Perhaps I am off base posting this NOW, but I do want to bring up that reading OR? I cannot help but snicker ever so slightly..
All this discussion on.. RPI staffing and the Community posts made on OR about staffing and ethics.. are... how do I say, questionable at best? Not because the discussion is needed, but because the people who tend t o be discussing it are often times the worst offenders of the bunch, or may have, but nobody knows, because there has been consistently 0 transparency with the authors and writers.
. Sure there might be some merit in the discussion about how Mush's evolved as a game code wise, yes. Ethics and Staff Culture however? That is another cookie entirety. It's funny to see these posts to me. Especially with SOI's recent outburst of anxiety and anger towards their staff, the closing of their forums, and the migration of those groups to other forums, how far the mushing community has come in comparison. Whereas Mushs have constantly had to compete with this problem, and answered this question by trying to be more transparent, developing new systems to be inclusive to newer players making them more relevant, and generally just a philosophy of staffing focused on the appearance of justice, if not justice itself..
RPI's and perhaps Evennia I've noticed, seem to be in constant risk of slipping further and further down the corruption hole. The lack of staff-player communication, except through a one sided system. Total Staff Anonymity, Obscuring mechanics and systems intentionally, and never necessarily revealing their existence. Then of course, the fact that when a problem blows up in their face, because players are unable to complain- they have to 'deal' icly with staff hissy fits for what can sometimes be legitimate complaints... well..
I've got to jet here in about 5, but I wanted to put this out here.
I'll do a comparison of RPI vs Mush character advancement to underscore the differences in design philosophy and staffing principals that I find why RPI systems to be fundamentally misguided on creating a fun, inclusive game.