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    2. ixokai
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    • Topics 18
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    Best posts made by ixokai

    • RE: Dust to Dust (Formerly the nWoD grenade thread)

      Okay, so. We've now converted to Rhost. Why? Because I don't code on any codebase but Rhost anymore, and so that is the price and consequence of me stepping up to fully engage as codewiz.

      It remains an open question if we start from Thenomain's GMC code; I talked to Ashen-shugar and got him to change Rhost to allow attributes to start with "." which it wouldn't do before(I asked for this feature not to support Theno's code but because I decided I liked the code-style), but I haven't decided if I'm going to just write from scratch or adapt Theno's code to Rhost.

      Either way, I'm all in on Dust to Dust. Teh codez will bez like done, yo.

      posted in Adver-tis-ments
      I
      ixokai
    • RE: X-Men Utopia MUX

      @ganymede said in X-Men Utopia MUX:

      @ixokai said in X-Men Utopia MUX:

      On m1963, you make your sheet in game, and it gets automatically converted and put on the wiki (unless you make super weird formatting) for you on approval.

      I know. I'm on your game.

      What I meant was: it would be neat if all you had to do was make a wiki page. You know, just do that, and bamph, character. But, yes, I understand that people have misgivings about doing anything on a wiki.

      I totally get what you're saying.

      What I'm saying is that just getting someone to log into a wiki is a challenge.

      The number of people who righteously detest any ask that I put out there that they even know there's a wiki at all, is quite high.

      So, the idea to me, that all one has to do is make a wiki page, is apping? Its like as far as I can see it, its not just a step backwards (in the 'easy' department), but it'd be actively rebelled against.

      Some of us find making wikis super easy, but that doesn't come close to approaching most, as far as I can tell.

      posted in Mildly Constructive
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      ixokai
    • RE: New Start Databases

      @Thenomain said in New Start Databases:

      As much as I bitch about code, including mine, I have really only one thing I want my way: Put spaces after commas.

      No, you monster.

      posted in MU Code
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      ixokai
    • RE: The 100: The Mush

      @Lithium said in The 100: The Mush:

      @TNP I had problems getting invested. I liked my character idea, but it felt like the clique's were already set and I was unable to find a place for myself. If you are better at getting into those things, then I'd say give the place a try, most people seem cool (OOCly, we are talking about 100 delinquents here) but there's already an established 'power' structure amongst the PC's. So be prepared for that.

      Mmm.

      I started out on day 5sh, and had no trouble getting my character involved in current plots, meeting people, agreeing with some, disagreeing with others, having my characters ideas be taken in and accepted by some, taking part in the major plot in a meaningful way, and later in the week am going to help move the plot forward in a way I'm not permitted to spill about.

      So I came in after and ran into the established players and had no problems at all getting involved. The power structure also doesn't seem really set.

      posted in Adver-tis-ments
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      ixokai
    • RE: Regarding administration on MSB

      @faraday Here's the problem I'm having with what you're saying. You're saying this culture of negativity is global and includes the games.

      I don't see that.

      Sure, MSB and its prior incarnations have huge negative feedback cycles, and while not good, I think they serve a necessary purpose.

      That's not the part I take issue with.

      Its the statement that it, quote, "pervades the games too" where I go, hold up, wait a moment.

      Sure, there's bad games, bad game cultures. But that isn't automatic. I've been on many games, am ON more then one right now, where there is NO HINT of this negative feedback loop that the hog pit includes.

      You're painting with a broad brush and assuming that because there is a dark place (MSB's HOg Pit) and a subset of users snark there, there is a culture of negativity everywhere.

      I, vehemently, disagree. Breeding a positive culture on a game DOES take an active hand, but its very doable and has been done time and time again. No one's perfect, mistakes will be made, but if the culture leans positive, they'll nod sadly and that'll be that.

      posted in Mildly Constructive
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      ixokai
    • RE: Project X

      @Arkandel said in Project X:

      @ixokai That's actually pretty neat. One more question - how much bandwidth would you say a MU* consumes including running a wiki on it, per month? Trying to figure out the right plan here.

      Man, bandwidth is irrelevant.

      I run Marvel:1963 and others on a linode, and it doesn't even cause a hiccup as far as bandwidth is concerned.

      Granted, I use wikidot so don't host the wiki on the server itself, but have before -- and its simply not a thing that mushes and support are something that consumes bandwidth in such a capacity that you even would count.

      The resources a mush needs are... minuscule, and that gives a poor showing for how little minuscule is.

      posted in MU Code
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      ixokai
    • RE: The 100: The Mush

      @Admiral said in The 100: The Mush:

      2.) A senate. Nothing kills a game faster than a government that involves PC voting. If you guys go that route I give it a couple months before you suck your game dry.

