Best posts made by krmbm
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RE: MU Things I Love
Seeing a community start to form around something that came out of bored spit-balling about a haunted hotel. People enjoying the idea and expanding it and connecting to it and making it into a weird fun world. It's cool. I'm enjoying this.
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RE: The Savage Skies - Discussion Thread
So, do we all agree that @GirlCalledBlu and @Seraphim73 probably aren't racists just 'cause their pretendy funtime world that they made doesn't address all the things ever?
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RE: The Game Game
@Ghost said in The Game Game:
I think it's very polite to say that it isnt competition, but each game wants to be a player's MAIN game and the only way to secure that is to compete with other games.
Gotta beg to differ. I want my game to be a player's MAIN game if it's where they're having the most fun RIGHT NOW. If they find another place to have fun RIGHT NOW, that should be their main game.
Honestly, the lack of "competing" games - whether in the same genre or a completely different one - is the opposite of awesome as an admin. It means players are stuck square-pegging it on a "good enough" game rather than being excited and energized on the RIGHT game.
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RE: The Game Game
@Ghost said in The Game Game:
TBH I'm kinda getting the sense that some of this non-competitive talk is probably aversion to the word lest games OPENLY talk about competing with one another
Well, you're wrong.
@Tat shut her game to new players for months because it was too popular.
@bear_necessities and I have had many, MANY conversations about the frustration of being a place people play because it was the only place TO play for a while.
So you can "kinda get the sense" that we're just trying to look like bigger people on MSB than we actually are (which, honestly, why would we bother)... or you can accept that some people run games without wanting them to be the #1 place to play, just A place to play that people hopefully enjoy.
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RE: Online friends
@bear_necessities is one of my bestest friends. We met on a MUSH and now hang out in-person every few months. Is she my online friend? My real friend?
THIS IS TOO MUCH
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RE: Paying for a MU*?
This isn't just about the players, though. You'd also be asking for totally different game-runners.
Which isn't necessarily a bad thing. But this:
@thesuntsar said in Paying for a MU*?:
But ultimately, I think I'd just bail because it would inevitably feel like a job where I'm now contractually obligated to fulfill the entertainment bucket of people I might not even enjoy because $$$.
The more obligated I feel to play, the less I want to. Even scheduling events adds that tiny bit of anxiety: Shitfuck, now I'm on the hook for this thing! PEOPLE WILL BE EXPECTING ME!
I'd never be able to admin-for-pay.
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RE: MU Things I Love
I've been having a lot of fun the last couple months. I missed playing with a lot of you guys, and I'm enjoying some new friends.
Here's to more yeti-babies, pixie dust and
hairless catssoul-sucking demons in 2022. -
RE: What does Immersion mean to you in MUs?
@thenomain said in What does Immersion mean to you in MUs?:
@faraday and I were just discussing how code can easily push you out of immersion in situations where you have to stop what you're doing to remember the "IC" way to do things, when you have other methods already in your culture and the culture of most the people you're playing with. That isn't fun, and so it takes you out of the frame of mind that immersion is meant to bring you into.
This is me, 100%. This is why, when people start talking about a bunch of systems and code to do a bunch of crap, I can probably guess that this isn't the right place for me.
Unless those systems are so seamless that I never have to look up a command to run them, then they are actually killing my suspension of disbelief. I don't want to have to read a help-file in the middle of my death scene so I can remember if it's +death or +die.
This holds true with theme issues, too. If I have to stop and look up the IC word for Tuesday, it's going to yank me out of the moment. So let's just pretend we're using whatever the IC word for Tuesday is, and not sweat the details, k?
For me, immersion is the emotional or cerebral response to whatever scene we're creating. All of the coded bells and whistles may be nifty once or twice, all of the theme minutiae someone was nice enough to document is great, but the meat of it is reading what someone else wrote, having my own emotional response to that and then translating my response into my character's response: I may be appalled by something a character does while my PC thinks it's amazing, and - to me - the immersion comes when I'm able to have some kind of response of my own and then know how my character responds.
