@cobaltasaurus said in Cobalt's Playlist:
Inglewood/Casablanca/Bellflower@Lamush (nnggggh)
Okay, I had to ask: of all the games you staffed on, why does LA get the nnggggh sidebar?
@cobaltasaurus said in Cobalt's Playlist:
Inglewood/Casablanca/Bellflower@Lamush (nnggggh)
Okay, I had to ask: of all the games you staffed on, why does LA get the nnggggh sidebar?
@Miss-Demeanor said in The 100: The Mush:
@ixokai You have players, right here. People that are on your game right now, or were recently (not me, I jumped ship a while back). You could start there. You keep acting confused and saying 'I don't see it'. That just upsets someone already upset even further. Its like saying that because you don't have a problem, the problem doesn't exist. Instead of continuing to go 'I don't get it', why not ask any of them what they think a possible solution could be? Poll your players. Talk to them.
Post a bboard telling everyone that you want to get their opinion of the game thus far. Give them the option to do it anonymously if that exists. Otherwise assure them that nobody will be penalized for their opinion but that you're simply seeking to gauge the current standing of the game. Ask them for solutions to any problems they bring up. Ask for their opinion. This sort of thing is important in every game, but doubly so in games where PVP, conflict, and drama are built into the story.
I feel there is some confusion here.
I am not staff at the 100 MUSH. I have never been. I will NOT be. I am a player. Yes, I'm a HAPPY player, but I'm a player. I am not going to start going around polling players. The idea is absurd on its face, as far as I'm concerned. I do talk to a lot of people. I've heard some complaints from some: and notably, those have nothing to do with these complaints made in this thread. They are, in more then one incidence, almost diametrically opposed. But either way, dear god, I am not going to go about trying to try to be the spokesman of the game and gather everyone's information and talk for them and to them.
I can share only my own experiences. You have yours. You seem to think my experience invalidates yours, and that makes you upset, but you don't seem to see the reverse effect. Your experience is simply alien to mine. I'm sorry about that.
I've not once hid who I am on game, and if anyone -- //anyone// -- wants to discuss with me their problems in game, I'm happy to listen to them. If someone has a problem with my character, I'm happy to engage them. But the idea that I should take it upon myself to go looking for trouble is insane.
What we have here is anonymous voices speaking in a vacuum without context. I have no idea what you've experienced. I'm not saying its worng, I'm saying I haven't experienced it. Why is your experience more valid then my own? If you've got a problem, believe me, I'm open to talking about it, especially if it has to do with one of my characters. Neither are always nice, but I seek to engage people in a way that's fun, if not always happy-huggy. And I don't ever want to force people into things that aren't fun, so if someone has issue, I'll try to arrange to take that into account.
But. Dear god. This idea I'm gonna start being the spokesman for the game. No. Not gonna happen. I speak for myself, my own experiences, and my own characters. That's IT.
@kay Its not historical in general-- I help run Marvel:1963-- but like... Practically every scene I play on m63, I have to google something to figure out how valid it is in the 60's. That'd be even worse in the 30's. I just can't as a person relate to life there.
But hey, I'm playing on a 14th century game, but I've read a couple books on life in Venice in that era, and I've seen enough medieval/Renaissance movies/shows that I can fake those eras.
@gingerlily said in Reasons why you quit a game...:
I like that one. In general I am a bit exhausted when people create these parallels between those staffing a game and those doing paid work. This was more 'here is an easy thing from our professional lives that we can also use in games'
I don't see why I should expect less of staff of a game then I expect of professionals in a paid gig.
I expect volunteers at the local food pantry to behave professionally, too.
Not being paid isn't an excuse to not be professional, IMHO.
@Monogram IPv6. It's not that the game has trouble trying to deal with it (Hi, I'm Theorem), but that something between you and our server was having issues connecting via IPv6. I have no idea why -- its completely beyond the scope of anything we can actually address.
As it happens, it isn't that DNS was failing, but "portent.genesismuds.com" has two addresses in its record, A (IPv4 address) and AAAA (IPv6 address). Since your new network seems to prefer to be IPv6, it returned 2607:fc88:100:9::8.
For some reason you couldn't connect to us via IPv6. I have no idea why: I've never quite gotten around to using IPv6 in real life. Things get interesting from here, though, as I can access it via IPv6 address fine from my machine (and from my work network, too)-- so its nothing wrong with the server itself, I surmise. There's just something borked between you and our host.
