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    2. Groth
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    G
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    • Posts 592
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    Posts made by Groth

    • RE: Getting Young Blood Into MU*'ing

      @Griatch said in Getting Young Blood Into MU*'ing:

      Thinking more on it, the main issue with doing something like this comes in interactive commands. If you use a delay or have a prompt using the @interactive decorator, the execution of the Command's func method will pause mid-way and wait for the user to enter a reply/input before continuing. Something like that does not really seem suitable for a REST-based communication. REST requests are expected to run in isolation and not being dependent on what came before, after all. Any ideas?
      .
      Griatch

      Just get rid of interactive commands entirely, they cause nothing but trouble and I've never seen them be particularly useful.

      Anything that can be done with an interactive prompt can just as easily be done by just tracking the relevant variables and have the prompt tell the user which command to use.

      posted in Mildly Constructive
      G
      Groth
    • RE: What do you call fizzy, non-alcoholic drinks?

      When it comes to water. We usually call the carbonated water mineral water and the non carbonated water 'water'.

      posted in Tastes Less Game'y
      G
      Groth
    • RE: What do you call fizzy, non-alcoholic drinks?

      lรคsk

      posted in Tastes Less Game'y
      G
      Groth
    • RE: Asynchronous Plots in Ares

      @Tinuviel said in Asynchronous Plots in Ares:

      @Groth I get the idea. But that doesn't really make practical sense. What if you were killed in your day-to-day RP? Or started dating someone? Or any number of other things that could dramatically change or invalidate any "it hasn't happened yet" RP.

      If you do something that really bungles up the timeline, obviously you'll have to retcon something or another. Generally whatever happens on-grid has precedence so if it's something really minor like a character getting a tattoo or something, you just add that to the bubbled scene but if it's something really major like a character dying you might just have to ditch the entire scene and say it never happened. As far as retcons go it's very manageable since it wasn't considered real yet, it's just unfortunate for the participants since most people want their adventures to be impactful and real.

      However in practical terms on most MU there's not all that much happening in day to day RP, people usually don't get murdered and maimed and if a player is involved with a bubbled scene they can try to avoid putting themselves into silly dangerous situations on the realtime grid. On some games such as HorrorMux that might not be the case, but for a game like say Arx unmanageable timeline issues will be rare.

      On those Exalted games scene bubbling was reserved for plots/adventures where the timeline wasn't important and there was plenty of room to rejigger things to make the chronology make sense. In situations where the timeline was important, such as if a bunch of characters wanted to steal the big-bads mcguffin or whatever the participating characters would get locked and not allowed to RP on-grid until after the scene was resolved.

      posted in Mildly Constructive
      G
      Groth
    • RE: Asynchronous Plots in Ares

      @faraday
      Back when I used to RP Exalted on java chats there was a well established concept of the story 'bubble' where if you were taking part of some kind of storyline that took several sessions and usually several weeks to play out, then for purposes of your day to day RP on the grid those events havn't happened yet and it was only after the last of those scenes finish and the group comes back home the bubble collapses and those events become real.

      posted in Mildly Constructive
      G
      Groth
    • RE: Cyberrun

      @Misadventure
      The important part especially when you're dealing with artificial beings isn't the number of years the character has existed but if it presents as an adult or a child. Characters who are really young but look and behave like adults are usually not perceived as skeevy while born yesterday style characters who act like children in adult bodies can often come across as extremely skeevy especially if sex is involved. When talking about the replicants specifically they were given artificial memories which made them almost impossible to distinguish from an actual normal adult.

      posted in Mildly Constructive
      G
      Groth
    • RE: Cyberrun

      I have essentially two problems with children in most MUs. The first is that many MUs tend to have a lot of mature themes that I'm not comfortable seeing children participate in, even if we disregard sex I'm not fond of seeing child characters get maimed/tortured/abused and I don't like having to deal with the possibility of a child being present in a scene where that kind of darkness can play out.

      The second is that the kind of player that is likely to play a child is usually the kind of players you don't want to play a child.

      posted in Mildly Constructive
      G
      Groth
    • RE: Cyberrun

      @Killer-Klown said in Cyberrun:

      @Ghost I would too, truth be told; but I think SR is being hobbled by the business <or lack thereof> behind the scenes. It was bad before, but Catalyst labs is a shitshow in the best of circumstances; and they got it after it had already gone through the wringer from Wizkids to Fanpro to freaking Topps.

      Tabletop is a kind of harsh business these days but atleast the SR computer games have been doing pretty well.

      posted in Mildly Constructive
      G
      Groth
    • RE: Cyberrun

      @Tinuviel said in Cyberrun:

      I entirely disagree. "This game allows players to play underage characters without any sort of 'do not TS with them' restriction" is something that should be brought up in its advertising thread.

