written by Raphael Osteen (âJeshinâ)
Welcome to the inaugural article of Optional Realities, a text-based RPG community with a focus on heavily roleplay-centric games. My name is Jeshin and Iâm the founder of both this community and Project Redshift, which is a science fiction themed text-based RPG currently in development. I say founder of this community, and not owner, because I hope that this community grows and takes on a life of its own â one where every member participates, and contributes to its discussions and goals. For me to do that, you all need to know what the goals and purpose of this website are, thus the topic of this article.
Optional Realities was created to be a community dedicated to text-based RPGs, not just MUDs, or MOOs, or MUXs, or any of the various sub-genres that weâve divided ourselves into over the years. Our connections page is for any text-based game that is focused primarily on role-play, has coded support for player activities, and includes permanent character death. This shouldnât be taken as a discouragement to games that do not fit our listing criteria. At the end of the day I think it important that we acknowledge that we have a lot more in common than we have separating us. The community forums are open to anyone and everyone with an opinion or game they would like to share and I strongly encourage anyone reading this to do both.
With that concern in mind, I hope that Optional Realities can help bridge the gap between all of our games and create a home for our genre of text-based RPGs. To help facilitate this the, O.R. team, and leading administration of prominent text-based RPGs, will be producing weekly articles on various topics ranging from role-play, to administrative practices, and even on suggestions on how best to develop your own game. In addition to the weekly articles, the community forums will hopefully be a place of vibrant discussion, and will also allow for promotion of games in their respective sub-forums.
To wrap up, Iâd like to introduce the rest of the O.R. team. Weâll begin with Redshiftâs Lead Designer and Writer, Donathin Frye, AKA âJauntâ. His focus will be on game design philosophy, story, and world building. Next is Redshiftâs Lead Coder, Faye Yao, AKA âApolloâ, who will be focusing on implementation of game systems and scripting for text-based RPGs. Finally, we have myself, Raphael Osteen, AKA âJeshinâ. I will be focusing on why players unfamiliar with the text-based RPG genre should be playing it. I will also be writing about staffing philosophy and standards. We all hope that our articles are interesting and helpful to you. If you happen to be staff on a text-based RPG, please contact us if youâd like to write an article of your own, or have a sub-forum added to our community. Weâd love to include your game if you fit our very loose criteria (roleplay-focused, coded systems, permanent death). As for everyone else, please check back with us soon to read an article by a contributing gameâs staff and also Jauntâs thoughts on Immersive Combat Design in text-based RPGs, and to get a bit of a tease on what our upcoming project, Redshift, is all about.
^ This is the full text of that article.