That said, we're going to be changing the address in our ads to 'marvel.chrysalis.me' which just advertises the IPv4 address just in case this is an issue for anyone else. It should make it all just a non-issue.
Thanks for helping investigate.
@kay said in Interest check: pure OC superhero game:
@faraday - Well, @ixokai first stated that 30s-40s wasn't something he was into, hence my assumption his specification of no 30s also applied to 40s. But that's me assuming things, and you make a fair point that 30s is less represented in pop culture. I like 20s-30s-40s, but as mentioned this is an interest check as I continue to mull things over. That's why I'm looking for feedback as to what people like/dislike/would like/wouldn't like, and I appreciate all the responses!
Oh, it does apply to the 40s too. I have no idea what life was like in the 40s except that WW2 happened. But since we won't I assume be playing in a warzone that is insufficient.
Like, the other day I was in bar RP. Bar RP, that's easy, right? Well in a historical setting what drink you order is suddenly something you have to spend a few minutes looking up. Does that cocktail you want to order even exist yet? That's a pain in the 60's, to me its way even more of a pain in the 30s OR the 40s.
Not to mention, yay more racism, sexism, homophobia.
@kanye-qwest said in Reasons why you quit a game...:
@ixokai said in Reasons why you quit a game...:
@gingerlily said in Reasons why you quit a game...:
I like that one. In general I am a bit exhausted when people create these parallels between those staffing a game and those doing paid work. This was more 'here is an easy thing from our professional lives that we can also use in games'
I don't see why I should expect less of staff of a game then I expect of professionals in a paid gig.
because they are not paid professionals? I mean it's fine to have expectations, but...
I, in no way, equate "professional" with "paid".
I don't honestly even understand that POV: when I've seen it used, and I'm not saying you use it, its been more often then not used as an excuse for bad behavior. Oh, we're just volunteers.
I volunteer IRL some, and at the charity I volunteer for, professional behavior is absolutely expected. If someone does not, they are asked not to return.
In a game context, I really do expect staff to hold themselves to a professional standard. Maybe I'm unreasonable in doing so, I guess.
But, except for places/staff which are nuts, I find most do actually meet that standard. Or at least try to.
@lordbelh said in The 100: The Mush:
@Sunny said in The 100: The Mush:
Hold up. Let me say something here very clearly, because I have put forth firmly worded negative opinions. You are not a bad staffer. You are an incredible storyteller, you have good intentions, you treat people with respect, and you're reasonable. I could probably think of a dozen other things that you excel at, where staffing is concerned.
I'd agree with that.
It'd be a shame if @GirlCalledBlu stopped making games. Because, unlike what @ghost seems believe, people not making games is way worse than a game not being up to everybody's standards of perfection.
The idea that everybody'd been better off without @GirlCalledBlu and @Seraphim73 making the 100 is patently false. Because people had fun. Because whatever disappointments were had, including that it shut down, is vastly outweighed by all the tons of fun people had on the game.
Things could've been done better. But lets keep that in perspective.
Agreed 100%. I disagreed with Orion and Andy on some things, but wouldn't even have to think hard about joining another game they ran if they decided to run one. I had more fun on the 100 then I've had on most mushes in my entire mushing career. 8/10 would play again. Even if it isn't perfect or didn't last as long as I'd like.
I voted no but I changed my mind for this one specific game because it is Original Theme and these ...things are part of the feeling of the setting which I am not naturally prone to consider.
But opt out please.
Like. On the making a rule because of you thing?
Someone on M1963 put in a request to run a plot with a mutant that possesses people. They described types of things they would do. All seemed good.
They proceeded to have their PC possessed, have mild sexytimes with their boyfriend, and then be unpossessed, and claim, SEXUAL ASSAULT. Boyfriend did not have any reason to be even vaguely aware girlfriend was possessed during mild sexytimes.
We're all: -.-
Seriously? We needed the 'dont rape yourself' rule? Sigh. Fine. Now look we have a rule.
Now, all that said, on topic: I am for announcing major disciplinary actions. Minor ones, ones that don't need banning, I'm for announcing a change in rules or clarification in rules about an issue. But not shaming a player we've determined we're allowing to stay.