      I'd even question whether such places should be advertised here at all.

      One of the peculiarities the game creator has is that he wants his games to be unmoderated, that nothing aside from the code should determine what can happen in the game and that means there can be no behavioral rules because they require value judgements from Staff.

      While I can appreciate the sentiment I think his extreme stance hurts the community around his games since without an adult in the room to enforce basic decency things have a tendency to devolve into blatant bullying to get rid of undesirables.

      That said the reason I advertised the game is that skew aside it's an interesting take on the genre and thought it would be interesting for people here to take a look at even if they dont want to play it.

      posted in Mildly Constructive
      G
      Groth
    • RE: Cyberrun

      @Ghost
      The X-Profile contains fetlife style preferences, the scenes you are offering as well as whatever 'restricted' IC information the player feels like adding.

      According to the creator the game isnt a sex game for beta testing but rather it is a sex game because the creator wanted to try something completely new with the Web interface and since it would take several years to create a compete game he made it into a sex game since those do not need game mechanics.

      He estimates it took him about a year to code Cyberrun as is and it would take up to 4 years to create something mechanically on par with his other game.

      However I think he underestimates the amount of people who just want to play cyberpunk even if theres no rules.

      posted in Mildly Constructive
      G
      Groth
    • RE: Cyberrun

      @surreality said in Cyberrun:

      @Groth said in Cyberrun:

      he keeps making the option available based on some kind of freedom of expression grounds

      There's some things I feel quite free expressing I would rather people not so freely express, this being one of them. ๐Ÿ˜•

      Yeah, I agree with you. I would prefer if he enforced adult bodies however I'm willing to ignore that the option exists so long as I don't have to deal with them. One of the advantages Cyberrun has over his previous game Haven is that since the game is entirely consensual it's easy to avoid people you think are disgusting and just focus on the parts of the game you enjoy.

      If nothing else I think that the game shows you can create some pretty decent cyberpunk without making things excessively complicated and maybe someone will use it as inspiration to make a cyberpunk game without the peddo baiting.

      posted in Mildly Constructive
      G
      Groth
    • RE: Cyberrun

      @Tinuviel said in Cyberrun:

      "Death has all but been eradicated while bioengineering and cyber-augmentations mean running into an 85 year old in a 12 year old body..."

      Um.

      It's one of the less popular things the game creator keeps insisting on. People have been telling him for years that barely anyone wants to deal with people playing children but he keeps making the option available based on some kind of freedom of expression grounds. It's more of a hogpit argument then advertising though.

      posted in Mildly Constructive
      G
      Groth
    • RE: Cyberrun

      @Admiral said in Cyberrun:

      @Groth Am I correct in my assertion that the game is sex-based? Because the game seems sex-based.

      There's a heavy focus on sex but you can RP whatever you want. Channels are split into SFW and NSFW, public areas are assumed to be SFW(When you create a scene you end up in your own world where only scene participants exist) and each character has a SFW and NSFW profile.

      posted in Mildly Constructive
      G
      Groth
    • Cyberrun

      https://www.cyberrun.net/

      When I first heard about cyberrun I wrote it off because it was pitched as a sex game but it's actually more interesting then that. Technically it's not a MU* at all since it's entirely web based but it maintains a lot of the look and feel of a traditional MU*.

      The setting is a cyberpunk setting that's very reminiscent of Eclipse Phase in how your character is essentially immortal and able to switch between bodies referred to as Idents(short for identity) which can raise all sorts of questions about who you actually are, especially combined with so called 'neuromods' which alter your perceptions. Idents can then be part of mutually-inclusive groups which explains how they make their living, martyrs who fight to the death for entertainment, cleaners cleaning up the minds of people who have been 'recalled' too many times, private security called 'boots' etc

      The grid is somewhat sparse in detailed locations however players can make their own or be creative with those which exist.

      The most novel feature of the game is a 'scene' system where you can write up scenes which you are interested in playing out and people who are interested can then apply to join those scenes with the option to enable 'prp' style narrative powers and skill checks.

      The game also has a somewhat extensive consent system where you can allow other characters to make mental and physical changes to yours as well as a very exhaustive selection of preferences for what kind of RP you enjoy.

      So if you want to play a game like Shadowrun or Eclipse Phase without having to deal with the actual rules of Shadowrun or Eclipse Phase, you could do a lot worse then give Cyberrun a try.

      posted in Mildly Constructive
      G
      Groth
    • RE: RL things I love

      @Rinel said in RL things I love:

      @Groth said in RL things I love:

      Also LaCroix sounds seriously unhealthy, drinking pure water fucks up your salt and mineral balance, it's the kind of thing that leads to water poisoning.