      It just means the PCs are a bit on the divided side and aren't coalescing around a single natural leader, so they'll be run by a council. Except the word "council" makes some PC's throw up in their mouths a little bit.

      So they'll pick a set of leaders and are playing at making a democracy because a bunch of 18 year old kids are gonna get that right.

      There's no OOC mandate that it has to work, that anyone has to do what it says, that it has any "real" power, there's not a bunch of NPCs who are going to "enforce" it.

      I lay even odds that the experiment in democracy fails, but its an IC experiment, born of PC's trying to solve the leadership "crisis" / "issue" and unify despite the fact that they have different ideas of what the hell they should be doing.

      posted in Adver-tis-ments
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      ixokai
    • RE: Regarding administration on MSB

      @surreality said in Regarding administration on MSB:

      @ixokai Actually, that Rick Sanchez dude did that to me.

      And the whole forum ripped him to shreds for it even after he was banned, including the people who he had previously palled around with on here.

      Kinda says a lot about the kind of shit this community is not keen on tolerating.

      Yikes, I didn't know that. Good we responded well. But like, this shit is COMMON in other communities of gamers on the net. Its horrible.

      MUSHers-are-worst is not a thing I'm gonna get behind. Its flatly unsupportable. For all our faults, and oh, we have them, this isn't 4chan.

      posted in Mildly Constructive
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      ixokai
    • RE: Incredibly Stupid Question Re: Object Limits

      The limit is ridiculously high to the point that I swear to god I can not imagine a situation that would hit it unless you were coding EVERYTHING and had a habit of storing EVERYTHING in an EVERYTHING storage room.

      posted in MU Code
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      ixokai
    • RE: The 100: The Mush

      @lordbelh said in The 100: The Mush:

      @Admiral said in The 100: The Mush:

      Anyone who tells you that a game about teenagers isn't run by a specific clique is a liar.

      I guess I'm a liar, then. I've played on games about teenagers that weren't run by specific cliques.

      Me too, and I'm not talking about this game, either.

      posted in Adver-tis-ments
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      ixokai
    • RE: Regarding administration on MSB

      @faraday said in Regarding administration on MSB:

      @ixokai said in Regarding administration on MSB:

      Or I'm an idiot, quite likely. But that's what I hear to those words.

      I seriously did not mean to be passive-aggressive and I certainly did not mean you're an idiot. You replied with a number of particularly emphatic points that sounded to me like you were stating them as objective fact. I was merely attempting to say that we have different opinions based on our experiences.

      But this is kinda exactly the sort of thing I'm complaining about. I state an opinion about the generic hobby as a whole and get comments like "I have serious questions about your experience and history elsewhere" and a personal rant calling me passive aggressive. Seriously?

      The moment you use the term "rant", tells me you are not responding in an emotionally-neutral stance. YOU state an opinion, and its stating an opinion. (Granted, couched in: I AM ENTITLED to my opinion). I state an opinion, its a rant.

      Seriously.

      posted in Mildly Constructive
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      ixokai
    • RE: Wahoo's Playlist

      I have no idea what anyone is talking about. That said, @bored is coming off seriously but strangely unspecifically clinging to whatever did or did not happen.

      posted in A Shout in the Dark
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      ixokai
    • RE: ROGUE: It is coming...

      I can't tell you how much this "swrmud.com" thing throws me. The moment I see 'mud" I mentally discard it as whatever. I've no interest in playing a Star Wars MUD >.>

      posted in Adver-tis-ments
      I
      ixokai
    • RE: Regarding administration on MSB

      @faraday said in Regarding administration on MSB:

      @ixokai Uh yeah, when you start the response with "God I hate (your) response...", shout at me in all caps, and accuse me of being passive-aggressive and putting up a steel wall to discussion, I consider that a rant. What's your definition?

      My definition is that you're not willing to have an honest discussion. You didn't have anything to say about the content, only the form. You can't manage any other response, or don't care to. Very well.

      posted in Mildly Constructive
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      ixokai
    • RE: Looking for an Artist, actually willing to pay...

      @surreality said in Looking for an Artist, actually willing to pay...:

      @nightshade Yeah, this is really not even worth responding to. You can keep insulting me if you want -- y'know, outside the Pit where that shit actually belongs -- but you keep missing the point and clearly refuse to engage in anything even resembling self-examination. That you keep compounding one erroneous assumption on top of the next suggests it's not remotely productive to take time away from show prep to further attempt to engage with you.

