of.

      posted in Mildly Constructive
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      Groth
    • RE: Interest Check: Exalted 3rd ed Mu

      @coin said in Interest Check: Exalted 3rd ed Mu:

      @surasanji said in Interest Check: Exalted 3rd ed Mu:

      @warma-sheen I hear you and I hope to be able to get it done right.. I'm prepared to fail, if it doesn't work out the way I hope.

      I agree with you regarding where the fun starts or stops. Exalted is a character driven game (imho), and failure is and SHOULD be on the table even for powerful exalts.

      Losing is a huge part of character growth, I feel, so. I should hope my players expect to win some, lose some and write some great stories in the process.

      As I've never run a game before, I'm excited to give it a try all the same.

      If you're playing Exalted and winning all the time, then why are you playing Exalted?

      Like, I get it. Solars are the exemplary best at everything -- that's their thing, excellence -- but that excellence can only come to real light when challenged; if you never find something you actually need to overcome, you're really just a bully. And yes, Solars eventually all basically become bullies, but the point of the game is before, not after!

      Thematically Exalted in general and Solar exalted in particular has never been a game where the player characters are expected to face great difficulty in their area of expertise. Rather it's about exploring the consequences of power.

      You'll have no problem dealing with the local god, monster or corrupt official but will that improve the lives of the locals or will you bring unintended consequences upon their heads?

      posted in MU Questions & Requests
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      Groth
    • RE: Good or New Movies Review

      @Admiral said in Good or New Movies Review:

      JJ Abrams continues to be an overrated nostalgia machine. He did Rian Johnson dirty.

      I think JJ Abrams is best viewed akin to Michael Bay. He is very talented at putting a few hours of sound and video together to make an enjoyable summer blockbuster. It just wont be memorable or interesting enough to be a fan of.

      posted in Tastes Less Game'y
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      Groth
    • RE: Difference between an NPC and a Staff PC?

      @bear_necessities said in Difference between an NPC and a Staff PC?:

      @Kanye-Qwest said in Difference between an NPC and a Staff PC?:

      @Wretched do you honestly think staffers are not going to prefer rp with players that are fun for them to rp with, regardless of TS?

      It's your responsibility as a staff to engage with all players regardless of how fun they are. Players someone would consider "boring" deserve interaction, too.

      Eh. Until you start paying the staff an actual wage, their main responsibility is to have fun, usually they derive some part of their enjoyment from running the game well.

      posted in Mildly Constructive
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      Groth
    • RE: Does size matter? What about duration?

      @Ide said in Does size matter? What about duration?:

      Less dialog can be good, nonverbal action can be good. But where can I officially register my peeve for poses that attempt to answer to four other people's poses in the same scene. Their character's head will be whipping around smiling, smirking, winking and nodding like an understudy in the cast for the Exorcist.

      Sometimes I think mu*'s need more of a formal convention of moving the spotlight to one or two PCs in a big group scene. Of course everyone's got bit in the ass by drama kings and queens hogging the spotlight so the gut instinct is to avoid that at all costs.

      It's a somewhat unfortunate side-effect of MUSH turn-based posting conventions. Real conversation usually consists of fairly short sentences that are rapidly exchanged between participants, however when done by text that just leads to everyone talking over eachother (see every chat ever).

      So instead everyone says/does something substantial in turn, but now when you're the fourth person to do something, you're now in a position where you can either address one of them(which can be taken as ignoring everyone else), address them as a group(which can be tricky) or do the exorcist impression. Ultimately it's just another reason that small scenes work better then large scenes.

      posted in MU Questions & Requests
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      Groth
    • RE: Food!

      I made a cake!

      tigerkaka

      posted in Tastes Less Game'y
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      Groth
    • RE: Difference between an NPC and a Staff PC?

      @Wretched said in Difference between an NPC and a Staff PC?:

      @Kanye-Qwest I don't think that at all, nor was it what i said. But there is a difference between 'This staffer likes to run scenes for the Cavanaugh Family Group because they click well.' and 'This Staffer like to TS with Henry Hung Hunkenstien, for the plot.'

      Well, if the staffer wants to TS with Henry Hung Hunkenstien because that's something they mutually enjoy, that's fine. However I would argue that the staffer, HHH and the game as a whole is better off if they do that TS with a character that isn't plot important. Which touches on the related subject of Staff PCs in positions of power because if someone seems to be rewarded by the 'pc' Prince that just happens to be played by staff it has all the same optics as if it was an NPC.

      posted in Mildly Constructive
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      Groth
    • RE: Good or New Movies Review

      @GreenFlashlight said in Good or New Movies Review:

      My position is, I don't think you should say you're an ally if you're not willing to do things an ally would do. Lying is generally a bad thing.

      When has Disney ever said they are an ally? Their only political position has ever been profit.

      posted in Tastes Less Game'y
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      Groth
    • RE: Our Tendency Towards Absolutes

      @Ganymede said in Our Tendency Towards Absolutes:

      Both positions can be correct, so I wouldn't respond either, except to say perhaps that the observation is true, and if one's experience has been so bad that one cannot trust any staffer than maybe this hobby is more trouble than it's worth.

      I think that to a large extent the bad staffer problem is overblown. It's not too difficulty to avoid bad staffers once you spot them, maybe it means you have to avoid their characters or in the worst case you have to switch to playing a different game and while there has been some legendarily bad staffers out there, it's not like we have an actual plague of them roaming the world of MU*.

