@Tinuviel said in Getting Young Blood Into MU*'ing:
But it can't be denied that MUDs, MOOs, MUCKs, etc all have fairly distinct cultures to go along with them.
I think this is an interesting point, and the nerd within me assumes that this is probably to do with the fact that when people who have previously MU'd and maybe staffed/coded for a game, they'll then create a game using the same codebase and some of the same people and the culture will follow along ad infinitum.
THAT SAID. I play both on Gray Harbor and Spirit Lake, both on Ares, with similarity in themes and shared players and I find the cultures completely different.
So, YMMV.