More games that just have humans as the playable race, please. No elves, werewolves, androids, whatever.
Posts made by krmbm
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RE: What Types of Games Would People Like To See?
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RE: MU Things I Love
@thesuntsar Yes. I went to reread it after your post like "awwww, back when I STILL HAD A BIGGER BODY-COUNT."
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RE: MU Things I Love
It's an epic knife-fight with shadows and flames in the background, but yet somehow clearly visible to all the people that are still down below.
BUT YET SOMEHOW!
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RE: What Types of Games Would People Like To See?
@bored said in What Types of Games Would People Like To See?:
I think there's definitely a good niche for minimally-staffed sandboxes, to provide a place for people to RP their own stories with just that touch of context. Moreover, the idea that they can't be successful is obviously wrong: the most successful MUs actually fall in this category (albeit plus sex, but let's be real that this is always an implicit attraction), and there have been more typical and smaller scale games that worked liked this. Calaveras comes to mind, and I think was pretty popular?
Honestly, I wish there were more original/low-theme games that were semi-sandbox. Something like Calaveras but with just a little more staff oversight.
I had a lot of fun on Calaveras and still think Jack & Sally did a great job creating a "safe" space for people to RP. The issue with a 100% sandbox game, though, is that there's no one steering the ship, and you wind up with things becoming canon just 'cause someone RPed about it first. So you basically have players making decisions that impact the world, and there's no one to course-correct when it's just ludicrous.
I know a lot of people, myself included, who would enjoy another place that didn't require a bunch of theme knowledge (so was modern/original theme rather than based on an existing IP), didn't have a lot of hoops to jump through for running PrPs, had a quick turnaround time for approval, and had staff around to provide cohesiveness.
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RE: Games? Do they exist? Where?
Just to throw into the other side of "staff volunteers obvs just want accolades..."
GH put out a call for totally volunteer storytellers shortly after we opened, had about seven or eight people volunteer, never gave them any minimum requirements - basically just told them to run stories as much as they felt comfortable - and wound up with almost all of them being active, engaged STs. After about six months, we cycled through and had a few step down, brought another one on, leaving us with six currently.
It's totally voluntary. They don't get access to anything special. They just run their own plots, most of them with little to no oversight from @bear_necessities and me. I think the most we've ever been asked is to make sure something is thematic or doesn't overstep the meta-plot. Most STs run scenes about once a week, some several times a week.
All that to say: Don't lose hope. Good players who like telling stories are still out there. If you build it, they will come.
Or else we're super-lucky. Which is a possibility.
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RE: Which device do you play from?
- From work - @Cheesegrater's website (http://www.cheesesoftware.com/MUCon/) + Ares portals
- From home - Desktop PC using BeipMU
- Occasionally - Ares portals on my phone
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RE: How important is it to be 'needed'?
@bear_necessities and I have had moderate success with answering the "what's needed" question by front-loading the info. We keep an up-to-date list of what concepts we think are most needed, open but overdone, closed until further notice, and (a very short list of) banned concepts.
As to whether or not people have more or less success picking up needed concepts than what they'd prefer to play? Enh. There are several characters on GH right now that I would have sworn would never get any traction, but now they're right there in the thick of things. And then there are several that were awesome concepts that I thought for sure would slot right into plots... and they wind up doing a few coffee shop scenes and wandering off. So it kinda seems like a crap-shoot.
Personally? I create characters that I want to play vs what's necessarily in demand, but I often tweak my starting concept to make it a little more attractive to the game if it's still something I can play and enjoy. It's no good apping in as the #1 thing a game needs right now if I'm never actually going to play that character 'cause it's outside my wheelhouse.
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RE: What do you enjoy about STing?
@Thenomain said in What do you enjoy about STing?:
Does that mean you can't also be appreciated for your work?
Yes. I definitely didn't mean something benign like "no need for accolades, it's a labor of love." <.<
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RE: What do you enjoy about STing?
@Thenomain said in What do you enjoy about STing?:
You people need all the accolades appropriate to coming up with reasonable and engaging ideas.
If you like STing, it's kind of its own reward? For me, anyway. If I have an idea, and I'm able to execute it, that's all I need.
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RE: MSB Peeves
@Thenomain At home, I have the CSS modifier thingie that just hides the images entirely. At work...
...I just get ragey and think hateful thoughts and then try to remember that I shouldn't be MSBing at work, anyway.
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RE: MSB Peeves
The goddamn animated gifs.
braces for the thread to be unreadable now
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RE: What do you enjoy about STing?
@silverfox said in What do you enjoy about STing?:
I enjoy playing throw-away NPCs.
OMG, me too!
One of my favorite parts of STing is making up NPCs. Though, admittedly, mine tend to be more like "recurring extras" than "one and done."
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RE: anomaly jobs and myrrdin bboard not working
@chibichibi Does it only list boards you can see / are subscribed to? Because I think that's what bbread does.
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RE: anomaly jobs and myrrdin bboard not working
I honestly don't remember what all the commands do. I think bbread just outputs the list of forums that you can see with a (U) next to unread ones?
If you want bbread to do the same thing as bblist, though, just copy everything after the first colon in the command. E.g.,
CMD_+BBREAD: $+bbread:<copy all this stuff>
&cmd_+bblist <obj>=$+bblist:<paste all this stuff>
Unless MUX has @include? Then you can just do:
&cmd_+bblist <obj>=$+bblist:@include me/CMD_+BBREAD
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RE: anomaly jobs and myrrdin bboard not working
Can you create one and paste the trace output?
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RE: anomaly jobs and myrrdin bboard not working
Did it replace on both the bbpocket and the BBS? And is the bbpocket inside the BBS?
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RE: anomaly jobs and myrrdin bboard not working
Sorry.
I haven't installed Myrddin's BBS in a few years, and I'm not sure I ever did it on MUX, but I'm guessing something went wrong with your quote.
If you examine your objects, do they still say #222 all over them?
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RE: anomaly jobs and myrrdin bboard not working
That should be a placeholder dbref #.
@@ WEB OFF @pemit %#=BBS INSTALLER> Cleaning up attributes...%r @force me=@edit [num(bbpocket)]/*=#222,[num(bbpocket)] @force me=@edit [num(mbboard)]/*=#222,[num(bbpocket)]
This should be changing all the #222s to the dbref # of your bbpocket after you install the code.
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RE: Asynchronous Plots in Ares
@Auspice said in Asynchronous Plots in Ares:
- Absolutely encourage players to give you permission to roll for them. Ares makes it easy to roll for someone*, so getting this permission will help expedite things.
Do you need permission? All our STs roll for people all the time. Like, I get it from a tabletop perspective because you physically touch the dice and people have their own special dice they BELIEVE IN, but when dice-rolling is just typing in a command, do people actually get upset when someone else rolls for them? <.<
roll Bob/Alertness
is a lot more efficient thanp bob=Please roll alertness.
and then waiting for him to do it.That aside, the one suggestion I might make is to give people a "next round will start on or around date/time" heads up. Like, "I'll be planning to do the next GM emit on Tuesday at 4pm, so try to get your replies in by then!" This has been a best practice I use more and more, since some people can type a pose in 5 minutes and some want 45. It just makes it so no one is surprised.