@d-bone said in Game Design: Avoiding Min-Maxing:
@insomniac7809 The Sherlocke holmes analogy fails a little bit because there is also Watson, who is the lens with which the book exists.. and is receiving training basically from Holmes throughout the entire series.. even if he never really gets any better. That isn't to say that Watson is the protagonist, but the trope exists in the literature.
There is the first movie sure for batman, but then you can have your deathstroke.. you know where batman meets super batman? And Batman has to learn to be a better batman to beat super batman?
The problem with your comparison to Han is that like.. character growth can occur both in a skill level, but also emotionally as well. Character development is a sign of character depth, in your Han analogy, Han doesn't grow as a thief, but he grows as a person. He goes against his princples of money first and goes back to save luke, and more.
See, though, like you said--Watson doesn't really get to be a better detective, he has to get by as merely a lady-killing doctor army veteran/bumbling comic relief sidekick/source of unresolved sexual tension (pick as appropriate for given media).
Batman has had a few stories where he has to become better at being Batman (because 89 years of comics, written fiction, television, video games, and movies have had Batman doing basically everything at some point), but usually he doesn't buy up his Batman skills, he just has to figure out a way to out-Batman Bane or Deathstroke.
Han becomes a better person, but that's not the sort of thing that needs to be reflected with RPG mechanics. (It could be, but it doesn't have to.)
The thing where someone needs to training montage their way to the peak, or go from zero to hero, is definitely a thing in a certain kind of fiction. It's not the be all or end all by any stretch, even of genre fiction, and development as a person isn't the same thing as developing skill slots.
It's just really, really uncommon for RPGs, where character capability improvement is taken as one of the cornerstones of the game. And I wonder how much of that would change if people could app the Man With No Name at chargen, instead of apping Dave the Moderately Skilled Gunfighter and building him up over time. Or if the raising of stats is something that really draws people to the games.