If what a player did is not enough to ban, then its important to protect that player and while you might privately share that 'a warning has been given', etc, with those affected, you should not create some stigma around the offender.
Man. I would play the hell out of a Supernatural mush, but the 40's is way too far back for me.
(Yeah I have issues with historical non-fantasy games: it took me a good while to feel comfortable with Marvel:1963 and I swear I couldn't go much earlier)
@ashen-shugar said in Interest Check - Armageddon MUX (A Unisystem Urban Horror Game):
I remember an Armageddon MUSH I played on years and years ago with Ambrosia. If this is the same environment, I can talk to the original owner and see if they wouldn't mind some of that code for you to use if you'd be interested.
The DB for it is still around.
This has absolutely nothing to do with my Arm. (Its not really mine but I was the coder/site admin)
@mietze said in Staff and ethics:
Holy shit, someone tricking others oocly into participating in rape play is pretty yuck! I hope the boyfriend or whoever was oocly aware/fine with that path! If not, that would rise to the level of a bannable offense (banning the possessed person), at least for me.
They were absolutely not okay with that path. Not even a LITTLE bit. The plot runner wanted to reset and pretend none of it happened, the boyfriend was like: ... No. There are Consequences here, you reaped what you sow. And we chose to respect that.
He didn't want a ban, but didn't want to just handwave away the situation, and instead to accept it ICly. We crafted our response based upon his wishes.
Maybe I’ve just encountered too many Surpise! Rape and Rescue! So Dark and Gritty! “plots” on WoD and fantasy games.
I... have seen those, but just didn't expect it in a comic game.
@flahgenstow said in Staff and ethics:
They seriously raped themselves??
It be your own people
Yes. Seriously. They created the situation entirely, without anyone elses consent (and we're a consent based game), or fore-knowledge, where they could claim assault... because of the situation they, themselves, made.
To say we were all collectively, on staff: WTF?!
Is an understatement.
I love Shadowrun but my only experience with it is the recent games.
I've never played a SR MUSH or a SR tabletop.
That said, the kind of support I could offer such a project is basically coding.
A thought occurs to me. (This will be a file written in game)
The mood and atmosphere of this game is light fantasy, mystery and adventure.
I will absolutely love to see a samurai, a gold rush sheriff's deputy, and a NYPD firefighter face off against a Stone Eater and try to bring it down, each playing up their tropes.
Period-accuracy for the character portrayal is not of interest to me. This game's theme being disconnected from time isn't a license to make some racist, sexist, homophobe who goes around being an asshole to everyone, just because, hey, you're a Knight from the 1100's and gay, black, women fighters didn't happen to you.
Play up the iconic symbols of your period roles without abusing people. Yes I expect to take responsibility for enforcing this.
@kanye-qwest said in Staff and ethics:
@ixokai Yeah I probably would have banned the "i raped myself" player, if their proposal was a bunch of innocuous shit.
@cupcake said in Staff and ethics:
@ixokai Not speaking for anyone else, but I as a player would want to avoid someone who was interested in playing that kind of trope on a game I participate on. That's creepy as fuck, and distinctly unfunny to those of us who have suffered sexual assault.
I totally understand both of these POV's, but: I do think the player got carried away and didn't think things through or see it as I-rape-myself, quite, until the moment, when she was just reacting as her character. I don't think she planned it.
That said, we wanted to take the boyfriend's wishes into account. He didn't want it swept under the rug and retconned; he felt both hurt, and shocked, and wanted to be able to say like: Yo. I'm breaking up with you for cause and to not invalidate the RP he had done around the false accusation.
A ban would have just nulled the situation.
As for other players, if this was something we felt at all was a sort of pattern we woulda banned her anyways. She wasn't a new player, had been with us since the beginning, and didn't have a pattern of this type of thing. But I seriously think it was an not-thinking thing. She didn't really think, "hey you realize you just accused someone of rape for actions you did without their consent?" until we bluntly pointed it out to her.
Aaaaaaand went and made the rape rule explicit Which we should have done to begin with.
FWIW, I found this games email'd application questions to be less onerous and annoying then the questions asked on Sheltering Skies. I got bit on a few of those and found them annoying, where all of the questions on FTA seemed pretty reasonable, and I was even applying for something on the restricted list.