If my response is somehow tampered with - because I'm having a hard time finding the right command to run, because there's something about the theme or setting that isn't clear, because I have to question if what I'm doing is "right" - it's going to ruin my suspension of disbelief.
Basically, I just prefer to RP with cool people who are happy to hand-wave the minor stuff so we can get on with the good stuff.
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RE: Hello MSBites! Grade your administrators.
@derp said in Hello MSBites! Grade your administrators.:
"If I can't be negative and such wherever the hell I feel like, then I will just quit posting."
Isn't this sort of sweeping, negative generalization of something a person didn't actually say exactly the kind of thing you're advocating against?
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RE: Regarding administration on MSB
I've been a semi-quiet follower of WORA in its many forms since... uh... it existed.
I gotta admit: As soon as I started seeing the mods making all these plans to Improve the Community, Engage the Users, and Create a Better Experience, I sighed and braced for the inevitable.
Like it or not, there's a reason that the Hog Pit - which has a gate to entry - accounts for 40% of the board's total posts: It's entertaining. When you start moderating the fun away, when you start trying to make the place full of constructive blah blah blah, it gets boring, people wander off, and it dies a heat death.
We've been bringing WORA back from the dead every time the forum was lost for almost 20 years; notice no one is doing the same for IGU? Yeah, that's 'cause it was boring.
Don't make MSB boring.
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RE: Talking 'Bout Ares
But it doesn't feel like MUSHing if I'm not searching through help, +help, +lhelp, .help...
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RE: Tyche Banned
@mietze said in Tyche Banned:
If someone ever creates a constructive only forum community for MUSH land, where civil discourse is enforced with moderation, I would happily participate. I do think that's a lot harder than a lot of people appreciate, which is why to my knowledge it hasn't happened yet, and when/if it does I hope people will be appreciative.
It has happened. Several times. They don't last, 'cause people get bored.
There's a reason the Hog Pit accounts for ~45% of the posts on MSB: it's more fun in there.
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RE: Wheel of Time MU(SH|X)
Tweaks to canon to allow certain things are generally well-received by players. Pern games have almost universally allowed women to ride dragon colors that the books (and Anne herself) specifically said they never ever could. I can probably count on one hand the number of times it was a sticking point in my entire 20-year tenure on Pern games.
If you want to allow Asha'man or even male Aes Sedai, you just tweak canon to make it happen. Maybe your opening plot-line is the cleansing of saidin, and you have players sitting down to figure out how to incorporate male Channelers into a society that's been female-dominated since the Breaking of the World. If that's not what interests you but male Channelers are on your must-have list, then have it all happen off-camera prior to opening.
If travel is a concern, you tweak canon so that something made the Ways passable between your PC areas. Or a cache of ter'angreal that allow people to Travel was discovered, and PCs can get their hands on them easily.
Basically: Don't let the canon confine your story. Take the parts of it that are cool and use them to make your game better, and ignore or change the parts that don't work well in a game. There will always be canon-cops that cry because that's not how the books depict something, but - as long as you spell out the changes you made to canon and are consistent - people will get over it if the game is worth it.
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RE: SWF LF Non-WoD MU
Normal humans. Normal town.
The intention is to include an inordinate amount of drama with Calaveras as the central point of activity. This is meant to be similar to most adult television dramas. What we may see as an abnormal amount of activity involving police, rescue, fire, criminal activity, drug activity and the like is simply everyday life for citizens of Calaveras. It seems a surmountable endeavor, but they juggle these events along with their personal drama.
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RE: Why are there so many MUs set in Maine?
@aria Ohhhhh. Yeah. I can see that.
Our last game was set in a small, economically depressed town in the Pacific Northwest (listen i like tropes don't judge me you don't know my life), and we definitely ran afoul of that: why would this town have a four-star Michelin restaurant in it? Oh right, it wouldn't.
That was part of the reason we wanted to do a fake CITY instead of a fake TOWN.
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RE: MU Things I Love
When a bunch of new people show up on a game, and most of them seem cool, and none of the scenes you have with them suck.