      I think you've gotten wires crossed somewhere. Drinking distilled water is not particularly great for you, because it lacks useful minerals. Even so, all of those minerals can be obtained by a proper diet. Water poisoning requires you to drink an obscene amount of water to overehelm your kidneys' ability to filter it. Your kidneys can filter a bit less than a liter of water an hour, so while this isn't impossible, it isn't exactly trivial.

      LaCroix is just carbonated water with esters added. The biggest danger it poses is eroding tooth enamel.

      Water intoxication doesn't require you to drink an obscene amount of water, it just requires you to drink a large amount of water without replenishing your electrolytes in a short amount of time. If you're sweating a whole bunch and drink a few liters of something as pure as LaCroix chances are you'll pass out.

      @JinShei said in RL things I love:

      @Rinel I'm using my little soda stream. Also I love halo ๐Ÿ˜„ But then I am on a diet (well, intermittently fasting).

      I love my soda stream. I flavor it with this and it tastes weirdly amazing:
      https://www.funlight.se/products/appear/

      It contains both acesulfame K and aspartame but it doesn't really taste like it.

      posted in Tastes Less Game'y
      G
      Groth
    • RE: RL things I love

      @Auspice said in RL things I love:

      https://cleancause.com/

      Sparkling Yerba Mate.
      I never would have thought to try it, but a coworker shared some with me yesterday (Lemon Lime flavor) and today I bought one after work (Raspberry).

      These things are fucking delicious. Y'all can have your LaCroix and shit. I'mma drink this.

      I want to know where you can get non-organic cane sugar. Also LaCroix sounds seriously unhealthy, drinking pure water fucks up your salt and mineral balance, it's the kind of thing that leads to water poisoning.

      posted in Tastes Less Game'y
      G
      Groth
    • RE: The Esports thread

      I like watching Hearthstone tournaments because unlike most other esports, they're easy to follow as a spectator and it's fun seeing if the players will manage to make the right decisions with imperfect information.

      posted in Tastes Less Game'y
      G
      Groth
    • RE: Sexuality: IC and OOC

      @Cobaltasaurus said in Sexuality: IC and OOC:

      I don't think @Quinn was being literal about the ball scratch thing, my dudes. I think it was an easy example of why it's difficult for her to play male characters and why she doesn't. Saying "well just don't pose ball scratching" and then "well just play a character who happens to be male/female/nonbinary/a lamp and not a character who is male/female/nonbinary/a lamp" is a little bit dismissive of her perspective...

      But it could also be damaging to the portrayal of those types of characters. Especially if you take away the gender part and instead insert race/ethnicity or sexuality. If you are a white person playing a POC on a game and you don't give any thought to who that person's background has effected them you might find yourself walking straight into stereotypes.

      Depending on what setting you're playing and the specific concept you want to play there may be additional complexities however my reading of Quinns post is that for most MUSHes and for just the purpose of playing a male character, she's overthinking it. If you're not comfortable playing a male character but want to give it a try, you can go a really long way by simply playing it the same way you would your female character with all obvious female references removed. Might there be a risk the character comes across as very effeminate? Maybe but I don't think that's offensive to anyone and there's plenty of room in most settings for less manly men. In the same way if you're not comfortable playing female characters but want to try, in most settings you get a lot of mileage from playing badass warrior women.

      That's not to say that gender/sexuality/ethnicity etc should be ignored. Just that when you're just getting started you get really far by applying the 'less is more' principle and you can add nuances as you go along and get more comfortable. If your very first male concept is the manliest man who ever manned chances are you're not going to get a great character out of it (Although we had a woman who played that concept on a previous game we played and she was pretty great).

      posted in Mildly Constructive
      G
      Groth
    • RE: Sexuality: IC and OOC

      @Quinn said in Sexuality: IC and OOC:

      I'm a cisgender, straight woman and I find playing a guy pretty tricky unless I'm just going all out frat-boy stereotype as a one off NPC. I just can't get that into it and feel more comfortable playing women. I'm not sitting there constantly like "is this how guys scratch their balls? How much ball scratching should one pose have?" when I'm playing a woman. I know how many times I scratch my balls a day, people.

      This is one of those things that you almost only see in those who 'crossplay'. Most guys who play guys won't put ball scratching into their poses because while that might be something they do in their daily lives it's not something they think about. If you just want to 'pass' as being the same gender as the character you're playing, all you need to do is avoid bringing attention to weird things and just focus on your characters personality/dreams/goals etc, don't try to play a 'male' or 'female' character, just play a character who happens to be male or female.

      posted in Mildly Constructive
      G
      Groth
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Aria said in Real World Peeves, Disgruntlement, and Irks.:

      forged my signature,

      Isn't that part a major spend actual time in prison level crime? Fuck him

      posted in Tastes Less Game'y
      G
      Groth
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