I don't have any of these problems. I have tons of things blocked (people, threads, sections of the forum).
git gud
I don't have any of these problems. I have tons of things blocked (people, threads, sections of the forum).
git gud
@Auspice said in If you work hard, son, maybe someday you'll RP:
But this sort of dovetails into the post I just made in the peeves thread: we can't assume 'just because X person did it years ago' (or even a few people over the years have done it!) 'every single person I ever encounter will do it'.
No, but it's definitely still a thing people do on games currently. Like, the-day-before-yesterday.
@thesuntsar said in Why are there so many MUs set in Maine?:
@krmbm Okay but if this a city with a milllion freaking people why can't I be an assassin turned history professor???????????
well now we know what you'll be playing on simon: the mush, don't we
If you're not keen on self-styling, there's a decent-looking template to redesign the look of the tabs here: http://snippets.wikidot.com/code:tabview-csi
@Wretched said in Difference between an NPC and a Staff PC?:
Addendum: ALSO PLEASE STOP TSING PEOPLE WITH YOUR NPC'S AUGH
This.
THIS.
A thousand times, THIS.
@rucket said in Why are there so many MUs set in Maine?:
Because there's only one city in the entire northeast US with over 500,000 people and that's Boston, lol. If you want a big ass city with supernatural elements, there's lots of other states that work just as well. And hell, plenty of supernatural shit you can do in the American South.
Does it have gremlins and pixies and unicorns?
If so, then I apologize for not setting my game there.
@scar said in Difference between an NPC and a Staff PC?:
Does the mini-golf scene help set up a foundation of security and friendship for PCs where the NPC is concerned, from which to jump off of? This seems like it's just a matter of taste. Sure, NPCs can be very rewarding while still lacking in those dimensions. It depends on the story you're telling.
Yes, but so does a scene that's actually about the story I'm telling.
By using a staff-run NPC to play mini-golf, this staffer is suggesting that mini-golf is important. As a player, I'm left thinking, "Oh, I better make sure my PC gets a mini-golf game in with StaffNPC, since apparently that's the 'in' for plot right now!"
See why the optics are important? Why - if mini-golf is your bag and you're not on Mini-Golf By Night - you might be better served playing a regular old PC than trotting out your staff NPC in this instance?
@wildbaboons said in Why are there so many MUs set in Maine?:
Just got a spam call from a Boothbay Harbor number. I blame you people.
I can't get this song out of my head thanks to your thread title, so I feel that is fair.
@Thenomain said in Difference between an NPC and a Staff PC?:
There is so much packed in that statement that I'm just going to leave it there and walk slowly away, around the corner, and break into a flat-out run.
Well, now you have to fail weyrlinghood and do the entire 12 weeks over again.
@Sunny said in Difference between an NPC and a Staff PC?:
Then why do people object to an ethical staffer using the element?
Maybe I should rephrase: That's not why I object. So I can't say why people object to that. I, personally, don't care if the RP in question is sex, mini-golf, burrito-making, booger-picking, tooth-brushing, etc.
I object to staffers using NPCs - special characters with access to shit regular players can't get (whether that's abilities, connections, information, whatever) - as their personal PCs, and justifying it by saying "it's just an NPC."
Edit: Hah, apparently a bunch of people already said this while I was typing up my response. Anyway.
As a player... I like mystery. I like finding things out. So I don't read logs, and I don't dig deeper into lore than I have to for the sake of getting approval and remaining thematic. There have been times this is awesome, as I realize something the same time my PC does and can play it accordingly. And there have been times when I fall out of plot completely because the assumption is that I'm reading all this shit when I'm really not.
As a staffer... I like being able to point people to logs, wiki pages, and other players/characters as places to get involved with plots. I trust players to be reasonable about what they know or don't know IC vs OOC. Yes, there have been occasional meta-gamers that abuse the availability of info, but that's a lot more rare than the people that use the info to involve themselves and others.
So I guess that puts me in @Pyrephox's camp: I go both ways.
@Thenomain said in OOC Knowledge Levels Question:
This is a fair distinction. Then change my "save a scene" to "start a scene". That's easy enough.
Okay, so this still isn't Ares encouraging you to share it, which seems to be the crux of the issue?
The reminder on Ares to start a scene pops up one time, tells you that you won't have full functionality if you don't open a scene, and then you never hear from it again.
The culture on both Ares games I've played was definitely geared toward sharing logs. But that's not about Ares. That's the culture on those games - and possibly M*s at large right now.
On the last Pern game I played, we OMG SHARED all the logs - and that was using MOO and Wikidot. It was clunky and complicated and awful, and we still did it with every goddamn scene.
Because of the culture. Not the software.
@JinShei I know of a couple other people are fiddling with Ares and FATE, so you should be in good company. \o/
Just to throw into the other side of "staff volunteers obvs just want accolades..."
GH put out a call for totally volunteer storytellers shortly after we opened, had about seven or eight people volunteer, never gave them any minimum requirements - basically just told them to run stories as much as they felt comfortable - and wound up with almost all of them being active, engaged STs. After about six months, we cycled through and had a few step down, brought another one on, leaving us with six currently.
It's totally voluntary. They don't get access to anything special. They just run their own plots, most of them with little to no oversight from @bear_necessities and me. I think the most we've ever been asked is to make sure something is thematic or doesn't overstep the meta-plot. Most STs run scenes about once a week, some several times a week.
All that to say: Don't lose hope. Good players who like telling stories are still out there. If you build it, they will come.
Or else we're super-lucky. Which is a possibility.
@Arkandel @Ganymede @The other admin whose name I always forget (sorry) - Could someone maybe lock this ad thread and push the discussion over to the discussion parts of the forum?
@Otrere - The guy's just an attention whore. Ignore him is my suggestion.
@friarzen I'll log in to it tonight and get you real feedback. My recollection is that it didn't "scale" nicely (which may just be a "by comparison" thing; I like the layout of the Ares scenes-on-portal, so I will validate that). Also, if I minimized my browser app, the connection dropped. I wound up downloading the iPad MUSH app to finish the scene.
@faraday said in Evennia (Arx) webclient feedback:
FWIW this is pretty standard mobile browser behavior, on phones and tablets. Ares does the same thing, it's just a bit less disruptive when the connection drops because you just need to reload the page and you can keep playing seamlessly; you don't have to reconnect to your character, catch up on poses, etc.
Yeah, I figured. But it's the primary reason the client isn't a workable solution for tablet users.
@friarzen I was able to drag the input window up so I had more typable space. It eats into the lines on the screen, though. The side-by-side view was probably the most workable.
Taking away the bar at the bottom might be a solution, but that bar is pretty functional. It has paste and undo and stuff on it. I would miss it.