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    Topics created by Kestrel

    • Kestrel

      RL friends
      Mildly Constructive • • Kestrel

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      sahin

      I don't keep many friends. The ones I do have known me as the one that does "those writing games" and they don't care while they play mmorpgs or POGS or whatever. The dear friend who I've known the longest is someone online who I've never met in person - known since high school and college and unmoderated online World of Darkness games (somuchangst.) ICQ (I think) to Discord. Firnost to FF14 (maybe.) They know me well and I wouldn't trade that connection for anything.

    • Kestrel

      Attachment to old-school MU* clients
      Mildly Constructive • • Kestrel

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      L. B. Heuschkel

      @faraday It's all about game culture, not codebase, indeed. Ares makes it easy as pie to set scenes to private or open whether from the client or the portal. The decision to do either lies with the player.

    • Kestrel

      Bystander Intervention: Handling Harassment
      Mildly Constructive • • Kestrel

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    • Kestrel

      Getting into Writing
      Tastes Less Game'y • • Kestrel

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      Tinuviel

      @L-B-Heuschkel said in Getting into Writing:

      I can barely write a shopping list by hand.

      Amen.

    • Kestrel

      Separating Art From Artist
      Tastes Less Game'y • • Kestrel

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      H

      @eye8urcake

      Well, KMFDM worked with the jackass, too. Collaborated in 2017. The only act on that bill that is above reproach, as far as that is concerned, is Front Line Assembly. I just wish they'd make a statement.

    • Kestrel

      Depression Meals
      Tastes Less Game'y • • Kestrel

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      G

      @Macha said in Depression Meals:

      I got two cans of spaghetti-os with meatballs at the store - So I'm ready if I have a super low/super painful day. Dump in bowl - add garlic power and onion powder. Stir. Nuke til hot.

      I remember liking Chef Boyardee canned spaghetti, aside from the weirdly bitter, gelatin-textured meatballs.

    • Kestrel

      Do you care about other people's music?
      Mildly Constructive • • Kestrel

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      Kestrel

      @Thenomain said in Do you care about other people's music?:

      There really is no dearth of discovering music these days and no right or wrong way to do it.

      I do hope there wasn't any sense on this thread that anyone was trying to imply this, but for my part, that was not my intention.

    • Kestrel

      Intersectional MU* Community
      Adver-tis-ments • • Kestrel

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    • Kestrel

      Heroic Sacrifice
      Mildly Constructive • • Kestrel

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      Ghost

      @kestrel said in Heroic Sacrifice:

      So the question becomes, as a game creator, how do you tackle this? How do you encourage your playerbase to step back a little from their need to play heroes? From their need to avoid obstacles, reject risks/stakes, and inhibit progression or complexity in a story?

      I don't think that this can be done on any MU.

      For the most part, MU culture doesn't flock to mushing because they want a lot of complication that they won't be able to control. They're looking for complication and conflict that is titillating, but not frustrating. You're talking about a lot of people who are going online to write and roleplay fantasies with a strong emphasis of escaping the elements of their daily lives where they cannot control the outcome.

      I've mushed for over a decade, and if you look close enough you'll see this forum (and I've seen its predecessors) touch point on this every few months or so. This will never, ever, ever, ever be resolved due to the general pulse of the MU community.

      In short: For a number of people, this is gaming. For a larger number of people, this is writing.

      I personally advise you find, keep track of, and do your best to maintain positive relationships with people with similar mindsets, but understand that you're going to be surrounded by players with this hero concept that you described. You'll often hear it as the "My Story" concept, where when they make a character, their concern is for my story, and they want to ensure that my story is fulfilling for them. The general idea is that whether they're reasonable about it or selfish, it's that losing (pc death, failure, etc) isn't fun, and that others should be willing to find ways to also accommodate resolutions to the story that are fun for everyone (in the way that some people argue on behalf of everyone when it really is arguing for their own characters).

      So in the least negative way possible, I'm advising you to just let it go.

      Now, from a GM perspective? If you want to show people that their OOC desires aren't going to run the show, the best way to do so is by mandating dice rolling. Dice rolls ensure that it isn't the will of the OOC personality that mandates pass/fail. Without dice, many mushers have learned that OOC tactics work best for cutting the red tape: Making friends, roleplaying within cliques, character assassination, being difficult until they're given what they want, manipulation, schmoozing with staff, etc.

      Not intentionally being negative, but as a musher what you're asking will be something you will struggle with for your entire time mushing.

    • Kestrel

      Borrowing ideas — at what point does it become theft?
      Mildly Constructive • • Kestrel

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      Thenomain

      Everything is a Remix.

    • Kestrel

      Cultural differences between MUDs and MUSHes
      Mildly Constructive • • Kestrel

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      Bobotron

      @Sunny
      Actually, I asked. At least on Penn you can set the @odrop NONAME and it won't prepend the name, so you can futz with the messages completely.

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