      When you look closer at what frustrates players it comes a lot from their desires.

      • They want a game that's active enough that they can easily get a scene whenever they feel like one.
      • They want to be involved/feel important to the plot/other players in some fashion.
      • They want the game to be 'fair'

      The problem is that the first desire becomes easier the more players there are, since offers more opportunities for RP. However at the same time the second desire becomes harder the more players there are since only so many people in a group can be 'important' and Staff attention is a limited resource that doesn't scale up with players well. So they end up in a situation where they see these other players getting to be 'important' while they're not important and this is terrible and unfair and clearly the staff are all the devil incarnate etc. It's something that's bad for the hobby but I have no idea how to fix it short of Google making a version of deepmind that storytells for people so they can feel important.

      posted in Mildly Constructive
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      Groth
    • RE: Depression Meals

      @surreality said in Depression Meals:

      (This post brought to you by my urge to avoid cooking more today because I already ADD'd the oven timing and burned what I was going to be eating when I fell down a pinterest vortex.)

      What helps me tremendously is the fact that both my stove and my oven have built in timers that turn off the heat automatically. That means I haven't burned anything or set something on fire for years. I also absolutely adore my rice cooker.

      posted in Tastes Less Game'y
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      Groth
    • RE: Difference between an NPC and a Staff PC?

      I don't think theres anything wrong with the idea that the reward for staffing is the joy of staffing. If I vollonteer to Staff for a game its because I really like the game and I want to help it do well and not because I want to earn something.

      However I also don't think much good comes from forcing people to do things they dont enjoy without compensation. I think its unreasonable to expect Fred to recieve the same attention as Susan unless youre going to start paying in a harder currency then joy. Thats not to say Fred should be ignored, but if he bores the GM to tears, only misery will come from some kind of enforced equal time shenanigans.

      posted in Mildly Constructive
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      Groth
    • RE: Separating Art From Artist

      I think my primary concern with various deplatforming / shaming strategies is that they don't appear to be particularly effective. The net effect seems to be that those with opposing views simply become more insular while still growing in number.

      It's been my impression that many of those with extremist views have valid concerns (with false premises) they use to validate those views and tend to see themselves as persecuted. What seems to be effective is addressing those concerns (Usually related to economic anxiety) while having them actually meet the people they are othering and help them realize they're not that different.

      posted in Tastes Less Game'y
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      Groth
    • RE: Our Tendency Towards Absolutes

      I think the extent of which lack of reaction to a plot affects characters is something that you need to establish clearly and up front with any given game. If you've been running a laid back mostly social RP kind of game for the past 2 years and then suddenly unleash a zerg-like swarm that murders any character that doesn't evacuate, people being grouchy about is a fair reaction!

      However if you've been running a game like HorrorMux, then that very same thing is completely expected and what the game is all about.

      posted in Mildly Constructive
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      Groth
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Auspice said in Real World Peeves, Disgruntlement, and Irks.:

      trying to get the 'stuck feedback' out.

      Stuck feedback sounds a lot like someone once being told about how routing table caches work and promptly forgetting all about it except the part where unplugging the Ethernet cable sometimes helps force a reset.

      posted in Tastes Less Game'y
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      Groth
    • RE: Cyberrun

      @Admiral said in Cyberrun:

      @Groth Am I correct in my assertion that the game is sex-based? Because the game seems sex-based.

      There's a heavy focus on sex but you can RP whatever you want. Channels are split into SFW and NSFW, public areas are assumed to be SFW(When you create a scene you end up in your own world where only scene participants exist) and each character has a SFW and NSFW profile.

      posted in Mildly Constructive
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      Groth
    • RE: Real World Peeves, Disgruntlement, and Irks.

      There American lewdness laws are so absurdly specific. This is the Swedish law against public exposure:

      10 § Den som, i annat fall än som avses förut i detta kapitel, sexuellt berör ett barn under femton år eller förmår barnet att företa eller medverka i någon handling med sexuell innebörd, döms för sexuellt ofredande till böter eller fängelse i högst två år.

      [S2]Detsamma gäller den som blottar sig för någon annan på ett sätt som är ägnat att väcka obehag eller annars genom ord eller handlande ofredar en person på ett sätt som är ägnat att kränka personens sexuella integritet.

      In English:

      A person who, in cases other than those previously referred to in this Chapter, sexually touches a child under fifteen years of age or induces the child to undertake or participate in an act with sexual implications, is guilty of sexual molestation and is sentenced to a fine or imprisonment for at most two years.

      This also applies to a person who exposes themselves to another person in a manner that is liable to cause discomfort, or who otherwise molests a person by word or deed in a way that is liable to violate that person’s sexual integrity. Act 2005:90

      Notice how it manages to not talk about nipples or areolas?

      posted in Tastes Less Game'y
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      Groth
    • RE: What game system would you prefer for a big-tent nWoD project?

      @Ganymede said in What game system would you prefer for a big-tent nWoD project?:

      For a MUSH, I don’t really mind if the Aspiration system were pulled, but you really have to have Conditions for CoD to work properly.

      I think having Aspirations in some form is helpful if only because it's a reminder that your character should be wanting to achieve something with regularity.

      posted in Mildly Constructive
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      Groth
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