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    2. krmbm
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    • Posts 401
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    Best posts made by krmbm

    • RE: MU Things I Love

      @faraday and what she's done and doing with Ares. There have been a lot of people whose first taste of Ares is on GH, and they gush about the portal all the time.

      [Chat] Player (@_Handle_) says, "Yeah I love the web portal, this is the first time I've ever seen/used anything like it and its great. And it makes everything so easy"

      People are throwing stuff like that out there all day. A lot of people who had quit M*ing or taken a long break have commented that they feel like they can play again solely because of being able to pose and chat from their browser.

      So, yeah. Thank you for everything you've put into this project, @faraday. People are really, really digging it. ❤

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Faraday Appreciation Thread

      I honestly can't even tell you how many times I've been like "can you pls help me, i don't know what i did :(" and Faraday was like "yep, here is what you did and here is how you fix it." She never even was like "omg just stop touching things, you are obviously not competent." Which I deserve many times over.

      ❤

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Emotional bleed

      "I was emotionally invested in this scene, and it definitely impacted my character's responses." Yay!

      "I hate Sue's player so my PC hates Sue the character." Boo!

      YMMV.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: MU Things I Love

      A comment in another thread about how hard it is to find people who want to ST things for other players reminded me...

      I'm really not good at figuring out people's handles on MSB, but Alexander, Carver, Penny, Dahlia, and August at GH volunteered to be storytellers, and I can't say enough nice things about them.

      They run scenes, pick up RP jobs, execute longer plots, and brainstorm "cool things to do." I feel like we've gotten very lucky with the number of proactive players who are keen to tell stories for other people. ❤ ❤

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Why are there so many MUs set in Maine?

      @dig Los Angeles
      @desc here=You are in traffic.

      Grid is done.

      posted in MU Questions & Requests
      krmbm
      krmbm
    • RE: If you work hard, son, maybe someday you'll RP

      When you ask for RP, what are you saying/doing? Are you bringing something to the table?

      [RP Requests] Bob looks for RP.

      vs

      [RP Requests] Bob looks to start a scene at the diner where we discover that the hamburgers have been made out of ground up children the whole time.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: What Types of Games Would People Like To See?

      Wheel of Time.

      posted in Game Development
      krmbm
      krmbm
    • RE: Desc Me LA?

      @desc Los Angeles=You are probably sitting in your car on the 110, wondering if it would be faster to take the 105 over to the 710, but then the traffic comes on and you realize that it's just as bad on the 710 right now. So then you start wondering how much the ticket is if you get in the FastTrak lane without a pass, and you see a cop go by in that lane, so you decide not to. KROQ keeps playing Nickelback songs, 98.7 keeps playing commercials, but - hey - at least the Dodgers are winning!%r%rOh, but getting in and out of Dodger Stadium suuuuuuuucks, and tickets are like $90 for good seats, so just hope you can get home in time to catch from the 5th inning on. #VoteForJT

      posted in A Shout in the Dark
      krmbm
      krmbm
    • RE: GMs and Players

      @derp said in GMs and Players:

      I don't sound like anything over the internet where there is no sound.

      You're so right. Thanks. 🙂

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: MSB Peeves

      The goddamn animated gifs.

      braces for the thread to be unreadable now

      posted in Suggestions & Questions
      krmbm
      krmbm
    • RE: What Types of Games Would People Like To See?

      More games that just have humans as the playable race, please. No elves, werewolves, androids, whatever.

      posted in Game Development
      krmbm
      krmbm
    • RE: Where to play?

      @Admiral said in Where to play?:

      Gray Harbor doesn't like it is up my alley as I checked out the theme and it wasn't for me, so I would be interested if there were any other options.

      This doesn't actually answer your question, but I just wanted to toss in: I respect players that are able to make these decisions instead of trying to round-peg their way into Square Hole by Night just because it's the current hotness. If I could up-vote your post more than once, I would.

      I truly hope you find somewhere that is your flavor. 🙂

      posted in A Shout in the Dark
      krmbm
      krmbm
    • RE: When To Stop Listening To Those Voices

      @Apos said in When To Stop Listening To Those Voices:

      What's the scene about, and what are the other players in the scene enjoying about it? How will your pose further that and help move things along? Write with those in mind and they'll probably respond to it.

      But also?

      Write with your enjoyment in mind. If you're not enjoying a scene, your RP won't sparkle. If it doesn't sparkle, you're more likely to get lost in the shuffle.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: Difference between an NPC and a Staff PC?

      @Thenomain said in Difference between an NPC and a Staff PC?:

      So, a staffer playing an NPC versus a staffer playing a PC.
      Is there really a difference?

      Yes. I play NPCs all the time. I also play PCs all the time. There's definitely a big difference. NPCs typically have access to abilities or information that PCs don't, may have a network of NPCs that support them, and thus have an unfair advantage over PCs.

      They're written for a specific niche (e.g., mafia boss, important Lord, librarian with info to disseminate). Almost all the ones I've ever played have had multiple drivers, with different staff members inhabiting them in order to keep story moving along. Even the ones where I solely play them still aren't mine. They belong to the game.

      Can an NPC without extensive documentation exist?

      I don't quite get this question. NPCs exist all over. They people our pretend worlds. Clarify? 🙂

      When does an NPC become a Staff PC?

      When that character is being used for ends other than plot.

      Personally, I feel incredibly uncomfortable with staffers playing important NPCs that have non-plot RP with PCs. I get that sometimes an NPC may have a relationship with a PC, but there's a line: it's one thing for your NPC King to have a scene with his PC brother about the future of the crown; it's another thing entirely for that NPC King to be out trolling for sex from chamber maids.

      All that said, if staff wants to create PCs that are openly played as PCs, I'm all for this. I just feel like the argument "oh, Bob has Badassery-10 even though PCs are capped at 8 because he's an NPC" loses its credibility when Bob is on-camera every day, dropped into non-plot scenes, RPing nothing to do with Badassery.

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: MU Things I Love

      The twists-and-turns that I could never have predicted that turned a silly little throwaway plot-seed into a super-fun story. I don't know everyone's tags here, but you all know who you are. ❤

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: To all game runners/admin/wiz/GM/etc

      I don't like to show my soft underbelly to you fucking fuckers, but thank you for this. 🙂

      And thank you to all the players who hang out, play, chat, whatever. Your friends appreciate you!

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: MUs That We Would Love To Make (But Won't)

      Cowboys vs Vampires (and occasionally werewolves)
      Wheel of Time (lords & ladies with magic!!!!!)
      Pern (that isn't run by people that still want to play like it's 1994)
      Pirates (swashbuckling adventure, not just sips a drink)

      posted in Mildly Constructive
      krmbm
      krmbm
    • RE: How to launch a MU*

      @wizz Just on the flipside of this: Some people (hi!) actively avoid the "sim" games.

      Which brings us back to: build what you would enjoy. Not what you think other MUSHers will. We can't agree on a goddamn thing around here.

      posted in Mildly Constructive
      krmbm
      krmbm
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