      Not wanting to jump into this fight because it can only hurt me, but man, @surreality ... of anyone between the two of you and @Nightshade who is making this personal and about insults, its you.

      Please pull back and re-examine: you two clearly have different experiences. You're taking the other's as an insult. That's kinda fucked up.

      posted in A Shout in the Dark
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      ixokai
    • RE: The 100: The Mush

      @GangOfDolls said in The 100: The Mush:

      Oh, yeah, I do see your point. And it may just be a matter of play style. I've played some major dicks in my time (as have we all) but as I get older and crankier, I do find that sometimes its not always in the interest of a game or a character to lead with uncompromisingly aggressive behavior IC when the PC on the receiving end hasn't done much other than be there at the wrong place, wrong time. Like sensibly, even people who very traumatized and behaviorally stunted, do not as a whole walk up and emotionally roundhouse kick a total stranger for just sort of standing there.

      Provoking that kind of reaction is another thing, totally.

      There's a charisma and chemical alchemy in a way to playing a PC who goes out of their way to be mean to strangers usually because their approach is very nuanced and you see the humanity underneath this PC that makes them charming and ultimately relatable. And I think for some players, how they think their PC comes across and how they really come across, are very different and they don't see it.

      TL;DR: Dealing with a jerk necessitates an upside to dealing with a jerk. No upside? People will avoid your jerk.

      Hmm. One thing I notice you mentioned twice is -- stranger.

      The thing with the 100 is... almost none of these people are strangers. Now they don't all know eachother great, but they aren't strangers. You're new to the game, but your character has been around for the last two weeks, everyone probably knows his or her name, some details. Depending on how long they were boxed, they might know more.

      I tend to have my character assume a certain familiarity with new people, and just try to work them in as if we at least passingly know eachother. No one's a stranger here.

      posted in Adver-tis-ments
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      ixokai
    • RE: Another Take on WoD/D&D

      I literally have no idea what you're talking about.

      posted in Mildly Constructive
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      ixokai
    • RE: Star Wars?

      @tnp said in Star Wars?:

      Or say fuck XP. Everyone starts at level 5 or 10 or 15 or whatever and they stay there. The game becomes about only RP and not leveling.

      I'd be bored with a game with no charactre growth. The "game" part of RPGs is not all-important to me, but it is a factor of the fun.

      posted in A Shout in the Dark
      I
      ixokai
    • RE: The 100: The Mush

      @Kanye-Qwest said in The 100: The Mush:

      @ixokai said in The 100: The Mush:

      The thing with the 100 is... almost none of these people are strangers. Now they don't all know eachother great, but they aren't strangers. You're new to the game, but your character has been around for the last two weeks, everyone probably knows his or her name, some details. Depending on how long they were boxed, they might know more.

      I tend to have my character assume a certain familiarity with new people, and just try to work them in as if we at least passingly know eachother. No one's a stranger here.

      So are you being extra nice OOC to make sure the players involved are ok with your antagonism?

      I don't quite see it as extra nice. I like to think I'm just nice in general. I might be wrong. Who can see themselves accurately? But, I generally try not to be an ass OOC, because who has that kind of energy to waste their life being a jerk when you're trying to have fun in a hobby? Man, I don't.

      I'm also not sure I see my character as an antagonist. He doesn't like some people for various reasons, but he gets along just fine with some others. Some he likes personally but they can't just see eye to eye on things so argue at almost the slightest provocation. They're a diverse bunch in both groups and if I'm in a clique I wasn't aware of it. A clique sounds way more organized then anything I've seen on the game.

      Yesterday was a bit different because it was a pretty brutal scene; the Delinquents killed one of their own for murder. A lot of people had highly charged reactions to this. The most antagonistic I thought my character got was that he was utterly unsympathetic to those who were emotionally upset by the outcome. He coolly dismissed ideas like a need to prepare the body for burial by brushing her hair, cleaning her face. Niceties that he found trivial and irrelevant since they were about to dig a hole and put her in the dirt. Was that antagonistic? I can see how someone could think so and not like my character as a result. Totally a fair reaction. But there's reasons for his behavior and its not a desire to be an antagonist OOCly (or ICly for that matter).

      I don't know. This thread has veered into a weird place where it seems people are expecting people who do not nice things IC to justify their not niceness. Since when was that a thing?

      posted in Adver-tis-ments
      I
      ixokai
    • RE: SunnyJ's Anti-Sexual Harassment Guide

      I just want to say, in light of recent events:

      Believe the women.

      posted in Mildly Constructive
      I
      ixokai
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