Just saying. I know mushes these days tend to be lax about apps, but I'm fine with Q&A apps (though I think it should be done online and not over email) -- and, personally, I didn't find this set of questions really all that hard a barrier to applying.
Anything that lets me apply without having to write a narrative background like was required in the old days. I hate those like something fierce.
@thenomain Sounds like he's @fortydeuce plays Penn games, which only have a one line version.
Oh, I don't know.
Back on CDI? Aramais. Human folk called him that. His people called him A'ra-maa'y-sadis s'mron y-Jasaad'i. Translates all roughly to Ballad of the Twilight Stream, Son of the Mother, of the Hunters. Murder-elf. Kinda grouchy. Looked down on people. Fell in love with a human. Looked at people differently, but often, required his human to translate.
Eternal Nights-- anyone remember Isabella? I played a Verbena woman celt named Danyelle, half her body covered in tattoos. She had an interesting but challenging relationship with the local sidhe court.
On Armageddon. Belial, Baron of Hell, Prince of Lies, Lord of Shadows. He was a builder, for Hell. He made alliances, he plotted. Despite 'prince of lies', he didn't often lie. He spoke well, and kept his word. He was so very dangerous but hard to ignore; a true power in Hell, a master of illusions initially and later of granting power. I also had Rachel, a cherub, an angel of knowledge in the afterworld.
Los Angeles: a House Divided. Oh, many. The balancing act my white gang-banger, Graydon, Gangrel did between Rachael, the wild elder, and Erin, the sociopathic urban elder, was so much fun. Li Wei Lin, a Toreador who had a fragrance-bar and played big politics but held her sword at bay. I had others: some NPC's were notable. Emerson's blandness as a guise that covered his unfathomable power. Emory's rage that he almost couldn't contain and was a Really Big Issue, city-wide (he was technically Emerson's Sheriff, but what good is a Sheriff who casually rips heads off if they say the wrong thing? Emory's almost-lost-control-of-the-beast was a big deal.). PC-wise, my favorite was the Rabbi, Levi Kaufmann. A nosferatu elder, looked like a desicated corpse, went out of his way to be a teacher. Did not take offense lightly, explained why vampire society was the way it was, helped and actively supported neonates. He limped from place to place (dex1/str1). A certain neonate coterie once took him for weak, though. And he pumped a ton of blood and they were all 'oh shit'.
Anytown. Oh, this game hurt me, but. Bradin, gay werewolf (WTF was new still), I had a cool pack, only time that ever happened. It was a fun situation.
Let's see. Just rambling now, timing is totally off.
The Reach. Chance was my main. Asian sociopath party kid. Not to be clear, in almost all ways, he wasn't a sociopath. But he was a Sin-Eater, of the Reaper variety, his particular draw was killing 'abmortals', immortals, which he morally ended up deciding as those who 'corrupted life to serve death', and as ghost-cop, he ended. (He was also big on ending people who made ghosts: molesters, abusers, etc. But he'd try to not be fatal if they weren't fatal, in his 'corrections') But this wasn't absolute. He didn't hate all immortals. Eternals are fine! Blood bathers need to die. Vampires... big, big, big problem. But. What's fun here is there was a major personal arc where Chance and Mira became friends, respected eachother, and it made Chance re-evaluate his thing. He would never be all like, 'vampires are okay', but.. he evolved.
That's also where I met @Sunny.
Let's see. Oathcircle. Godric, unseelie Baron, I had fun until life ended. HE was a dynamic, passionate leader who was as much freedom fighter and politician as fighter, but he had a dark side.
I'm missing so many chars, so many games. So many.
Recently, M1963? Billy. He's irreverent, non-magical in every way, a sci-fi nerd from the future, but he's quirky and makes jokes and is hyper loyal and is learning wisdom. Johnny is cocky and confident but a team-player.
And so on.
Gah, so many.
Personally, after reviewing this and getting a headache over having to implement it, I've sorta decided modules are ... examples, and serve best when thought of that way. There's a shitton of skills in Shadowrun and it might be quite daunting to have a blank slate and a pile of karma and be told to go at it: the modules give me a way to go step by step through and have an idea for what kinda skill makeup makes sense for my budding character.
At least that's how I'm functionally thinking of them at this point. I might be way off base.